Games Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.45
Win rate Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games.46.7%
KDA KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.3.20
Damage / min Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.498
CS / min CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.8.41
Kill participation Kill participation: 52.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.52.0%
More statistics Totals, economy & laning +
WinsWins: 21. Number of games won in this selection. Based on 45 of 45 games.
LossesLosses: 24. Number of games lost in this selection. Based on 45 of 45 games.
KillsKills: 118. Total kills in games where kills are available. Based on 45 of 45 games.
DeathsDeaths: 102. Total deaths in games where deaths are available. Based on 45 of 45 games.
AssistsAssists: 208. Total assists in games where assists are available. Based on 45 of 45 games.
Gold / minGold / min: 401. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Damage shareDamage share: 24.0%. The player's share of team damage to enemy champions, averaged across games. Based on 45 of 45 games.
Earned gold shareEarned gold share: 23.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 45 of 45 games.
Gold diff @15Gold diff @15: +394. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 45 of 45 games.
CS diff @15CS diff @15: +10. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 45 of 45 games.
XP diff @15XP diff @15: +155. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 45 of 45 games.
Vision score / minVision score / min: 1.11. Vision score per minute, averaged across games where the statistic is supported. Based on 45 of 45 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Alphari stands.
2022 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 498 damage per minute. Percentile: 64%. Rank: 43rd of 118498
Value: 498 damage per minute. Percentile: 64%. Rank: 43rd of 118
Value: 8.41 CS per minute. Percentile: 74%. Rank: 31st of 1188.41
Value: 8.41 CS per minute. Percentile: 74%. Rank: 31st of 118
Value: 52.0% kill participation. Percentile: 19%. Rank: 96th of 11852.0%
Value: 52.0% kill participation. Percentile: 19%. Rank: 96th of 118
Value: 24.0% damage share. Percentile: 49%. Rank: 61st of 11824.0%
Value: 24.0% damage share. Percentile: 49%. Rank: 61st of 118
Value: +394 gold difference @15. Percentile: 84%. Rank: 16th of 97. LPL data missing · Percentile among 97 players with sufficient data.+394
Value: +394 gold difference @15. Percentile: 84%. Rank: 16th of 97. LPL data missing · Percentile among 97 players with sufficient data.
Value: 1.11 vision score per minute. Percentile: 79%. Rank: 26th of 1181.11
Value: 1.11 vision score per minute. Percentile: 79%. Rank: 26th of 118
GD15 · LPL data missing · Percentile among 97 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Gnar14 games
Gnar: 23.5% earned gold share and 23.6% damage share. Means across the same 14 games with both values available; 14 total champion games.24%
?
Gangplank7 games
Gangplank: 25.9% earned gold share and 31.2% damage share. Means across the same 7 games with both values available; 7 total champion games.31%
?
Camille6 games
Camille: 23.0% earned gold share and 20.8% damage share. Means across the same 6 games with both values available; 6 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
45 games
Opponent
WinsLosses
Win rate
EEExcel EsportsExcel Esports: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2022.40%
GEG2 EsportsG2 Esports: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2022.29%
ASAstralisAstralis: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2022.75%
FNFnaticFnatic: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2022.25%
MLKMAD Lions KOIMAD Lions KOI: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2022.0%
MGMisfits GamingMisfits Gaming: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2022.100%
RORogueRogue: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2022.0%
SGSK GamingSK Gaming: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2022.75%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
45 games
52.2%win rate when ahead at 15 minutes 12 wins from 23 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Alphari’s 2022 performances. Select a point to open its story.
45 plotted games
WinLoss— Median in selection
45 / 45 selected games have both values.Median damage / min: 452
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 45 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 10. Number of games won in this selection. Based on 14 of 14 games.
Losses: 4. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 7.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?7 of 45 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 45 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?3 of 45 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 45 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 40.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 45 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 45.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 45 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 30.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 45 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 45 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 45 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games.
KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Official competition awards documented by Leaguepedia. Use the season and competition filters above to explore this history. POG and POS remain separate categories. Wiki text: CC BY-SA 3.0. Each game or series links to its award source.
The full picture
Career evolution
All seasons
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2016–2022 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2022
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
395
33.6
93 games · 111 peers
2017
Tier 1
CS / min
8.31
65.9
93 games · 127 peers
2017
Tier 1
Kill participation
61.5%
67.5
93 games · 127 peers
2017
Tier 1
Damage share
21.4%
45.5
93 games · 111 peers
2017
Tier 1
Gold diff @15
+8
48.2
93 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.52
46.8
84 games · 110 peers
2018
Tier 1
Damage / min
383
19.8
52 games · 127 peers
2018
Tier 1
CS / min
8.10
21.4
52 games · 127 peers
2018
Tier 1
Kill participation
58.2%
43.2
51 games · 126 peers
2018
Tier 1
Damage share
22.4%
46.0
52 games · 127 peers
2018
Tier 1
Gold diff @15
+43
57.9
52 games · 127 peers
2018
Tier 1
Vision / min
1.08
45.4
52 games · 109 peers
2019
Tier 1
Damage / min
419
63.6
51 games · 130 peers
2019
Tier 1
CS / min
8.13
58.1
51 games · 130 peers
2019
Tier 1
Kill participation
54.9%
37.5
51 games · 129 peers
2019
Tier 1
Damage share
24.6%
80.6
51 games · 130 peers
2019
Tier 1
Gold diff @15
+150
71.1
51 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
0.99
39.6
51 games · 112 peers
2020
Tier 1
Damage / min
451
77.8
48 games · 127 peers
2020
Tier 1
CS / min
8.23
89.1
48 games · 130 peers
2020
Tier 1
Kill participation
59.8%
59.4
48 games · 129 peers
2020
Tier 1
Damage share
23.5%
66.7
48 games · 127 peers
2020
Tier 1
Gold diff @15
+436
92.1
48 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.03
72.2
48 games · 127 peers
2021
Tier 1
Damage / min
521
91.9
77 games · 125 peers
2021
Tier 1
CS / min
8.26
87.9
77 games · 125 peers
2021
Tier 1
Kill participation
66.2%
96.0
77 games · 125 peers
2021
Tier 1
Damage share
27.4%
97.6
77 games · 125 peers
2021
Tier 1
Gold diff @15
+651
98.1
77 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.15
93.5
77 games · 125 peers
2022
Tier 1
Damage / min
498
64.1
45 games · 118 peers
2022
Tier 1
CS / min
8.41
74.4
45 games · 118 peers
2022
Tier 1
Kill participation
52.0%
18.8
45 games · 118 peers
2022
Tier 1
Damage share
24.0%
48.7
45 games · 118 peers
2022
Tier 1
Gold diff @15
+394
84.4
45 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2022 · All seasons · 50 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
Total
?Gnar
52
?Gangplank
44
?Renekton
38
?Camille
29
?Kennen
27
?Rumble
19
?Jarvan IV
16
?Maokai
16
All games
32
106
52
55
48
84
45
422
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 21. Number of games won in this selection. Based on 45 of 45 games.
Losses: 24. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 2.62. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.27. Average deaths per game. Based on 45 of 45 games.
Assists / game: 4.62. Average assists per game. Based on 45 of 45 games.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 52.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 50. Number of games won in this selection. Based on 84 of 84 games.
Losses: 34. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 59.5%. The percentage of games won. Based on 84 of 84 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 3.12. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.05. Average deaths per game. Based on 84 of 84 games.
Assists / game: 5.38. Average assists per game. Based on 84 of 84 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 24. Number of games won in this selection. Based on 48 of 48 games.
Losses: 24. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 50.0%. The percentage of games won. Based on 48 of 48 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 2.60. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.04. Average deaths per game. Based on 48 of 48 games.
Assists / game: 4.44. Average assists per game. Based on 48 of 48 games.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 27. Number of games won in this selection. Based on 55 of 55 games.
Losses: 28. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 49.1%. The percentage of games won. Based on 55 of 55 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 2.24. Average kills per game. Based on 55 of 55 games.
Deaths / game: 2.16. Average deaths per game. Based on 55 of 55 games.
Assists / game: 4.11. Average assists per game. Based on 55 of 55 games.
Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 55 games. Games without the required stats are excluded.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 26. Number of games won in this selection. Based on 52 of 52 games.
Losses: 26. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 50.0%. The percentage of games won. Based on 52 of 52 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 2.13. Average kills per game. Based on 52 of 52 games.
Deaths / game: 1.65. Average deaths per game. Based on 52 of 52 games.
Assists / game: 4.69. Average assists per game. Based on 52 of 52 games.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 373. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded.
Games: 106. Number of individual games played in this selection. Based on 106 of 106 games.
Wins: 54. Number of games won in this selection. Based on 106 of 106 games.
Losses: 52. Number of games lost in this selection. Based on 106 of 106 games.
Win rate: 50.9%. The percentage of games won. Based on 106 of 106 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games.
Kills / game: 2.13. Average kills per game. Based on 106 of 106 games.
Deaths / game: 2.30. Average deaths per game. Based on 106 of 106 games.
Assists / game: 5.53. Average assists per game. Based on 106 of 106 games.
Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 106 of 106 games.
Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 26. Number of games won in this selection. Based on 32 of 32 games.
Losses: 6. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 81.3%. The percentage of games won. Based on 32 of 32 games.
KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Kills / game: 3.19. Average kills per game. Based on 32 of 32 games.
Deaths / game: 1.94. Average deaths per game. Based on 32 of 32 games.
Assists / game: 6.09. Average assists per game. Based on 32 of 32 games.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.
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Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
EU LCS 2017 Spring Playoffs
MGMisfits Gaming
43
EU LCS 2017 Summer Playoffs
MGMisfits Gaming
42
EU Regional Finals 2018
MGMisfits Gaming
5
EU LCS 2018 Spring Playoffs
MGMisfits Gaming
18
EU LCS 2018 Summer Playoffs
MGMisfits Gaming
29
LCS 2021 Lock In
TLTeam Liquid
14
LCS 2021 Mid-Season Showdown
TLTeam Liquid
35
LCS 2021 Championship
TLTeam Liquid
28
LEC 2019 Regional Finals
OROrigen
5
LEC 2019 Spring Playoffs
OROrigen
28
LEC 2019 Summer Playoffs
OROrigen
18
LEC 2020 Spring Playoffs
OROrigen
30
LEC 2020 Summer Playoffs
OROrigen
18
LEC 2022 Spring Playoffs
TVTeam Vitality
26
LEC 2022 Summer Playoffs
TVTeam Vitality
19
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2022 · LEC · lec-2022-summer. Alphari.
2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2019 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2019 · LEC · lec-2019-summer. Alphari.
2019 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2019 · LEC · lec-2019-spring. Alphari.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.