Where Abbedagge stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Abbedagge’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 75 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 75 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 75 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 6 of 75 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 75 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 75 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 75 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 75 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 75 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 1,006. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 75 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| CCWS 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 899. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| EMEA Masters 2026 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| PRM 2026 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 41.9%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| PRM 2026 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| PRM 2026 · Winter | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Oct 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsGalions | Series ↗ | Twisted Fate | Loss | 3 / 2 / 9 |
| 9 Oct 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsGalions | Series ↗ | Galio | Loss | 0 / 5 / 4 |
| 9 Oct 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsGalions | Series ↗ | Ahri | Loss | 1 / 3 / 0 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Lissandra | Win | 4 / 1 / 4 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Ahri | Win | 7 / 2 / 12 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Galio | Win | 3 / 0 / 12 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Ryze | Loss | 2 / 3 / 8 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Azir | Win | 2 / 0 / 8 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Galio | Win | 2 / 1 / 11 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsOtter Side | Series ↗ | Syndra | Win | 5 / 3 / 15 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsSenshi eSports | Series ↗ | Ryze | Win | 10 / 1 / 9 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsSkillcamp | Series ↗ | Ryze | Loss | 1 / 5 / 5 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsRuddy Corporation | Series ↗ | Ryze | Win | 6 / 3 / 9 |
| 3 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsBerlin International Gaming | Series ↗ | Azir | Loss | 2 / 8 / 5 |
| 3 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsBerlin International Gaming | Series ↗ | Orianna | Loss | 3 / 2 / 2 |
| 3 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsBerlin International Gaming | Series ↗ | Syndra | Loss | 2 / 3 / 3 |
| 3 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsBerlin International Gaming | Series ↗ | Anivia | Win | 3 / 2 / 11 |
| 1 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Azir | Win | 2 / 2 / 8 |
| 1 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Ryze | Win | 3 / 4 / 10 |
| 1 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Orianna | Loss | 2 / 2 / 4 |
| 1 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Ahri | Win | 6 / 2 / 8 |
| 26 Aug 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsEintracht Spandau | Series ↗ | Sylas | Win | 5 / 2 / 13 |
| 26 Aug 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsEintracht Spandau | Series ↗ | Hwei | Win | 4 / 2 / 14 |
| 26 Aug 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsEintracht Spandau | Series ↗ | Syndra | Loss | 4 / 5 / 4 |
| 26 Aug 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsEintracht Spandau | Series ↗ | Orianna | Win | 2 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 541 | 52.8 | 32 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.28 | 17.2 | 32 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 65.7% | 36.1 | 31 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.1% | 33.0 | 32 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −103 | 34.0 | 32 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | 6.7 | 28 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 506 | 57.8 | 34 games · 136 peers |
| 2018 | Tier 1 | CS / min | 8.61 | 12.6 | 34 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 62.8% | 12.6 | 34 games · 136 peers |
| 2018 | Tier 1 | Damage share | 23.9% | 11.1 | 34 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +126 | 74.8 | 34 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.28 | 82.2 | 34 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 473 | 58.2 | 51 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.79 | 72.1 | 51 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 60.1% | 17.2 | 51 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.3% | 60.7 | 51 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −235 | 12.3 | 51 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.04 | 41.3 | 51 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 566 | 90.2 | 43 games · 123 peers |
| 2020 | Tier 1 | CS / min | 9.45 | 98.4 | 43 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 70.1% | 79.7 | 42 games · 124 peers |
| 2020 | Tier 1 | Damage share | 30.9% | 95.9 | 43 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −26 | 49.2 | 43 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.20 | 87.0 | 43 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 467 | 42.7 | 73 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.91 | 89.5 | 73 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 67.3% | 62.1 | 72 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.3% | 55.6 | 73 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +63 | 53.3 | 73 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.28 | 90.3 | 73 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 538 | 65.2 | 70 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.72 | 66.1 | 70 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 63.3% | 22.6 | 70 games · 116 peers |
| 2022 | Tier 1 | Damage share | 27.5% | 77.4 | 70 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +5 | 53.8 | 70 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.27 | 89.6 | 70 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 646 | 81.9 | 37 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.60 | 61.9 | 37 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 66.7% | 53.3 | 37 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.8% | 70.5 | 37 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −357 | 8.3 | 37 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.24 | 72.4 | 37 games · 106 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 556 | 6.3 | 29 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.50 | 45.3 | 29 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 59.0% | 1.6 | 29 games · 65 peers |
| 2025 | Tier 1 | Damage share | 25.0% | 29.7 | 29 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | −448 | 2.1 | 29 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.10 | 48.4 | 29 games · 65 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. Season labels follow the competition season.
2016–2026 · All seasons · 48 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 69 | |||||||||||
| Ryze | 53 | |||||||||||
| Orianna | 43 | |||||||||||
| Ahri | 31 | |||||||||||
| Corki | 30 | |||||||||||
| LeBlanc | 24 | |||||||||||
| Taliyah | 22 | |||||||||||
| Sylas | 21 | |||||||||||
| All games | 6 | 35 | 41 | 51 | 43 | 79 | 76 | 37 | 47 | 29 | 75 | 519 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 33. Number of games won in this selection. Based on 75 of 75 games. | Losses: 42. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 44.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.44. Average kills per game. Based on 75 of 75 games. | Deaths / game: 3.00. Average deaths per game. Based on 75 of 75 games. | Assists / game: 6.92. Average assists per game. Based on 75 of 75 games. | Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2025 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 4. Number of games won in this selection. Based on 29 of 29 games. | Losses: 25. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 13.8%. The percentage of games won. Based on 29 of 29 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 2.03. Average kills per game. Based on 29 of 29 games. | Deaths / game: 3.97. Average deaths per game. Based on 29 of 29 games. | Assists / game: 3.00. Average assists per game. Based on 29 of 29 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2024 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 34. Number of games won in this selection. Based on 47 of 47 games. | Losses: 13. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 72.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 5.28. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.34. Average deaths per game. Based on 47 of 47 games. | Assists / game: 7.38. Average assists per game. Based on 47 of 47 games. | Damage / min: 828. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2023 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 16. Number of games won in this selection. Based on 37 of 37 games. | Losses: 21. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 43.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 3.70. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.73. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.84. Average assists per game. Based on 37 of 37 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2022 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 43. Number of games won in this selection. Based on 76 of 76 games. | Losses: 33. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 56.6%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.93. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.45. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.51. Average assists per game. Based on 76 of 76 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2021 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 47. Number of games won in this selection. Based on 79 of 79 games. | Losses: 32. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 59.5%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.09. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.18. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.76. Average assists per game. Based on 79 of 79 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded. |
| 2020 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 18. Number of games won in this selection. Based on 43 of 43 games. | Losses: 25. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 41.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 4.02. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.40. Average deaths per game. Based on 43 of 43 games. | Assists / game: 4.26. Average assists per game. Based on 43 of 43 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. |
| 2019 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 26. Number of games won in this selection. Based on 51 of 51 games. | Losses: 25. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 51.0%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.20. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.57. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.16. Average assists per game. Based on 51 of 51 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2018 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 31. Number of games won in this selection. Based on 41 of 41 games. | Losses: 10. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 75.6%. The percentage of games won. Based on 41 of 41 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.59. Average kills per game. Based on 41 of 41 games. | Deaths / game: 1.93. Average deaths per game. Based on 41 of 41 games. | Assists / game: 6.51. Average assists per game. Based on 41 of 41 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 41 games. Games without the required stats are excluded. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2017 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 13. Number of games won in this selection. Based on 35 of 35 games. | Losses: 22. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 37.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 4.29. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.14. Average deaths per game. Based on 35 of 35 games. | Assists / game: 4.06. Average assists per game. Based on 35 of 35 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded. |
| 2016 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 5.50. Average kills per game. Based on 6 of 6 games. | Deaths / game: 1.33. Average deaths per game. Based on 6 of 6 games. | Assists / game: 3.83. Average assists per game. Based on 6 of 6 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Championship | 100 Thieves | 43 |
| LCS 2022 Lock In | 100 Thieves | 6 |
| LCS 2022 Spring Playoffs | 100 Thieves | 29 |
| LCS 2022 Championship | 100 Thieves | 35 |
| LEC 2019 Regional Finals | FC Schalke 04 Esports | 3 |
| LEC 2019 Spring Playoffs | FC Schalke 04 Esports | 19 |
| LEC 2019 Summer Playoffs | FC Schalke 04 Esports | 29 |
| LEC 2020 Spring Playoffs | FC Schalke 04 Esports | 18 |
| LEC 2020 Summer Playoffs | FC Schalke 04 Esports | 25 |
| LEC 2021 Spring Playoffs | FC Schalke 04 Esports | 30 |
| LEC 2023 Season Finals | Excel Esports | 8 |
| LEC 2023 Spring Playoffs | Excel Esports | 3 |
| LEC 2023 Summer Playoffs | Excel Esports | 26 |
| LEC 2025 Summer Playoffs | SK Gaming | 9 |
| LTA 2025 Split 1 Playoffs | Disguised | 5 |
| LTA North 2025 Split 2 Playoffs | Disguised | 15 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCS 2021 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Summer Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2021 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2021 · LCS · lcs-2021-summer. Abbedagge.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2023 · LEC · lec-2023-summer. Abbedagge.
regular · edition_role · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Season Finals: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · 100 Thieves | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20212021 · worlds · 100 Thieves | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2023 Season Finals2023 · LEC · Excel Esports | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| LEC 2023 Spring Playoffs2023 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LEC 2023 Summer Playoffs2023 · LEC · Excel Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2022 Championship2022 · LCS · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCS 2021 Championship2021 · LCS · 100 Thieves | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · FC Schalke 04 Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · FC Schalke 04 Esports | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · FC Schalke 04 Esports | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · FC Schalke 04 Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All-Pro Teamsource ↗2023 · LEC · lec-2023-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 26 games played. Selection: Expert vote.
|