Where Achael stands
All seasons · Top · Domestic games
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 25 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Achael’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 37 of 229 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 18. Number of games won in this selection. Based on 37 of 37 games. | Losses: 19. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 48.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 29 of 229 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 14. Number of games won in this selection. Based on 29 of 29 games. | Losses: 15. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 781. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 27 of 229 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 15. Number of games won in this selection. Based on 27 of 27 games. | Losses: 12. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 873. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 45.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 27 of 229 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 16. Number of games won in this selection. Based on 27 of 27 games. | Losses: 11. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 16 of 229 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 47.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 13 of 229 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 46.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 229 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 229 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 825. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 46.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 229 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 865. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 46.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 229 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| LAS 2026 · Champ 1 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 69.1%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 837. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. |
| LAS 2026 · Champ 2 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Win rate: 53.4%. The percentage of games won. Based on 73 of 73 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. |
| LAS 2025 · Champ 1 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Win rate: 28.3%. The percentage of games won. Based on 53 of 53 games. | KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. |
| LAS 2025 · Champ 2 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 39.6%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Nov 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsHANJIN BRION Academy | Series ↗ | Dr. Mundo | Loss | 1 / 1 / 2 |
| 7 Nov 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsHANJIN BRION Academy | Series ↗ | Gnar | Win | 10 / 3 / 7 |
| 7 Nov 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsHANJIN BRION Academy | Series ↗ | Varus | Loss | 5 / 6 / 3 |
| 7 Nov 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsHANJIN BRION Academy | Series ↗ | Ambessa | Loss | 1 / 7 / 1 |
| 7 Nov 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsHANJIN BRION Academy | Series ↗ | K'Sante | Win | 1 / 0 / 9 |
| 1 Nov 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsDplus Kia Academy | Series ↗ | Sion | Loss | 0 / 4 / 0 |
| 1 Nov 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsDplus Kia Academy | Series ↗ | Irelia | Loss | 7 / 8 / 8 |
| 1 Nov 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsDplus Kia Academy | Series ↗ | Akali | Loss | 3 / 7 / 3 |
| 1 Nov 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsDplus Kia Academy | Series ↗ | K'Sante | Win | 7 / 0 / 7 |
| 31 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsKT Rolster Academy | Series ↗ | Ambessa | Win | 9 / 3 / 3 |
| 31 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsKT Rolster Academy | Series ↗ | Jayce | Win | 7 / 1 / 6 |
| 31 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsKT Rolster Academy | Series ↗ | Rumble | Win | 4 / 3 / 5 |
| 25 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsKT Rolster Academy | Series ↗ | Jax | Loss | 3 / 6 / 0 |
| 25 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsKT Rolster Academy | Series ↗ | Renekton | Loss | 5 / 7 / 3 |
| 25 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsKT Rolster Academy | Series ↗ | Rumble | Win | 1 / 2 / 11 |
| 24 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsDN SOOPers Academy | Series ↗ | Ambessa | Loss | 4 / 4 / 2 |
| 24 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsDN SOOPers Academy | Series ↗ | Rumble | Loss | 0 / 3 / 1 |
| 24 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsGen.G Scholars | Series ↗ | Jayce | Win | 14 / 4 / 7 |
| 24 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsGen.G Scholars | Series ↗ | Rumble | Loss | 1 / 5 / 6 |
| 24 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsGen.G Scholars | Series ↗ | Jax | Win | 4 / 6 / 3 |
| 18 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsKiwoom DRX Academy | Series ↗ | K'Sante | Win | 5 / 2 / 8 |
| 18 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsKiwoom DRX Academy | Series ↗ | Fiora | Win | 2 / 5 / 7 |
| 18 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsHANJIN BRION Academy | Series ↗ | Ambessa | Win | 4 / 1 / 4 |
| 18 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsHANJIN BRION Academy | Series ↗ | Yasuo | Loss | 2 / 4 / 4 |
| 18 Oct 2026 | LAS 2026 · Champ 2 | Hanwha Life Esports AcademyvsHANJIN BRION Academy | Series ↗ | K'Sante | Win | 9 / 2 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2025–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2025 | LAS | Damage / min | 702 | 36.4 | 101 games · 12 peers |
| 2025 | LAS | CS / min | 7.55 | 45.5 | 101 games · 12 peers |
| 2025 | LAS | Kill participation | 48.8% | 27.3 | 101 games · 12 peers |
| 2025 | LAS | Damage share | 24.3% | 72.7 | 101 games · 12 peers |
| 2025 | LAS | Gold diff @15 | −299 | 18.2 | 101 games · 12 peers |
| 2025 | LAS | Vision / min | 0.73 | 27.3 | 101 games · 12 peers |
| 2026 | LAS | Damage / min | 774 | 90.0 | 128 games · 11 peers |
| 2026 | LAS | CS / min | 8.19 | 60.0 | 128 games · 11 peers |
| 2026 | LAS | Kill participation | 48.1% | 80.0 | 128 games · 11 peers |
| 2026 | LAS | Damage share | 23.7% | 70.0 | 128 games · 11 peers |
| 2026 | LAS | Gold diff @15 | +61 | 60.0 | 128 games · 11 peers |
| 2026 | LAS | Vision / min | 1.23 | 100.0 | 128 games · 11 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games. Season labels follow the competition season.
2025–2026 · All seasons · 25 recorded champions
| Champion | 2025 | 2026 | Total |
|---|---|---|---|
| K'Sante | 37 | ||
| Ambessa | 29 | ||
| Jayce | 27 | ||
| Rumble | 27 | ||
| Gwen | 16 | ||
| Renekton | 13 | ||
| Aatrox | 10 | ||
| Varus | 9 | ||
| All games | 101 | 128 | 229 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 128. Number of individual games played in this selection. Based on 128 of 128 games. | Wins: 77. Number of games won in this selection. Based on 128 of 128 games. | Losses: 51. Number of games lost in this selection. Based on 128 of 128 games. | Win rate: 60.2%. The percentage of games won. Based on 128 of 128 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games. | Kills / game: 4.98. Average kills per game. Based on 128 of 128 games. | Deaths / game: 3.86. Average deaths per game. Based on 128 of 128 games. | Assists / game: 5.05. Average assists per game. Based on 128 of 128 games. | Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 128 of 128 games. | Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 128 games. |
| 2025 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 34. Number of games won in this selection. Based on 101 of 101 games. | Losses: 67. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 33.7%. The percentage of games won. Based on 101 of 101 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 3.91. Average kills per game. Based on 101 of 101 games. | Deaths / game: 4.49. Average deaths per game. Based on 101 of 101 games. | Assists / game: 5.05. Average assists per game. Based on 101 of 101 games. | Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.