Where Alone stands
2016 · Bot · Domestic games
Wang Zi-Jun王子君
Also known as: Alone · Alone (Wang Zi-Jun)
All leagues · All positions
2016 · Bot · Domestic games
Games in this selection 4 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 27 games without a complete snapshot are excluded.
Explore Alone’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 27 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 11 games. Games without the required stats are excluded. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 27 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 7.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 5 of 27 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LSPL 2016 · Summer | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 70.4%. The percentage of games won. Based on 27 of 27 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 27 games. Games without the required stats are excluded. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Ezreal | Win | 5 / 2 / 5 |
| 9 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Ezreal | Loss | 2 / 7 / 11 |
| 9 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Ezreal | Loss | 3 / 3 / 2 |
| 9 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Jhin | Win | 5 / 3 / 12 |
| 4 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Ezreal | Win | 5 / 0 / 5 |
| 4 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Jhin | Loss | 2 / 2 / 4 |
| 4 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Jhin | Win | 7 / 1 / 9 |
| 3 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsOh My God Academy | — | Ezreal | Win | 10 / 2 / 13 |
| 3 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Jhin | Loss | 7 / 2 / 4 |
| 1 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsTan Chi Sa Gaming | — | Lucian | Win | 5 / 2 / 11 |
| 18 Jul 2016 | LSPL 2016 · Summer | Newbee Youngvs2144 Danmu Gaming | — | Jhin | Win | 5 / 0 / 4 |
| 6 Jul 2016 | LSPL 2016 · Summer | Newbee YoungvsLegend Dragon | — | Jhin | Win | 6 / 2 / 13 |
| 6 Jul 2016 | LSPL 2016 · Summer | Newbee YoungvsZTR Gaming | Series ↗ | Lucian | Loss | 2 / 3 / 0 |
| 5 Jul 2016 | LSPL 2016 · Summer | Newbee YoungvsTeam KungFu | — | Jhin | Win | 9 / 0 / 8 |
| 22 Jun 2016 | LSPL 2016 · Summer | Newbee YoungvsOh My God Academy | — | Jhin | Loss | 0 / 2 / 2 |
| 22 Jun 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Ezreal | Win | 6 / 0 / 7 |
| 20 Jun 2016 | LSPL 2016 · Summer | Newbee YoungvsTan Chi Sa Gaming | — | Ezreal | Win | 1 / 1 / 5 |
| 15 Jun 2016 | LSPL 2016 · Summer | Newbee YoungvsT.Bear Gaming | — | Jhin | Win | 2 / 1 / 2 |
| 14 Jun 2016 | LSPL 2016 · Summer | Newbee YoungvsWYDream | — | Jhin | Win | 3 / 1 / 4 |
| 14 Jun 2016 | LSPL 2016 · Summer | Newbee Youngvs2144 Gaming | — | Ezreal | Win | 2 / 2 / 6 |
| 6 Jun 2016 | LSPL 2016 · Summer | Newbee Youngvs2144 Danmu Gaming | — | Ezreal | Win | 4 / 1 / 9 |
| 1 Jun 2016 | LSPL 2016 · Summer | Newbee YoungvsRevenger | — | Ezreal | Win | 2 / 2 / 10 |
| 1 Jun 2016 | LSPL 2016 · Summer | Newbee YoungvsIN Gaming | — | Sivir | Win | 5 / 2 / 5 |
| 31 May 2016 | LSPL 2016 · Summer | Newbee YoungvsRoyal Club | — | Lucian | Loss | 5 / 4 / 4 |
| 25 May 2016 | LSPL 2016 · Summer | Newbee YoungvsLegend Dragon | — | Ezreal | Loss | 1 / 4 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 482 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 7.87 | 8.9 | 32 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.4% | 64.8 | 32 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.1% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. Season labels follow the competition season.
2016–2018 · All seasons · 14 recorded champions
| Champion | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|
| Jhin | 47 | |||
| Ezreal | 43 | |||
| Varus | 39 | |||
| Lucian | 13 | |||
| Kalista | 12 | |||
| Ashe | 11 | |||
| Caitlyn | 10 | |||
| Kai'Sa | 3 | |||
| All games | 27 | 93 | 66 | 186 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 51. Number of games won in this selection. Based on 66 of 66 games. | Losses: 15. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 77.3%. The percentage of games won. Based on 66 of 66 games. | KDA: 5.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 4.03. Average kills per game. Based on 66 of 66 games. | Deaths / game: 1.77. Average deaths per game. Based on 66 of 66 games. | Assists / game: 6.52. Average assists per game. Based on 66 of 66 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2017 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 57. Number of games won in this selection. Based on 93 of 93 games. | Losses: 36. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 61.3%. The percentage of games won. Based on 93 of 93 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 3.73. Average kills per game. Based on 93 of 93 games. | Deaths / game: 2.23. Average deaths per game. Based on 93 of 93 games. | Assists / game: 6.16. Average assists per game. Based on 93 of 93 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 93 games. Games without the required stats are excluded. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 90 of 93 games. Games without the required stats are excluded. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 93 games. Games without the required stats are excluded. |
| 2016 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 19. Number of games won in this selection. Based on 27 of 27 games. | Losses: 8. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 70.4%. The percentage of games won. Based on 27 of 27 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 4.37. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.04. Average deaths per game. Based on 27 of 27 games. | Assists / game: 6.26. Average assists per game. Based on 27 of 27 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 27 games. Games without the required stats are excluded. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 22 of 27 games. Games without the required stats are excluded. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2017 Spring Playoffs | QG Reapers | 32 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20172017 · LPL · Young Glory | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · QG Reapers | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 4 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Positive Energy | Places 17–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
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No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.