Where Able stands
2024 · Bot · Domestic games
Dai Zhi-Chun戴志春
All leagues · All positions
2024 · Bot · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 52 games without a complete snapshot are excluded.
Explore Able’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 52 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 45.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 52 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 84.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 52 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.46. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 52 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.52. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 807. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 2.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 86.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 751. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 52 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.14. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 90.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2024 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 50.0%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LPL 2024 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LPL 2024 · Summer Placements | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 11.15. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 28 Jul 2024 | LPL 2024 · Summer | Team WEvsInvictus Gaming | Ezreal | Loss | 0 / 5 / 2 |
| 28 Jul 2024 | LPL 2024 · Summer | Team WEvsInvictus Gaming | Xayah | Loss | 3 / 4 / 10 |
| 25 Jul 2024 | LPL 2024 · Summer | Team WEvsRare Atom | Smolder | Loss | 0 / 5 / 2 |
| 25 Jul 2024 | LPL 2024 · Summer | Team WEvsRare Atom | Xayah | Win | 7 / 7 / 12 |
| 25 Jul 2024 | LPL 2024 · Summer | Team WEvsRare Atom | Kai'Sa | Loss | 2 / 3 / 1 |
| 21 Jul 2024 | LPL 2024 · Summer | Team WEvsUltra Prime | Zeri | Loss | 1 / 3 / 5 |
| 21 Jul 2024 | LPL 2024 · Summer | Team WEvsUltra Prime | Ezreal | Loss | 2 / 2 / 1 |
| 20 Jul 2024 | LPL 2024 · Summer | Team WEvsOh My God | Jhin | Loss | 3 / 2 / 7 |
| 20 Jul 2024 | LPL 2024 · Summer | Team WEvsOh My God | Xayah | Loss | 3 / 4 / 5 |
| 17 Jul 2024 | LPL 2024 · Summer | Team WEvsThunderTalk Gaming | Ezreal | Loss | 0 / 4 / 3 |
| 17 Jul 2024 | LPL 2024 · Summer | Team WEvsThunderTalk Gaming | Ezreal | Loss | 2 / 1 / 1 |
| 13 Jul 2024 | LPL 2024 · Summer | Team WEvsRoyal Never Give Up | Aphelios | Win | 5 / 2 / 8 |
| 13 Jul 2024 | LPL 2024 · Summer | Team WEvsRoyal Never Give Up | Xayah | Win | 2 / 0 / 6 |
| 8 Jul 2024 | LPL 2024 · Summer | Team WEvsEDward Gaming | Zeri | Win | 4 / 1 / 1 |
| 8 Jul 2024 | LPL 2024 · Summer | Team WEvsEDward Gaming | Kai'Sa | Win | 5 / 0 / 2 |
| 27 Jun 2024 | LPL 2024 · Summer Placements | Team WEvsRoyal Never Give Up | Kai'Sa | Loss | 4 / 2 / 3 |
| 27 Jun 2024 | LPL 2024 · Summer Placements | Team WEvsRoyal Never Give Up | Xayah | Win | 2 / 0 / 4 |
| 27 Jun 2024 | LPL 2024 · Summer Placements | Team WEvsRoyal Never Give Up | Zeri | Loss | 2 / 1 / 8 |
| 31 Mar 2024 | LPL 2024 · Spring | Oh My GodvsTeam WE | Tristana | Loss | 2 / 2 / 5 |
| 31 Mar 2024 | LPL 2024 · Spring | Oh My GodvsTeam WE | Kai'Sa | Loss | 1 / 1 / 2 |
| 31 Mar 2024 | LPL 2024 · Spring | Oh My GodvsTeam WE | Aphelios | Loss | 0 / 2 / 1 |
| 31 Mar 2024 | LPL 2024 · Spring | Oh My GodvsTeam WE | Jinx | Win | 7 / 0 / 7 |
| 23 Mar 2024 | LPL 2024 · Spring | Oh My GodvsInvictus Gaming | Tristana | Win | 4 / 1 / 5 |
| 23 Mar 2024 | LPL 2024 · Spring | Oh My GodvsInvictus Gaming | Smolder | Win | 6 / 1 / 7 |
| 20 Mar 2024 | LPL 2024 · Spring | Oh My GodvsBilibili Gaming | Aphelios | Loss | 4 / 4 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 472 | 9.2 | 24 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.98 | 72.5 | 24 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 62.5% | 11.5 | 24 games · 132 peers |
| 2018 | Tier 1 | Damage share | 25.7% | 5.3 | 24 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +271 | 84.7 | 23 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.23 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 505 | 50.8 | 40 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.35 | 76.2 | 40 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 62.5% | 33.1 | 40 games · 131 peers |
| 2021 | Tier 1 | Damage share | 26.1% | 51.5 | 40 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.50 | 82.2 | 40 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 509 | 28.7 | 89 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.10 | 40.9 | 89 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 66.3% | 42.6 | 89 games · 116 peers |
| 2022 | Tier 1 | Damage share | 25.5% | 17.4 | 89 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.59 | 95.7 | 89 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 629 | 51.4 | 105 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.70 | 62.9 | 105 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 67.0% | 37.1 | 105 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.8% | 59.0 | 105 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.68 | 98.1 | 105 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 666 | 48.5 | 52 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.30 | 78.2 | 52 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 69.2% | 60.4 | 52 games · 102 peers |
| 2024 | Tier 1 | Damage share | 29.0% | 82.2 | 52 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.50 | 73.3 | 52 games · 102 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. Season labels follow the competition season.
2018–2024 · All seasons · 24 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Ezreal | 115 | |||||||
| Aphelios | 96 | |||||||
| Kai'Sa | 90 | |||||||
| Tristana | 57 | |||||||
| Xayah | 43 | |||||||
| Jinx | 38 | |||||||
| Samira | 34 | |||||||
| Zeri | 27 | |||||||
| All games | 34 | 119 | 81 | 103 | 92 | 109 | 52 | 590 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 23. Number of games won in this selection. Based on 52 of 52 games. | Losses: 29. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 44.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.15. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.54. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.92. Average assists per game. Based on 52 of 52 games. | Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2023 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 60. Number of games won in this selection. Based on 109 of 109 games. | Losses: 49. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 55.0%. The percentage of games won. Based on 109 of 109 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 3.85. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.46. Average deaths per game. Based on 109 of 109 games. | Assists / game: 4.70. Average assists per game. Based on 109 of 109 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 454. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2022 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 44. Number of games won in this selection. Based on 92 of 92 games. | Losses: 48. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 47.8%. The percentage of games won. Based on 92 of 92 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 4.08. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.62. Average deaths per game. Based on 92 of 92 games. | Assists / game: 4.32. Average assists per game. Based on 92 of 92 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 439. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2021 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 59. Number of games won in this selection. Based on 103 of 103 games. | Losses: 44. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 57.3%. The percentage of games won. Based on 103 of 103 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 4.78. Average kills per game. Based on 103 of 103 games. | Deaths / game: 2.53. Average deaths per game. Based on 103 of 103 games. | Assists / game: 4.95. Average assists per game. Based on 103 of 103 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. | CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 461. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games. |
| 2020 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 43. Number of games won in this selection. Based on 81 of 81 games. | Losses: 38. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 53.1%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 4.70. Average kills per game. Based on 81 of 81 games. | Deaths / game: 3.15. Average deaths per game. Based on 81 of 81 games. | Assists / game: 6.14. Average assists per game. Based on 81 of 81 games. | Damage / min: 670. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 455. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2019 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 64. Number of games won in this selection. Based on 119 of 119 games. | Losses: 55. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 53.8%. The percentage of games won. Based on 119 of 119 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 4.39. Average kills per game. Based on 119 of 119 games. | Deaths / game: 2.41. Average deaths per game. Based on 119 of 119 games. | Assists / game: 4.85. Average assists per game. Based on 119 of 119 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 119 games. Games without the required stats are excluded. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 112 of 119 games. Games without the required stats are excluded. | Gold / min: 457. Total gold gained per minute, averaged across games. Based on 84 of 119 games. Games without the required stats are excluded. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 119 games. Games without the required stats are excluded. |
| 2018 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 24. Number of games won in this selection. Based on 34 of 34 games. | Losses: 10. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 70.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 6.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 4.09. Average kills per game. Based on 34 of 34 games. | Deaths / game: 1.53. Average deaths per game. Based on 34 of 34 games. | Assists / game: 5.65. Average assists per game. Based on 34 of 34 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 34 games. Games without the required stats are excluded. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 455. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
3 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Spring Playoffs | Royal Never Give Up | 10 |
| LPL 2018 Summer Playoffs | Royal Never Give Up | 14 |
| LPL 2021 Summer Playoffs | Oh My God | 40 |
| LPL 2022 Spring Playoffs | Oh My God | 41 |
| LPL 2022 Summer Playoffs | Oh My God | 48 |
| LPL 2023 Spring Playoffs | Oh My God | 60 |
| LPL 2023 Summer Playoffs | Oh My God | 45 |
| LPL 2024 Spring Playoffs | Oh My God | 34 |
| LPL 2024 Summer Playoffs | Team WE | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · LPL 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 5 points. Demacia Cup 2018 Summer: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2024 Spring Playoffs2024 · LPL · Oh My God | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| Demacia Cup 20232023 · LPL · Oh My God | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Oh My God | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 60 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Oh My God | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| Demacia Cup 20222022 · LPL · Oh My God | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20212021 · LPL · Oh My God | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Demacia Cup 20202020 · LPL · Bilibili Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · Royal Never Give Up | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.