Games Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
i
68
Win rate Win rate: 51.5%. The percentage of games won. Based on 68 of 68 games.51.5%
KDA KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.3.10
Damage / min Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 68 games. Games without the required stats are excluded.43156 / 68 games
CS / min CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 64 of 68 games. Games without the required stats are excluded.8.1264 / 68 games
Kill participation Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.53.2%
More statistics Totals, economy & laning +
WinsWins: 35. Number of games won in this selection. Based on 68 of 68 games.
LossesLosses: 33. Number of games lost in this selection. Based on 68 of 68 games.
KillsKills: 172. Total kills in games where kills are available. Based on 68 of 68 games.
DeathsDeaths: 154. Total deaths in games where deaths are available. Based on 68 of 68 games.
AssistsAssists: 305. Total assists in games where assists are available. Based on 68 of 68 games.
Gold / minGold / min: 389. Total gold gained per minute, averaged across games. Based on 52 of 68 games. Games without the required stats are excluded.52 / 68 games
Damage shareDamage share: 23.4%. The player's share of team damage to enemy champions, averaged across games. Based on 56 of 68 games. Games without the required stats are excluded.56 / 68 games
Earned gold shareEarned gold share: 22.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 52 of 68 games. Games without the required stats are excluded.52 / 68 games
Gold diff @15Gold diff @15: +456. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 68 games. Games without the required stats are excluded.54 / 68 games
CS diff @15CS diff @15: +9. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 68 games. Games without the required stats are excluded.54 / 68 games
XP diff @15XP diff @15: +214. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 68 games. Games without the required stats are excluded.54 / 68 games
Vision score / minVision score / min: 0.93. Vision score per minute, averaged across games where the statistic is supported. Based on 10 of 68 games. Games without the required stats are excluded.10 / 68 games
A closer look
The season in focus.
All leagues · All positions
2019
Showing 2019 statistics
Performance passport
Where Alun stands.
2019 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 435 damage per minute. Percentile: —. Rank: —435
Value: 435 damage per minute. Percentile: —. Rank: —
Value: 8.14 CS per minute. Percentile: 52%. Rank: 23rd of 478.14
Value: 8.14 CS per minute. Percentile: 52%. Rank: 23rd of 47
Value: 54.5% kill participation. Percentile: 78%. Rank: 11th of 4754.5%
Value: 54.5% kill participation. Percentile: 78%. Rank: 11th of 47
Value: 0.99 vision score per minute. Percentile: —. Rank: —0.99
Value: 0.99 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2019
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jayce8 games
Jayce: 22.8% earned gold share and 27.1% damage share. Means across the same 8 games with both values available; 13 total champion games.27%
?
Aatrox10 games
Aatrox: 23.6% earned gold share and 22.3% damage share. Means across the same 10 games with both values available; 10 total champion games.22%
?
Renekton9 games
Renekton: 21.7% earned gold share and 19.0% damage share. Means across the same 9 games with both values available; 9 total champion games.19%
?
Yorick6 games
Yorick: 23.1% earned gold share and 26.2% damage share. Means across the same 6 games with both values available; 8 total champion games.26%
?
Hecarim5 games
Hecarim: 24.4% earned gold share and 22.4% damage share. Means across the same 5 games with both values available; 7 total champion games.22%
?
Akali5 games
Akali: 20.4% earned gold share and 23.0% damage share. Means across the same 5 games with both values available; 5 total champion games.23%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2019
Who has the edge?
The most familiar opponents. Every game counts.
68 games
Opponent
WinsLosses
Win rate
EYTEDG Youth TeamEDG Youth Team: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2019.50%
IGYInvictus Gaming YoungInvictus Gaming Young: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2019.40%
BGJBilibili Gaming JuniorBilibili Gaming Junior: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2019.50%
SDXShu Dai Xiong GamingShu Dai Xiong Gaming: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2019.25%
SUSuning-SSuning-S: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2019.25%
TWATeam WE AcademyTeam WE Academy: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2019.75%
VGVictorious GamingVictorious Gaming: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2019.100%
VGVP GameVP Game: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2019.75%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
54 games
65.5%win rate when ahead at 15 minutes 19 wins from 29 games
Gold difference compares players in the same role. 14 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Alun’s 2019 performances. Select a point to open its story.
54 plotted games
WinLoss— Median in selection
54 / 68 selected games have both values.Median damage / min: 424
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 68 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 13 games. Games without the required stats are excluded.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 11 of 13 games. Games without the required stats are excluded.
Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 68 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 68 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 41.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 68 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 68 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 7 games. Games without the required stats are excluded.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 68 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 6 games. Games without the required stats are excluded.
CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 68 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?2 of 68 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 46.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 68 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 68 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 33 games. Games without the required stats are excluded.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 29 of 33 games. Games without the required stats are excluded.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 51.6%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Damage shareNot enough peer coverage: 29 of 47 players qualify (61.7%; 80% required). The player's actual value remains available.
Not enough peer coverage: 29 of 47 players qualify (61.7%; 80% required). The player's actual value remains available.
Gold diff @15Less than 80% valid observation coverage
Less than 80% valid observation coverage
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
LSPL
Damage / min
357
—
At least 20 games and 20 valid observations required
2017
LSPL
CS / min
7.11
—
At least 20 games and 20 valid observations required
2017
LSPL
Kill participation
49.0%
—
At least 20 games and 20 valid observations required
2017
LSPL
Damage share
21.2%
—
At least 20 games and 20 valid observations required
2017
LSPL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
LSPL
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
LDL
Damage / min
412
46.7
77 games · 46 peers
2018
LDL
CS / min
8.25
42.2
77 games · 46 peers
2018
LDL
Kill participation
56.2%
38.6
77 games · 45 peers
2018
LDL
Damage share
19.5%
13.3
77 games · 46 peers
2018
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2018
LDL
Vision / min
—
—
At least 20 games and 20 valid observations required
2019
LDL
Damage / min
435
—
Not enough peer coverage: 29 of 47 players qualify (61.7%; 80% required). The player's actual value remains available.
2019
LDL
CS / min
8.14
52.2
60 games · 47 peers
2019
LDL
Kill participation
54.5%
78.3
64 games · 47 peers
2019
LDL
Damage share
23.3%
—
Not enough peer coverage: 29 of 47 players qualify (61.7%; 80% required). The player's actual value remains available.
2019
LDL
Gold diff @15
+579
—
Less than 80% valid observation coverage
2019
LDL
Vision / min
0.99
—
At least 20 games and 20 valid observations required
Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 68 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2019 · All seasons · 28 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
Total
?Aatrox
25
?Sion
19
?Jayce
14
?Olaf
14
?Jax
10
?Renekton
9
?Yorick
8
?Hecarim
7
All games
4
77
68
149
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 35. Number of games won in this selection. Based on 68 of 68 games.
Losses: 33. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 51.5%. The percentage of games won. Based on 68 of 68 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 2.53. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.26. Average deaths per game. Based on 68 of 68 games.
Assists / game: 4.49. Average assists per game. Based on 68 of 68 games.
Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 68 games. Games without the required stats are excluded.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 64 of 68 games. Games without the required stats are excluded.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 52 of 68 games. Games without the required stats are excluded.
Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 46. Number of games won in this selection. Based on 77 of 77 games.
Losses: 31. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 59.7%. The percentage of games won. Based on 77 of 77 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 2.53. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.51. Average deaths per game. Based on 77 of 77 games.
Assists / game: 5.30. Average assists per game. Based on 77 of 77 games.
Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 0.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 1.25. Average kills per game. Based on 4 of 4 games.
Deaths / game: 4.50. Average deaths per game. Based on 4 of 4 games.
Assists / game: 2.00. Average assists per game. Based on 4 of 4 games.
Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 312. Total gold gained per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.