Games Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.57
Win rate Win rate: 36.8%. The percentage of games won. Based on 57 of 57 games.36.8%
KDA KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.2.70
Damage / min Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 57 games. Games without the required stats are excluded.44153 / 57 games
CS / min CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.8.52
Kill participation Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.55.4%
More statistics Totals, economy & laning +
WinsWins: 21. Number of games won in this selection. Based on 57 of 57 games.
LossesLosses: 36. Number of games lost in this selection. Based on 57 of 57 games.
KillsKills: 133. Total kills in games where kills are available. Based on 57 of 57 games.
DeathsDeaths: 170. Total deaths in games where deaths are available. Based on 57 of 57 games.
AssistsAssists: 326. Total assists in games where assists are available. Based on 57 of 57 games.
Gold / minGold / min: 383. Total gold gained per minute, averaged across games. Based on 53 of 57 games. Games without the required stats are excluded.53 / 57 games
Damage shareDamage share: 21.7%. The player's share of team damage to enemy champions, averaged across games. Based on 53 of 57 games. Games without the required stats are excluded.53 / 57 games
Earned gold shareEarned gold share: 22.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 53 of 57 games. Games without the required stats are excluded.53 / 57 games
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 57 games.0 / 57 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 57 games.0 / 57 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 57 games.0 / 57 games
Vision score / minVision score per minute, averaged across games where the statistic is supported. The required stats are unavailable for this selection. Based on 0 of 57 games.0 / 57 games
A closer look
The season in focus.
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where Acorn stands.
2017 · Top · Domestic games
Metric / actual
050100
Percentile
Value: — damage per minute. Percentile: —. Rank: ——
Value: — damage per minute. Percentile: —. Rank: —
Value: 7.51 CS per minute. Percentile: —. Rank: —7.51
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2017
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Maokai9 games
Maokai: 21.5% earned gold share and 20.2% damage share. Means across the same 9 games with both values available; 9 total champion games.20%
?
Gragas7 games
Gragas: 21.5% earned gold share and 21.3% damage share. Means across the same 7 games with both values available; 8 total champion games.21%
?
Rumble8 games
Rumble: 23.9% earned gold share and 29.8% damage share. Means across the same 8 games with both values available; 8 total champion games.30%
?
Nautilus7 games
Nautilus: 21.0% earned gold share and 17.7% damage share. Means across the same 7 games with both values available; 7 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents. Every game counts.
57 games
Opponent
WinsLosses
Win rate
DGDS GamingDS Gaming: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2017.33%
NONNow or NeverNow or Never: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2017.50%
YMYoung MiraclesYoung Miracles: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2017.33%
DGDAN GamingDAN Gaming: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2017.40%
GEDGama E-Sport Dream (伽马电子竞技)Gama E-Sport Dream (伽马电子竞技): 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2017.60%
LDLegend DragonLegend Dragon: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2017.20%
OMGOh My God AcademyOh My God Academy: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2017.20%
RCRoyal ClubRoyal Club: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2017.40%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 57 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Acorn’s 2017 performances. Select a point to open its story.
53 plotted games
WinLoss— Median in selection
53 / 57 selected games have both values.Median damage / min: 402
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 57 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 57 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 57 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 6.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 49.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 57 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 57 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded.
CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 57 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 49.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 57 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 7.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 57 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 57 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 57 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 10.86. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Win rate: 38.9%. The percentage of games won. Based on 54 of 54 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 54 games. Games without the required stats are excluded.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2012–2017 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2017
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2012
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
CS / min
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Kill participation
75.0%
—
At least 20 games and 20 valid observations required
2012
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
5.99
—
At least 20 games and 20 valid observations required
2013
Tier 1
Kill participation
58.8%
15.4
26 games · 40 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
7.29
72.3
45 games · 48 peers
2014
Tier 1
Kill participation
63.2%
91.5
45 games · 48 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
6.65
—
Less than 80% valid observation coverage
2015
Tier 1
Kill participation
63.4%
49.0
71 games · 99 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
387
36.8
37 games · 88 peers
2016
Tier 1
CS / min
7.10
31.4
39 games · 103 peers
2016
Tier 1
Kill participation
64.7%
59.4
40 games · 107 peers
2016
Tier 1
Damage share
21.1%
66.7
37 games · 88 peers
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
7.51
—
At least 20 games and 20 valid observations required
2017
Tier 1
Kill participation
58.5%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 57 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2012–2017 · All seasons · 41 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2012
2013
2014
2015
2016
2017
Total
?Rumble
35
?Maokai
29
?Hecarim
19
?Irelia
19
?Kennen
16
?Lulu
15
?Shen
14
?Renekton
12
All games
3
27
68
83
47
57
285
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 21. Number of games won in this selection. Based on 57 of 57 games.
Losses: 36. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 36.8%. The percentage of games won. Based on 57 of 57 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.33. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.98. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.72. Average assists per game. Based on 57 of 57 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 57 games. Games without the required stats are excluded.
CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 53 of 57 games. Games without the required stats are excluded.
Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 10. Number of games won in this selection. Based on 47 of 47 games.
Losses: 37. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 21.3%. The percentage of games won. Based on 47 of 47 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 2.34. Average kills per game. Based on 47 of 47 games.
Deaths / game: 4.09. Average deaths per game. Based on 47 of 47 games.
Assists / game: 4.94. Average assists per game. Based on 47 of 47 games.
Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 47 games. Games without the required stats are excluded.
CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded.
Gold / min: 351. Total gold gained per minute, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 50. Number of games won in this selection. Based on 83 of 83 games.
Losses: 33. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 60.2%. The percentage of games won. Based on 83 of 83 games.
KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 83 games. Games without the required stats are excluded.
Kills / game: 2.62. Average kills per game. Based on 81 of 83 games. Games without the required stats are excluded.
Deaths / game: 2.71. Average deaths per game. Based on 83 of 83 games.
Assists / game: 8.28. Average assists per game. Based on 80 of 83 games. Games without the required stats are excluded.
Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 83 games. Games without the required stats are excluded.
CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 29 of 83 games. Games without the required stats are excluded.
Gold / min: 297. Total gold gained per minute, averaged across games. Based on 3 of 83 games. Games without the required stats are excluded.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 83 games. Games without the required stats are excluded.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 46. Number of games won in this selection. Based on 68 of 68 games.
Losses: 22. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 67.6%. The percentage of games won. Based on 68 of 68 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 2.72. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.62. Average deaths per game. Based on 68 of 68 games.
Assists / game: 8.69. Average assists per game. Based on 68 of 68 games.
Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 68 games. Games without the required stats are excluded.
CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 346. Total gold gained per minute, averaged across games. Based on 44 of 68 games. Games without the required stats are excluded.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 7. Number of games won in this selection. Based on 27 of 27 games.
Losses: 20. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 25.9%. The percentage of games won. Based on 27 of 27 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 3.59. Average kills per game. Based on 27 of 27 games.
Deaths / game: 3.85. Average deaths per game. Based on 27 of 27 games.
Assists / game: 5.89. Average assists per game. Based on 27 of 27 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 27 games.
CS / min: 5.99. Minions and monsters killed per minute, averaged across games. Based on 18 of 27 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 27 games.
Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Kills / game: 3.67. Average kills per game. Based on 3 of 3 games.
Deaths / game: 2.00. Average deaths per game. Based on 3 of 3 games.
Assists / game: 4.33. Average assists per game. Based on 3 of 3 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.