Games Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.72
Win rate Win rate: 52.8%. The percentage of games won. Based on 72 of 72 games.52.8%
KDA KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.3.15
Damage / min Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 72 games. Games without the required stats are excluded.45666 / 72 games
CS / min CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.8.53
Kill participation Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded.61.4%71 / 72 games
More statistics Totals, economy & laning +
WinsWins: 38. Number of games won in this selection. Based on 72 of 72 games.
LossesLosses: 34. Number of games lost in this selection. Based on 72 of 72 games.
KillsKills: 183. Total kills in games where kills are available. Based on 72 of 72 games.
DeathsDeaths: 189. Total deaths in games where deaths are available. Based on 72 of 72 games.
AssistsAssists: 412. Total assists in games where assists are available. Based on 72 of 72 games.
Gold / minGold / min: 385. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Damage shareDamage share: 23.2%. The player's share of team damage to enemy champions, averaged across games. Based on 66 of 72 games. Games without the required stats are excluded.66 / 72 games
Earned gold shareEarned gold share: 22.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 66 of 72 games. Games without the required stats are excluded.66 / 72 games
Gold diff @15Gold diff @15: −173. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 66 of 72 games. Games without the required stats are excluded.66 / 72 games
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 66 of 72 games. Games without the required stats are excluded.66 / 72 games
XP diff @15XP diff @15: −5. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 66 of 72 games. Games without the required stats are excluded.66 / 72 games
Vision score / minVision score / min: 0.51. Vision score per minute, averaged across games where the statistic is supported. Based on 63 of 69 games. Games without the required stats are excluded.63 / 69 games
A closer look
The season in focus
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where Acce stands
2017 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 456 damage per minute. Percentile: 57%. Rank: 4th of 8456
Value: 456 damage per minute. Percentile: 57%. Rank: 4th of 8
Value: 8.53 CS per minute. Percentile: 71%. Rank: 3rd of 88.53
Value: 8.53 CS per minute. Percentile: 71%. Rank: 3rd of 8
Value: 60.9% kill participation. Percentile: 71%. Rank: 3rd of 860.9%
Value: 60.9% kill participation. Percentile: 71%. Rank: 3rd of 8
Value: 23.2% damage share. Percentile: 57%. Rank: 4th of 823.2%
Value: 23.2% damage share. Percentile: 57%. Rank: 4th of 8
Value: 0.51 vision score per minute. Percentile: 57%. Rank: 4th of 80.51
Value: 0.51 vision score per minute. Percentile: 57%. Rank: 4th of 8
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 14 champions
Equal spacing per game
1×
Champion roles · 2017
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Shen12 games
Shen: 21.8% earned gold share and 20.2% damage share. Means across the same 12 games with both values available; 14 total champion games.20%
?
Jayce7 games
Jayce: 26.7% earned gold share and 33.7% damage share. Means across the same 7 games with both values available; 8 total champion games.34%
?
Maokai8 games
Maokai: 21.2% earned gold share and 19.1% damage share. Means across the same 8 games with both values available; 8 total champion games.19%
?
Rumble6 games
Rumble: 21.7% earned gold share and 29.1% damage share. Means across the same 6 games with both values available; 8 total champion games.29%
?
Nautilus7 games
Nautilus: 20.3% earned gold share and 20.0% damage share. Means across the same 7 games with both values available; 7 total champion games.20%
?
Camille5 games
Camille: 22.3% earned gold share and 26.1% damage share. Means across the same 5 games with both values available; 6 total champion games.26%
?
Fiora5 games
Fiora: 26.3% earned gold share and 28.3% damage share. Means across the same 5 games with both values available; 5 total champion games.28%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents, game by game or series by series.
72 games
Opponent
WinsLosses
Win rate
LKLast KingsLast Kings: 8 wins, 10 losses in 18 recorded games, 44.4% win rate. 2017.44%
ISIsurusIsurus: 6 wins, 10 losses in 16 recorded games, 37.5% win rate. 2017.38%
RERebirth eSportsRebirth eSports: 9 wins, 3 losses in 12 recorded games, 75.0% win rate. 2017.75%
HEHafnet eSportsHafnet eSports: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2017.63%
KLGKaos Latin GamersKaos Latin Gamers: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2017.50%
BTKBorn to KillBorn to Kill: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2017.75%
KSKeyd StarsKeyd Stars: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2017.50%
RCRED CanidsRED Canids: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2017.50%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
66 games
47.1%win rate when ahead at 15 minutes 8 wins from 17 games
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
The games behind the player
Every game, a story
Explore Acce’s 2017 performances. Select a point to open its story.
66 plotted games
WinLoss— Median in selection
66 / 72 selected games have both values.Median damage / min: 414
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 72 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 10. Number of games won in this selection. Based on 14 of 14 games.
Losses: 4. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 14 games. Games without the required stats are excluded.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?8 of 72 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 72 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 8 games. Games without the required stats are excluded.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 72 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 72 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 72 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 72 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded.
?4 of 72 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 46.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 72 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 72 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 48.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Win rate: 53.0%. The percentage of games won. Based on 66 of 66 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
7.15
86.3
34 games · 81 peers
2015
Tier 1
Kill participation
66.5%
71.4
34 games · 99 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
418
59.8
49 games · 88 peers
2016
Tier 1
CS / min
7.36
54.9
49 games · 103 peers
2016
Tier 1
Kill participation
62.3%
41.5
49 games · 107 peers
2016
Tier 1
Damage share
19.9%
41.4
49 games · 88 peers
2016
Tier 1
Gold diff @15
+102
62.4
49 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
456
75.5
66 games · 111 peers
2017
Tier 1
CS / min
8.53
84.1
66 games · 127 peers
2017
Tier 1
Kill participation
60.9%
61.9
65 games · 127 peers
2017
Tier 1
Damage share
23.2%
77.3
66 games · 111 peers
2017
Tier 1
Gold diff @15
−173
22.7
66 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.51
42.2
63 games · 110 peers
2018
Tier 1
Damage / min
408
43.7
57 games · 127 peers
2018
Tier 1
CS / min
9.09
91.3
57 games · 127 peers
2018
Tier 1
Kill participation
56.1%
28.8
57 games · 126 peers
2018
Tier 1
Damage share
22.7%
53.2
57 games · 127 peers
2018
Tier 1
Gold diff @15
+393
96.0
57 games · 127 peers
2018
Tier 1
Vision / min
1.04
28.7
57 games · 109 peers
2019
Tier 1
Damage / min
334
11.6
57 games · 130 peers
2019
Tier 1
CS / min
7.97
45.0
57 games · 130 peers
2019
Tier 1
Kill participation
51.0%
17.2
57 games · 129 peers
2019
Tier 1
Damage share
19.2%
4.7
57 games · 130 peers
2019
Tier 1
Gold diff @15
−172
31.3
56 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
0.99
42.3
57 games · 112 peers
2020
Tier 1
Damage / min
377
25.4
54 games · 127 peers
2020
Tier 1
CS / min
7.71
65.1
54 games · 130 peers
2020
Tier 1
Kill participation
61.2%
75.8
54 games · 129 peers
2020
Tier 1
Damage share
22.0%
43.7
54 games · 127 peers
2020
Tier 1
Gold diff @15
+86
69.0
54 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.06
84.9
54 games · 127 peers
2021
Tier 1
Damage / min
361
5.6
45 games · 125 peers
2021
Tier 1
CS / min
6.87
1.6
45 games · 125 peers
2021
Tier 1
Kill participation
53.6%
13.7
45 games · 125 peers
2021
Tier 1
Damage share
17.7%
0.0
45 games · 125 peers
2021
Tier 1
Gold diff @15
−220
21.9
45 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
0.98
52.4
45 games · 125 peers
2022
Tier 1
Damage / min
433
22.2
57 games · 118 peers
2022
Tier 1
CS / min
7.74
24.8
57 games · 118 peers
2022
Tier 1
Kill participation
55.1%
45.3
57 games · 118 peers
2022
Tier 1
Damage share
20.7%
7.7
57 games · 118 peers
2022
Tier 1
Gold diff @15
+2
49.0
57 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
0.90
13.7
57 games · 118 peers
2023
Tier 1
Damage / min
387
2.0
28 games · 100 peers
2023
Tier 1
CS / min
7.73
30.3
28 games · 100 peers
2023
Tier 1
Kill participation
51.4%
30.3
28 games · 100 peers
2023
Tier 1
Damage share
17.1%
0.0
28 games · 100 peers
2023
Tier 1
Gold diff @15
+67
53.8
28 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.00
31.3
28 games · 100 peers
2024
Tier 1
Damage / min
428
7.8
30 games · 103 peers
2024
Tier 1
CS / min
7.78
31.4
30 games · 103 peers
2024
Tier 1
Kill participation
44.3%
2.9
30 games · 103 peers
2024
Tier 1
Damage share
20.0%
24.5
30 games · 103 peers
2024
Tier 1
Gold diff @15
−201
23.5
30 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2015–2026 · All seasons · 55 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2026
Total
?Ornn
48
?Aatrox
46
?Sion
32
?Gnar
28
?Renekton
28
?Rumble
26
?Camille
24
?Shen
24
All games
34
49
72
57
57
61
45
57
28
42
18
520
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 5. Number of games won in this selection. Based on 18 of 18 games.
Losses: 13. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 1.89. Average kills per game. Based on 18 of 18 games.
Deaths / game: 3.17. Average deaths per game. Based on 18 of 18 games.
Assists / game: 4.61. Average assists per game. Based on 18 of 18 games.
Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 371. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 15. Number of games won in this selection. Based on 42 of 42 games.
Losses: 27. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 35.7%. The percentage of games won. Based on 42 of 42 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 2.17. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.86. Average deaths per game. Based on 42 of 42 games.
Assists / game: 3.98. Average assists per game. Based on 42 of 42 games.
Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 374. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 46.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 15. Number of games won in this selection. Based on 28 of 28 games.
Losses: 13. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 53.6%. The percentage of games won. Based on 28 of 28 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Kills / game: 1.96. Average kills per game. Based on 28 of 28 games.
Deaths / game: 2.11. Average deaths per game. Based on 28 of 28 games.
Assists / game: 5.93. Average assists per game. Based on 28 of 28 games.
Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 28 of 28 games.
Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 36. Number of games won in this selection. Based on 57 of 57 games.
Losses: 21. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 63.2%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.25. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.25. Average deaths per game. Based on 57 of 57 games.
Assists / game: 6.65. Average assists per game. Based on 57 of 57 games.
Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 25. Number of games won in this selection. Based on 45 of 45 games.
Losses: 20. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 55.6%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 1.96. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.47. Average deaths per game. Based on 45 of 45 games.
Assists / game: 6.07. Average assists per game. Based on 45 of 45 games.
Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 35. Number of games won in this selection. Based on 61 of 61 games.
Losses: 26. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games.
KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 1.97. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.33. Average deaths per game. Based on 61 of 61 games.
Assists / game: 4.75. Average assists per game. Based on 61 of 61 games.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 365. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 31. Number of games won in this selection. Based on 57 of 57 games.
Losses: 26. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 54.4%. The percentage of games won. Based on 57 of 57 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.12. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.09. Average deaths per game. Based on 57 of 57 games.
Assists / game: 4.05. Average assists per game. Based on 57 of 57 games.
Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 373. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 29. Number of games won in this selection. Based on 57 of 57 games.
Losses: 28. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 50.9%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.18. Average kills per game. Based on 57 of 57 games.
Deaths / game: 1.95. Average deaths per game. Based on 57 of 57 games.
Assists / game: 4.44. Average assists per game. Based on 57 of 57 games.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 38. Number of games won in this selection. Based on 72 of 72 games.
Losses: 34. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 52.8%. The percentage of games won. Based on 72 of 72 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 2.54. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.63. Average deaths per game. Based on 72 of 72 games.
Assists / game: 5.72. Average assists per game. Based on 72 of 72 games.
Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 72 games. Games without the required stats are excluded.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 27. Number of games won in this selection. Based on 49 of 49 games.
Losses: 22. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 55.1%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 2.90. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.71. Average deaths per game. Based on 49 of 49 games.
Assists / game: 6.35. Average assists per game. Based on 49 of 49 games.
Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 21. Number of games won in this selection. Based on 34 of 34 games.
Losses: 13. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 61.8%. The percentage of games won. Based on 34 of 34 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 3.53. Average kills per game. Based on 34 of 34 games.
Deaths / game: 2.68. Average deaths per game. Based on 34 of 34 games.
Assists / game: 8.38. Average assists per game. Based on 34 of 34 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 34 games.
CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 419. Total gold gained per minute, averaged across games. Based on 1 of 34 games. Games without the required stats are excluded.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.