Where ANDARIEL stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore ANDARIEL’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 103 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 928. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 103 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 947. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 103 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 103 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 103 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 103 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 814. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 103 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 103 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 981. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 103 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 103 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Spring | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 7.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| EMEA Masters 2026 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 873. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| EMEA Masters 2026 · Winter | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LES 2026 · Final Four | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LES 2026 · Spring | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| LES 2026 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 6.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 819. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LES 2026 · Winter | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 808. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Oct 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsMovistar KOI Fénix | Series ↗ | Jinx | Loss | 4 / 3 / 2 |
| 4 Oct 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsMovistar KOI Fénix | Series ↗ | Seraphine | Win | 5 / 2 / 17 |
| 4 Oct 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsMovistar KOI Fénix | Series ↗ | Ezreal | Win | 9 / 1 / 8 |
| 4 Oct 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsMovistar KOI Fénix | Series ↗ | Lucian | Loss | 8 / 4 / 5 |
| 4 Oct 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsMovistar KOI Fénix | Series ↗ | Yunara | Loss | 3 / 4 / 3 |
| 2 Oct 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsNightbirds | Series ↗ | Sivir | Win | 5 / 0 / 6 |
| 2 Oct 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsNightbirds | Series ↗ | Seraphine | Win | 5 / 2 / 14 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsJSK Esports | Series ↗ | Kalista | Win | 14 / 1 / 5 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsJSK Esports | Series ↗ | Xayah | Win | 8 / 0 / 3 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvseSuba | Series ↗ | Ezreal | Win | 4 / 1 / 9 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvseSuba | Series ↗ | Yunara | Win | 7 / 1 / 9 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvseSuba | Series ↗ | Kalista | Loss | 3 / 7 / 3 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsBushido Wildcats | Series ↗ | Ezreal | Loss | 5 / 2 / 3 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsPCIFIC Esports | Series ↗ | Kai'Sa | Loss | 11 / 7 / 9 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsKarmine Corp Blue | Series ↗ | Caitlyn | Loss | 0 / 2 / 1 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsHMBLE | Series ↗ | Yunara | Win | 6 / 2 / 4 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsSU Esports | Series ↗ | Ezreal | Win | 7 / 1 / 12 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsSU Esports | Series ↗ | Caitlyn | Win | 4 / 1 / 8 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsmCon esports | Series ↗ | Lucian | Win | 15 / 3 / 8 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | UCAM EsportsvsmCon esports | Series ↗ | Kai'Sa | Win | 6 / 1 / 7 |
| 2 Sept 2026 | LES 2026 · Final Four | UCAM EsportsvsMovistar KOI Fénix | Series ↗ | Ashe | Loss | 2 / 5 / 9 |
| 2 Sept 2026 | LES 2026 · Final Four | UCAM EsportsvsMovistar KOI Fénix | Series ↗ | Jhin | Loss | 2 / 4 / 4 |
| 2 Sept 2026 | LES 2026 · Final Four | UCAM EsportsvsMovistar KOI Fénix | Series ↗ | Jinx | Win | 11 / 3 / 2 |
| 2 Sept 2026 | LES 2026 · Final Four | UCAM EsportsvsMovistar KOI Fénix | Series ↗ | Zeri | Loss | 1 / 3 / 3 |
| 1 Sept 2026 | LES 2026 · Final Four | UCAM EsportsvsBarça eSports | Series ↗ | Jhin | Win | 3 / 0 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 364 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 8.62 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 63.1% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 22.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −444 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.18 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 504 | 26.1 | 45 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.05 | 37.4 | 45 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 62.0% | 13.9 | 45 games · 116 peers |
| 2022 | Tier 1 | Damage share | 25.4% | 14.8 | 45 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −22 | 42.1 | 45 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.22 | 39.1 | 45 games · 116 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 789. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. Season labels follow the competition season.
2020–2026 · All seasons · 31 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Ezreal | 40 | |||||||
| Kalista | 33 | |||||||
| Kai'Sa | 31 | |||||||
| Xayah | 28 | |||||||
| Aphelios | 26 | |||||||
| Jinx | 18 | |||||||
| Zeri | 18 | |||||||
| Varus | 16 | |||||||
| All games | 18 | 36 | 45 | 37 | 34 | 62 | 103 | 335 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 62. Number of games won in this selection. Based on 103 of 103 games. | Losses: 41. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 60.2%. The percentage of games won. Based on 103 of 103 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 5.37. Average kills per game. Based on 103 of 103 games. | Deaths / game: 2.39. Average deaths per game. Based on 103 of 103 games. | Assists / game: 6.50. Average assists per game. Based on 103 of 103 games. | Damage / min: 789. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 492. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games. |
| 2025 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 32. Number of games won in this selection. Based on 62 of 62 games. | Losses: 30. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 51.6%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 5.21. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.63. Average deaths per game. Based on 62 of 62 games. | Assists / game: 6.69. Average assists per game. Based on 62 of 62 games. | Damage / min: 783. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2024 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 7. Number of games won in this selection. Based on 34 of 34 games. | Losses: 27. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 20.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 3.68. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.68. Average deaths per game. Based on 34 of 34 games. | Assists / game: 3.85. Average assists per game. Based on 34 of 34 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2023 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 14. Number of games won in this selection. Based on 37 of 37 games. | Losses: 23. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 37.8%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 3.59. Average kills per game. Based on 37 of 37 games. | Deaths / game: 1.95. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.05. Average assists per game. Based on 37 of 37 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2022 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 24. Number of games won in this selection. Based on 45 of 45 games. | Losses: 21. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 53.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.96. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.53. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.51. Average assists per game. Based on 45 of 45 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 14. Number of games won in this selection. Based on 36 of 36 games. | Losses: 22. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.36. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.22. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.83. Average assists per game. Based on 36 of 36 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 3.78. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.28. Average deaths per game. Based on 18 of 18 games. | Assists / game: 3.89. Average assists per game. Based on 18 of 18 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.