Games Games: 151. Number of individual games played in this selection. Based on 151 of 151 games.151
Win rate Win rate: 41.7%. The percentage of games won. Based on 151 of 151 games.41.7%
KDA KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 151 of 151 games.2.68
Damage / min Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games.779
CS / min CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 151 of 151 games.10.00
Kill participation Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 151 of 151 games.67.6%
More statistics Totals, economy & laning +
WinsWins: 63. Number of games won in this selection. Based on 151 of 151 games.
LossesLosses: 88. Number of games lost in this selection. Based on 151 of 151 games.
KillsKills: 596. Total kills in games where kills are available. Based on 151 of 151 games.
DeathsDeaths: 510. Total deaths in games where deaths are available. Based on 151 of 151 games.
AssistsAssists: 771. Total assists in games where assists are available. Based on 151 of 151 games.
Gold / minGold / min: 480. Total gold gained per minute, averaged across games. Based on 151 of 151 games.
Damage shareDamage share: 30.1%. The player's share of team damage to enemy champions, averaged across games. Based on 151 of 151 games.
Earned gold shareEarned gold share: 27.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 150 of 151 games. Games without the required stats are excluded.150 / 151 games
Gold diff @15Gold diff @15: −55. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 151 games. Games without the required stats are excluded.123 / 151 games
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 151 games. Games without the required stats are excluded.123 / 151 games
XP diff @15XP diff @15: −52. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 151 games. Games without the required stats are excluded.123 / 151 games
Vision score / minVision score / min: 1.46. Vision score per minute, averaged across games where the statistic is supported. Based on 151 of 151 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where About stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 781 damage per minute. Percentile: 67%. Rank: 22nd of 64781
Value: 781 damage per minute. Percentile: 67%. Rank: 22nd of 64
Value: 10.00 CS per minute. Percentile: 59%. Rank: 27th of 6410.00
Value: 10.00 CS per minute. Percentile: 59%. Rank: 27th of 64
Value: 67.9% kill participation. Percentile: 84%. Rank: 11th of 6467.9%
Value: 67.9% kill participation. Percentile: 84%. Rank: 11th of 64
Value: 30.2% damage share. Percentile: 95%. Rank: 4th of 6430.2%
Value: 30.2% damage share. Percentile: 95%. Rank: 4th of 64
Value: −67 gold difference @15. Percentile: 41%. Rank: 36th of 60. Percentile among 60 players with sufficient data.−67
Value: −67 gold difference @15. Percentile: 41%. Rank: 36th of 60. Percentile among 60 players with sufficient data.
Value: 1.46 vision score per minute. Percentile: 81%. Rank: 13th of 641.46
Value: 1.46 vision score per minute. Percentile: 81%. Rank: 13th of 64
GD15 · Percentile among 60 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal24 games
Ezreal: 27.8% earned gold share and 33.6% damage share. Means across the same 24 games with both values available; 24 total champion games.34%
?
Corki18 games
Corki: 27.4% earned gold share and 30.0% damage share. Means across the same 18 games with both values available; 18 total champion games.30%
?
Jhin16 games
Jhin: 27.0% earned gold share and 25.7% damage share. Means across the same 16 games with both values available; 16 total champion games.26%
?
Lucian16 games
Lucian: 27.3% earned gold share and 32.8% damage share. Means across the same 16 games with both values available; 16 total champion games.33%
?
Varus16 games
Varus: 26.6% earned gold share and 32.7% damage share. Means across the same 16 games with both values available; 16 total champion games.33%
?
Sivir14 games
Sivir: 30.6% earned gold share and 30.7% damage share. Means across the same 14 games with both values available; 14 total champion games.31%
?
Ashe11 games
Ashe: 26.2% earned gold share and 26.5% damage share. Means across the same 11 games with both values available; 11 total champion games.27%
?
Yunara11 games
Yunara: 29.0% earned gold share and 27.5% damage share. Means across the same 11 games with both values available; 11 total champion games.28%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
151 games
Opponent
WinsLosses
Win rate
BGBilibili GamingBilibili Gaming: 6 wins, 15 losses in 21 recorded games, 28.6% win rate. 2026.29%
TETop EsportsTop Esports: 4 wins, 15 losses in 19 recorded games, 21.1% win rate. 2026.21%
JGJD GamingJD Gaming: 7 wins, 11 losses in 18 recorded games, 38.9% win rate. 2026.39%
ALAnyone's LegendAnyone's Legend: 8 wins, 8 losses in 16 recorded games, 50.0% win rate. 2026.50%
NIPNinjas in PyjamasNinjas in Pyjamas: 4 wins, 9 losses in 13 recorded games, 30.8% win rate. 2026.31%
TGThunderTalk GamingThunderTalk Gaming: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
IGInvictus GamingInvictus Gaming: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
LELNG EsportsLNG Esports: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
123 games
56.5%win rate when ahead at 15 minutes 26 wins from 46 games
Gold difference compares players in the same role. 28 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore About’s 2026 performances. Select a point to open its story.
123 plotted games
WinLoss— Median in selection
123 / 151 selected games have both values.Median damage / min: 747
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?24 of 151 games in this selection.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 13. Number of games won in this selection. Based on 24 of 24 games.
Losses: 11. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 892. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 10.40. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
?18 of 151 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 8. Number of games won in this selection. Based on 18 of 18 games.
Losses: 10. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 781. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 10.07. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?16 of 151 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 6. Number of games won in this selection. Based on 16 of 16 games.
Losses: 10. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?16 of 151 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 6. Number of games won in this selection. Based on 16 of 16 games.
Losses: 10. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 826. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?16 of 151 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 7. Number of games won in this selection. Based on 16 of 16 games.
Losses: 9. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 911. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?14 of 151 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 6. Number of games won in this selection. Based on 14 of 14 games.
Losses: 8. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 800. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 10.82. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?11 of 151 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 2. Number of games won in this selection. Based on 11 of 11 games.
Losses: 9. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 10.39. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 151 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 4. Number of games won in this selection. Based on 11 of 11 games.
Losses: 7. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?7 of 151 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 151 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.73. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 834. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Win rate: 32.1%. The percentage of games won. Based on 53 of 53 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Damage / min: 798. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2024
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2026
Tier 1
Damage / min
781
66.7
133 games · 64 peers
2026
Tier 1
CS / min
10.00
58.7
133 games · 64 peers
2026
Tier 1
Kill participation
67.9%
84.1
133 games · 64 peers
2026
Tier 1
Damage share
30.2%
95.2
133 games · 64 peers
2026
Tier 1
Gold diff @15
−67
40.7
119 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2024–2026 · All seasons · 24 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2024
2025
2026
Total
?Ezreal
52
?Varus
48
?Lucian
41
?Jhin
30
?Sivir
25
?Ashe
22
?Corki
22
?Jinx
21
All games
68
154
151
373
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 151. Number of individual games played in this selection. Based on 151 of 151 games.
Wins: 63. Number of games won in this selection. Based on 151 of 151 games.
Losses: 88. Number of games lost in this selection. Based on 151 of 151 games.
Win rate: 41.7%. The percentage of games won. Based on 151 of 151 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 151 of 151 games.
Kills / game: 3.95. Average kills per game. Based on 151 of 151 games.
Deaths / game: 3.38. Average deaths per game. Based on 151 of 151 games.
Assists / game: 5.11. Average assists per game. Based on 151 of 151 games.
Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games.
CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 151 of 151 games.
Gold / min: 480. Total gold gained per minute, averaged across games. Based on 151 of 151 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 151 of 151 games.
Games: 154. Number of individual games played in this selection. Based on 154 of 154 games.
Wins: 67. Number of games won in this selection. Based on 154 of 154 games.
Losses: 87. Number of games lost in this selection. Based on 154 of 154 games.
Win rate: 43.5%. The percentage of games won. Based on 154 of 154 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 154 of 154 games.
Kills / game: 4.78. Average kills per game. Based on 154 of 154 games.
Deaths / game: 3.10. Average deaths per game. Based on 154 of 154 games.
Assists / game: 5.81. Average assists per game. Based on 154 of 154 games.
Damage / min: 812. Damage dealt to enemy champions per minute, averaged across games. Based on 154 of 154 games.
CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 154 of 154 games.
Gold / min: 458. Total gold gained per minute, averaged across games. Based on 154 of 154 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 154 of 154 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 31. Number of games won in this selection. Based on 68 of 68 games.
Losses: 37. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 45.6%. The percentage of games won. Based on 68 of 68 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 3.97. Average kills per game. Based on 68 of 68 games.
Deaths / game: 3.10. Average deaths per game. Based on 68 of 68 games.
Assists / game: 5.71. Average assists per game. Based on 68 of 68 games.
Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 443. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.