Games Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.49
Win rate Win rate: 40.8%. The percentage of games won. Based on 49 of 49 games.40.8%
KDA KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.2.97
Damage / min Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.483
CS / min CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.7.61
Kill participation Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.49.5%
More statistics Totals, economy & laning +
WinsWins: 20. Number of games won in this selection. Based on 49 of 49 games.
LossesLosses: 29. Number of games lost in this selection. Based on 49 of 49 games.
KillsKills: 110. Total kills in games where kills are available. Based on 49 of 49 games.
DeathsDeaths: 135. Total deaths in games where deaths are available. Based on 49 of 49 games.
AssistsAssists: 291. Total assists in games where assists are available. Based on 49 of 49 games.
Gold / minGold / min: 365. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Damage shareDamage share: 19.0%. The player's share of team damage to enemy champions, averaged across games. Based on 49 of 49 games.
Earned gold shareEarned gold share: 20.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 49 of 49 games.
Gold diff @15Gold diff @15: −79. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 49 of 49 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 49 of 49 games.
XP diff @15XP diff @15: +131. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 49 of 49 games.
Vision score / minVision score / min: 0.86. Vision score per minute, averaged across games where the statistic is supported. Based on 49 of 49 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Allorim stands.
2024 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 483 damage per minute. Percentile: 0%. Rank: 14th of 14483
Value: 483 damage per minute. Percentile: 0%. Rank: 14th of 14
Value: 7.61 CS per minute. Percentile: 38%. Rank: 9th of 147.61
Value: 7.61 CS per minute. Percentile: 38%. Rank: 9th of 14
Value: 49.5% kill participation. Percentile: 15%. Rank: 12th of 1449.5%
Value: 49.5% kill participation. Percentile: 15%. Rank: 12th of 14
Value: 19.0% damage share. Percentile: 0%. Rank: 14th of 1419.0%
Value: 19.0% damage share. Percentile: 0%. Rank: 14th of 14
Value: 0.86 vision score per minute. Percentile: 54%. Rank: 7th of 140.86
Value: 0.86 vision score per minute. Percentile: 54%. Rank: 7th of 14
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Udyr10 games
Udyr: 20.3% earned gold share and 21.1% damage share. Means across the same 10 games with both values available; 10 total champion games.21%
?
Sion8 games
Sion: 19.5% earned gold share and 18.7% damage share. Means across the same 8 games with both values available; 8 total champion games.19%
?
Maokai6 games
Maokai: 19.0% earned gold share and 19.7% damage share. Means across the same 6 games with both values available; 6 total champion games.20%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
49 games
Opponent
WinsLosses
Win rate
LELiT EsportsLiT Esports: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2024.20%
SUSupernovaSupernova: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2024.60%
AOEArea of Effect EsportsArea of Effect Esports: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2024.67%
BOBlue OtterBlue Otter: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
CFCincinnati FearCincinnati Fear: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
DGDragoon's GoonsDragoon's Goons: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2024.0%
LOLotusLotus: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2024.67%
REReluminateGGReluminateGG: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2024.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
49 games
35.3%win rate when ahead at 15 minutes 6 wins from 17 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Allorim’s 2024 performances. Select a point to open its story.
49 plotted games
WinLoss— Median in selection
49 / 49 selected games have both values.Median damage / min: 471
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?10 of 49 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 3. Number of games won in this selection. Based on 10 of 10 games.
Losses: 7. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 49 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 42.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 49 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 49 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 49 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 34.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 49 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 49 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 35.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 49 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 49 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 49 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 20.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 22.7%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2015–2024 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2024
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
251
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
6.71
—
At least 20 games and 20 valid observations required
2017
Tier 1
Kill participation
33.3%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
18.0%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
−1,148
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
0.56
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
424
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
8.05
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
58.6%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
23.0%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
−1,034
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
0.96
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
351
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
8.79
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
46.3%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
19.8%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−211
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.23
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
335
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
7.35
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
58.8%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
19.0%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
−675
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
1.02
—
At least 20 games and 20 valid observations required
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2024 · All seasons · 42 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Urgot
60
?Ornn
55
?Sion
52
?Poppy
30
?Sejuani
24
?Aatrox
23
?Shen
17
?Tahm Kench
17
All games
2
14
42
38
38
142
66
50
49
441
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 20. Number of games won in this selection. Based on 49 of 49 games.
Losses: 29. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 40.8%. The percentage of games won. Based on 49 of 49 games.
KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 2.24. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.76. Average deaths per game. Based on 49 of 49 games.
Assists / game: 5.94. Average assists per game. Based on 49 of 49 games.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 365. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 33. Number of games won in this selection. Based on 50 of 50 games.
Losses: 17. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 66.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 2.92. Average kills per game. Based on 50 of 50 games.
Deaths / game: 2.28. Average deaths per game. Based on 50 of 50 games.
Assists / game: 6.60. Average assists per game. Based on 50 of 50 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 33. Number of games won in this selection. Based on 66 of 66 games.
Losses: 33. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 50.0%. The percentage of games won. Based on 66 of 66 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 2.94. Average kills per game. Based on 66 of 66 games.
Deaths / game: 2.05. Average deaths per game. Based on 66 of 66 games.
Assists / game: 5.36. Average assists per game. Based on 66 of 66 games.
Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 142. Number of individual games played in this selection. Based on 142 of 142 games.
Wins: 79. Number of games won in this selection. Based on 142 of 142 games.
Losses: 63. Number of games lost in this selection. Based on 142 of 142 games.
Win rate: 55.6%. The percentage of games won. Based on 142 of 142 games.
KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 142 of 142 games.
Kills / game: 3.58. Average kills per game. Based on 142 of 142 games.
Deaths / game: 2.54. Average deaths per game. Based on 142 of 142 games.
Assists / game: 5.78. Average assists per game. Based on 142 of 142 games.
Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 142 of 142 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 142 of 142 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 142 of 142 games.
Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 142 of 142 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 14. Number of games won in this selection. Based on 38 of 38 games.
Losses: 24. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 36.8%. The percentage of games won. Based on 38 of 38 games.
KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 1.82. Average kills per game. Based on 38 of 38 games.
Deaths / game: 2.63. Average deaths per game. Based on 38 of 38 games.
Assists / game: 4.03. Average assists per game. Based on 38 of 38 games.
Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 14. Number of games won in this selection. Based on 38 of 38 games.
Losses: 24. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 36.8%. The percentage of games won. Based on 38 of 38 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 1.92. Average kills per game. Based on 38 of 38 games.
Deaths / game: 2.16. Average deaths per game. Based on 38 of 38 games.
Assists / game: 4.55. Average assists per game. Based on 38 of 38 games.
Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 353. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 18. Number of games won in this selection. Based on 42 of 42 games.
Losses: 24. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 42.9%. The percentage of games won. Based on 42 of 42 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 1.69. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.24. Average deaths per game. Based on 42 of 42 games.
Assists / game: 4.33. Average assists per game. Based on 42 of 42 games.
Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 371. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 3. Number of games won in this selection. Based on 14 of 14 games.
Losses: 11. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Kills / game: 1.50. Average kills per game. Based on 14 of 14 games.
Deaths / game: 3.36. Average deaths per game. Based on 14 of 14 games.
Assists / game: 4.07. Average assists per game. Based on 14 of 14 games.
Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Gold / min: 335. Total gold gained per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 1.50. Average kills per game. Based on 2 of 2 games.
Deaths / game: 6.00. Average deaths per game. Based on 2 of 2 games.
Assists / game: 3.00. Average assists per game. Based on 2 of 2 games.
Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Gold / min: 293. Total gold gained per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.