Games Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.60
Win rate Win rate: 58.3%. The percentage of games won. Based on 60 of 60 games.58.3%
KDA KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.3.33
Damage / min Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 60 games. Games without the required stats are excluded.42558 / 60 games
CS / min CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.7.25
Kill participation Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.64.5%
More statistics Totals, economy & laning +
WinsWins: 35. Number of games won in this selection. Based on 60 of 60 games.
LossesLosses: 25. Number of games lost in this selection. Based on 60 of 60 games.
KillsKills: 158. Total kills in games where kills are available. Based on 60 of 60 games.
DeathsDeaths: 155. Total deaths in games where deaths are available. Based on 60 of 60 games.
AssistsAssists: 358. Total assists in games where assists are available. Based on 60 of 60 games.
Gold / minGold / min: 369. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Damage shareDamage share: 22.7%. The player's share of team damage to enemy champions, averaged across games. Based on 58 of 60 games. Games without the required stats are excluded.58 / 60 games
Earned gold shareEarned gold share: 21.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 58 of 60 games. Games without the required stats are excluded.58 / 60 games
Gold diff @15Gold diff @15: +4. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 60 games. Games without the required stats are excluded.57 / 60 games
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 60 games. Games without the required stats are excluded.57 / 60 games
XP diff @15XP diff @15: +44. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 60 games. Games without the required stats are excluded.57 / 60 games
Vision score / minVision score / min: 1.25. Vision score per minute, averaged across games where the statistic is supported. Based on 58 of 60 games. Games without the required stats are excluded.58 / 60 games
A closer look
The season in focus.
All leagues · All positions
2020
Showing 2020 statistics
Performance passport
Where AK stands.
2020 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 434 damage per minute. Percentile: 45%. Rank: 17th of 30434
Value: 434 damage per minute. Percentile: 45%. Rank: 17th of 30
Value: 7.27 CS per minute. Percentile: 17%. Rank: 26th of 317.27
Value: 7.27 CS per minute. Percentile: 17%. Rank: 26th of 31
Value: 65.2% kill participation. Percentile: 100%. Rank: 1st of 3165.2%
Value: 65.2% kill participation. Percentile: 100%. Rank: 1st of 31
Value: 22.8% damage share. Percentile: 59%. Rank: 13th of 3022.8%
Value: 22.8% damage share. Percentile: 59%. Rank: 13th of 30
Value: +25 gold difference @15. Percentile: 45%. Rank: 17th of 30. Percentile among 30 players with sufficient data.+25
Value: +25 gold difference @15. Percentile: 45%. Rank: 17th of 30. Percentile among 30 players with sufficient data.
Value: 1.25 vision score per minute. Percentile: 100%. Rank: 1st of 301.25
Value: 1.25 vision score per minute. Percentile: 100%. Rank: 1st of 30
GD15 · Percentile among 30 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2020
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Mordekaiser14 games
Mordekaiser: 22.5% earned gold share and 26.6% damage share. Means across the same 14 games with both values available; 14 total champion games.27%
?
Volibear11 games
Volibear: 20.4% earned gold share and 20.9% damage share. Means across the same 11 games with both values available; 11 total champion games.21%
?
Sion9 games
Sion: 19.2% earned gold share and 19.6% damage share. Means across the same 9 games with both values available; 9 total champion games.20%
?
Ornn6 games
Ornn: 20.3% earned gold share and 20.2% damage share. Means across the same 6 games with both values available; 7 total champion games.20%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2020
Who has the edge?
The most familiar opponents. Every game counts.
60 games
Opponent
WinsLosses
Win rate
FPBFunPlus Phoenix BlazeFunPlus Phoenix Blaze: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2020.17%
TWATeam WE AcademyTeam WE Academy: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2020.75%
EYeStar YoungeStar Young: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2020.67%
JDJoy DreamJoy Dream: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2020.67%
LGYLGD Gaming Young TeamLGD Gaming Young Team: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2020.67%
LELinGan e-SportsLinGan e-Sports: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2020.67%
RWSRogue Warriors SharkRogue Warriors Shark: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2020.33%
SUSuning-SSuning-S: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2020.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
57 games
86.4%win rate when ahead at 15 minutes 19 wins from 22 games
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore AK’s 2020 performances. Select a point to open its story.
57 plotted games
WinLoss— Median in selection
57 / 60 selected games have both values.Median damage / min: 406
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 60 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 11. Number of games won in this selection. Based on 14 of 14 games.
Losses: 3. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?11 of 60 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 60 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 3. Number of games won in this selection. Based on 9 of 9 games.
Losses: 6. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 60 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.
CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 60 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded.
CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 60 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 60 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 60 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 60 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 60 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Win rate: 58.3%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 60 games. Games without the required stats are excluded.
CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
LSPL
Damage / min
330
—
At least 20 games and 20 valid observations required
2017
LSPL
CS / min
8.48
—
At least 20 games and 20 valid observations required
2017
LSPL
Kill participation
61.7%
—
At least 20 games and 20 valid observations required
2017
LSPL
Damage share
19.1%
—
At least 20 games and 20 valid observations required
2017
LSPL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
LSPL
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
LDL
Damage / min
390
33.3
41 games · 46 peers
2018
LDL
CS / min
8.05
33.3
41 games · 46 peers
2018
LDL
Kill participation
58.1%
56.8
40 games · 45 peers
2018
LDL
Damage share
20.6%
20.0
41 games · 46 peers
2018
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2018
LDL
Vision / min
—
—
At least 20 games and 20 valid observations required
2019
LDL
Damage / min
354
—
Less than 80% valid observation coverage
2019
LDL
CS / min
7.38
6.5
108 games · 47 peers
2019
LDL
Kill participation
62.6%
100.0
115 games · 47 peers
2019
LDL
Damage share
19.6%
—
Less than 80% valid observation coverage
2019
LDL
Gold diff @15
−324
—
Less than 80% valid observation coverage
2019
LDL
Vision / min
1.10
—
At least 20 games and 20 valid observations required
2020
LDL
Damage / min
434
44.8
56 games · 30 peers
2020
LDL
CS / min
7.27
16.7
56 games · 31 peers
2020
LDL
Kill participation
65.2%
100.0
56 games · 31 peers
2020
LDL
Damage share
22.8%
58.6
56 games · 30 peers
2020
LDL
Gold diff @15
+25
44.8
55 games · 30 peers · Percentile among 30 players with sufficient data.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 60 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2020 · All seasons · 33 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
Total
?Sion
42
?Darius
22
?Ornn
20
?Sylas
18
?Mordekaiser
17
?Kled
16
?Volibear
15
?Poppy
11
All games
16
43
115
60
234
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 35. Number of games won in this selection. Based on 60 of 60 games.
Losses: 25. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 58.3%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 2.63. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.58. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.97. Average assists per game. Based on 60 of 60 games.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 60 games. Games without the required stats are excluded.
CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 57. Number of games won in this selection. Based on 115 of 115 games.
Losses: 58. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 49.6%. The percentage of games won. Based on 115 of 115 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 2.48. Average kills per game. Based on 115 of 115 games.
Deaths / game: 2.76. Average deaths per game. Based on 115 of 115 games.
Assists / game: 6.08. Average assists per game. Based on 115 of 115 games.
Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 115 games. Games without the required stats are excluded.
CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 108 of 115 games. Games without the required stats are excluded.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 84 of 115 games. Games without the required stats are excluded.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 21. Number of games won in this selection. Based on 43 of 43 games.
Losses: 22. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 48.8%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 1.77. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.58. Average deaths per game. Based on 43 of 43 games.
Assists / game: 6.12. Average assists per game. Based on 43 of 43 games.
Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 373. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 5. Number of games won in this selection. Based on 16 of 16 games.
Losses: 11. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Kills / game: 2.00. Average kills per game. Based on 16 of 16 games.
Deaths / game: 2.44. Average deaths per game. Based on 16 of 16 games.
Assists / game: 5.56. Average assists per game. Based on 16 of 16 games.
Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 16 games. Games without the required stats are excluded.
CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 14 of 16 games. Games without the required stats are excluded.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.