Games Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.66
Win rate Win rate: 77.3%. The percentage of games won. Based on 66 of 66 games.77.3%
KDA KDA: 5.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.5.95
Damage / min Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.603
CS / min CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.9.90
Kill participation Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.69.7%
More statistics Totals, economy & laning +
WinsWins: 51. Number of games won in this selection. Based on 66 of 66 games.
LossesLosses: 15. Number of games lost in this selection. Based on 66 of 66 games.
KillsKills: 266. Total kills in games where kills are available. Based on 66 of 66 games.
DeathsDeaths: 117. Total deaths in games where deaths are available. Based on 66 of 66 games.
AssistsAssists: 430. Total assists in games where assists are available. Based on 66 of 66 games.
Gold / minGold / min: 449. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Damage shareDamage share: 29.2%. The player's share of team damage to enemy champions, averaged across games. Based on 66 of 66 games.
Earned gold shareEarned gold share: 24.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 66 of 66 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 66 games.0 / 66 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 66 games.0 / 66 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 66 games.0 / 66 games
Vision score / minVision score per minute, averaged across games where the statistic is supported. The required stats are unavailable for this selection. Based on 0 of 66 games.0 / 66 games
A closer look
The season in focus.
All leagues · All positions
2018
Showing 2018 statistics
Performance passport
Where Alone stands.
2018 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 603 damage per minute. Percentile: 81%. Rank: 9th of 44603
Value: 603 damage per minute. Percentile: 81%. Rank: 9th of 44
Value: 9.90 CS per minute. Percentile: 75%. Rank: 12th of 459.90
Value: 9.90 CS per minute. Percentile: 75%. Rank: 12th of 45
Value: 69.7% kill participation. Percentile: 66%. Rank: 16th of 4569.7%
Value: 69.7% kill participation. Percentile: 66%. Rank: 16th of 45
Value: 29.2% damage share. Percentile: 53%. Rank: 21st of 4429.2%
Value: 29.2% damage share. Percentile: 53%. Rank: 21st of 44
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 8 champions
More space for less-played champions
1×
Champion roles · 2018
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal23 games
Ezreal: 24.6% earned gold share and 31.5% damage share. Means across the same 23 games with both values available; 23 total champion games.32%
?
Varus20 games
Varus: 23.8% earned gold share and 26.9% damage share. Means across the same 20 games with both values available; 20 total champion games.27%
?
Jhin10 games
Jhin: 23.9% earned gold share and 29.3% damage share. Means across the same 10 games with both values available; 10 total champion games.29%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2018
Who has the edge?
The most familiar opponents. Every game counts.
66 games
Opponent
WinsLosses
Win rate
JDJoy DreamJoy Dream: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2018.70%
RCRoyal ClubRoyal Club: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2018.88%
VSGVictory Song GamingVictory Song Gaming: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2018.75%
BOGBig One GamingBig One Gaming: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2018.57%
ONOnlyGameOnlyGame: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2018.86%
VGVC GamingVC Gaming: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2018.80%
VRGVirtual Reality GameVirtual Reality Game: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2018.80%
LGLanXiang GamingLanXiang Gaming: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2018.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 66 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Alone’s 2018 performances. Select a point to open its story.
66 plotted games
WinLoss— Median in selection
66 / 66 selected games have both values.Median damage / min: 581
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
8 champions in this selection
8 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?23 of 66 games in this selection.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 19. Number of games won in this selection. Based on 23 of 23 games.
Losses: 4. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 82.6%. The percentage of games won. Based on 23 of 23 games.
KDA: 6.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
?20 of 66 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 18. Number of games won in this selection. Based on 20 of 20 games.
Losses: 2. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 90.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 5.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?10 of 66 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?4 of 66 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 66 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 10.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 66 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 66 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 10.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 66 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 812. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 11.49. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–8 of 8 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 7.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 71.4%. The percentage of games won. Based on 35 of 35 games.
KDA: 5.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 90.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 6.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2016–2018 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2018
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
482
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
7.87
8.9
32 games · 124 peers
2017
Tier 1
Kill participation
66.4%
64.8
32 games · 123 peers
2017
Tier 1
Damage share
26.1%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2018 · All seasons · 14 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
Total
?Jhin
47
?Ezreal
43
?Varus
39
?Lucian
13
?Kalista
12
?Ashe
11
?Caitlyn
10
?Kai'Sa
3
All games
27
93
66
186
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 51. Number of games won in this selection. Based on 66 of 66 games.
Losses: 15. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 77.3%. The percentage of games won. Based on 66 of 66 games.
KDA: 5.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 4.03. Average kills per game. Based on 66 of 66 games.
Deaths / game: 1.77. Average deaths per game. Based on 66 of 66 games.
Assists / game: 6.52. Average assists per game. Based on 66 of 66 games.
Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 449. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.
Wins: 57. Number of games won in this selection. Based on 93 of 93 games.
Losses: 36. Number of games lost in this selection. Based on 93 of 93 games.
Win rate: 61.3%. The percentage of games won. Based on 93 of 93 games.
KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.
Kills / game: 3.73. Average kills per game. Based on 93 of 93 games.
Deaths / game: 2.23. Average deaths per game. Based on 93 of 93 games.
Assists / game: 6.16. Average assists per game. Based on 93 of 93 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 93 games. Games without the required stats are excluded.
CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 90 of 93 games. Games without the required stats are excluded.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 93 games. Games without the required stats are excluded.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 19. Number of games won in this selection. Based on 27 of 27 games.
Losses: 8. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 70.4%. The percentage of games won. Based on 27 of 27 games.
KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 4.37. Average kills per game. Based on 27 of 27 games.
Deaths / game: 2.04. Average deaths per game. Based on 27 of 27 games.
Assists / game: 6.26. Average assists per game. Based on 27 of 27 games.
Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 27 games. Games without the required stats are excluded.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 22 of 27 games. Games without the required stats are excluded.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.