Games Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.18
Win rate Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.38.9%
KDA KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.4.60
Damage / min Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.229
CS / min CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.0.96
Kill participation Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.82.5%
More statistics Totals, economy & laning +
WinsWins: 7. Number of games won in this selection. Based on 18 of 18 games.
LossesLosses: 11. Number of games lost in this selection. Based on 18 of 18 games.
KillsKills: 18. Total kills in games where kills are available. Based on 18 of 18 games.
DeathsDeaths: 53. Total deaths in games where deaths are available. Based on 18 of 18 games.
AssistsAssists: 226. Total assists in games where assists are available. Based on 18 of 18 games.
Gold / minGold / min: 254. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Damage shareDamage share: 8.1%. The player's share of team damage to enemy champions, averaged across games. Based on 18 of 18 games.
Earned gold shareEarned gold share: 10.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 18 of 18 games.
Gold diff @15Gold diff @15: +309. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 18 of 18 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 18 of 18 games.
XP diff @15XP diff @15: +441. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 18 of 18 games.
Vision score / minVision score / min: 3.40. Vision score per minute, averaged across games where the statistic is supported. Based on 18 of 18 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Aladoric stands.
2025 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 229 damage per minute. Percentile: —. Rank: —229
Value: 229 damage per minute. Percentile: —. Rank: —
Value: 0.96 CS per minute. Percentile: —. Rank: —0.96
Value: 3.40 vision score per minute. Percentile: —. Rank: —3.40
Value: 3.40 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 10 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
18 games
75.0%win rate when ahead at 15 minutes 6 wins from 8 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Aladoric’s 2025 performances. Select a point to open its story.
18 plotted games
WinLoss— Median in selection
18 / 18 selected games have both values.Median damage / min: 229
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
10 champions in this selection
10 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?3 of 18 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 87.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 18 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 18 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 82.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 18 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 81.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 18 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 12.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.69. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 92.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 18 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 21.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 95.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 18 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 18 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 18 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 86.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 18 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 10 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Support · 2017–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
161
58.6
35 games · 129 peers
2019
Tier 1
CS / min
1.59
64.8
35 games · 129 peers
2019
Tier 1
Kill participation
74.4%
95.3
35 games · 129 peers
2019
Tier 1
Damage share
9.2%
61.7
35 games · 129 peers
2019
Tier 1
Gold diff @15
+182
88.3
35 games · 129 peers
2019
Tier 1
Vision / min
2.40
58.7
35 games · 110 peers
2021
Tier 1
Damage / min
170
83.3
54 games · 121 peers
2021
Tier 1
CS / min
1.14
16.7
54 games · 121 peers
2021
Tier 1
Kill participation
74.3%
95.0
54 games · 121 peers
2021
Tier 1
Damage share
8.7%
85.0
54 games · 121 peers
2021
Tier 1
Gold diff @15
+224
94.2
54 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.77
82.5
54 games · 121 peers
2022
Tier 1
Damage / min
214
99.1
28 games · 111 peers
2022
Tier 1
CS / min
1.21
66.4
28 games · 111 peers
2022
Tier 1
Kill participation
79.8%
99.1
28 games · 111 peers
2022
Tier 1
Damage share
8.7%
82.7
28 games · 111 peers
2022
Tier 1
Gold diff @15
+452
98.9
28 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.66
70.0
28 games · 111 peers
2023
Tier 1
Damage / min
196
83.3
69 games · 109 peers
2023
Tier 1
CS / min
1.03
52.8
69 games · 109 peers
2023
Tier 1
Kill participation
72.0%
36.1
69 games · 109 peers
2023
Tier 1
Damage share
8.4%
70.4
69 games · 109 peers
2023
Tier 1
Gold diff @15
+57
70.5
69 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
2.81
19.4
69 games · 109 peers
2024
Tier 1
Damage / min
208
71.2
35 games · 105 peers
2024
Tier 1
CS / min
1.10
11.5
35 games · 105 peers
2024
Tier 1
Kill participation
71.9%
49.0
34 games · 105 peers
2024
Tier 1
Damage share
7.4%
32.7
35 games · 105 peers
2024
Tier 1
Gold diff @15
−175
22.6
35 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2025 · All seasons · 35 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2021
2022
2023
2024
2025
Total
?Rakan
52
?Leona
35
?Braum
32
?Alistar
28
?Nautilus
27
?Thresh
23
?Rell
14
?Nami
10
All games
15
18
35
66
33
69
35
18
289
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 7. Number of games won in this selection. Based on 18 of 18 games.
Losses: 11. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 1.00. Average kills per game. Based on 18 of 18 games.
Deaths / game: 2.94. Average deaths per game. Based on 18 of 18 games.
Assists / game: 12.56. Average assists per game. Based on 18 of 18 games.
Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 254. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Wins: 21. Number of games won in this selection. Based on 35 of 35 games.
Losses: 14. Number of games lost in this selection. Based on 35 of 35 games.
Win rate: 60.0%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Kills / game: 0.63. Average kills per game. Based on 35 of 35 games.
Deaths / game: 3.74. Average deaths per game. Based on 35 of 35 games.
Assists / game: 11.37. Average assists per game. Based on 35 of 35 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Gold / min: 257. Total gold gained per minute, averaged across games. Based on 35 of 35 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 40. Number of games won in this selection. Based on 69 of 69 games.
Losses: 29. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 58.0%. The percentage of games won. Based on 69 of 69 games.
KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 1.04. Average kills per game. Based on 69 of 69 games.
Deaths / game: 3.03. Average deaths per game. Based on 69 of 69 games.
Assists / game: 11.71. Average assists per game. Based on 69 of 69 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 252. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 27. Number of games won in this selection. Based on 33 of 33 games.
Losses: 6. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 81.8%. The percentage of games won. Based on 33 of 33 games.
KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 0.94. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.33. Average deaths per game. Based on 33 of 33 games.
Assists / game: 12.58. Average assists per game. Based on 33 of 33 games.
Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 266. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 43. Number of games won in this selection. Based on 66 of 66 games.
Losses: 23. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 65.2%. The percentage of games won. Based on 66 of 66 games.
KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 0.92. Average kills per game. Based on 66 of 66 games.
Deaths / game: 2.53. Average deaths per game. Based on 66 of 66 games.
Assists / game: 11.17. Average assists per game. Based on 66 of 66 games.
Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 245. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Wins: 17. Number of games won in this selection. Based on 35 of 35 games.
Losses: 18. Number of games lost in this selection. Based on 35 of 35 games.
Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Kills / game: 1.09. Average kills per game. Based on 35 of 35 games.
Deaths / game: 2.74. Average deaths per game. Based on 35 of 35 games.
Assists / game: 8.69. Average assists per game. Based on 35 of 35 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Gold / min: 271. Total gold gained per minute, averaged across games. Based on 35 of 35 games.
Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 15. Number of games won in this selection. Based on 18 of 18 games.
Losses: 3. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 83.3%. The percentage of games won. Based on 18 of 18 games.
KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 1.17. Average kills per game. Based on 18 of 18 games.
Deaths / game: 2.17. Average deaths per game. Based on 18 of 18 games.
Assists / game: 9.72. Average assists per game. Based on 18 of 18 games.
Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 275. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 7. Number of games won in this selection. Based on 15 of 15 games.
Losses: 8. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Kills / game: 2.13. Average kills per game. Based on 15 of 15 games.
Deaths / game: 2.60. Average deaths per game. Based on 15 of 15 games.
Assists / game: 8.40. Average assists per game. Based on 15 of 15 games.
Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 4.78. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Gold / min: 331. Total gold gained per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.