Where ADD stands
2024 · Top · Domestic games
Kang Geon-mo강건모
All leagues · All positions
2024 · Top · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore ADD’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 43 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 43 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 786. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 43 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 43 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 43 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 35.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 43 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 42.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 43 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,034. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 43 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 18.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| AmCh 2024 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LRN 2024 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 100.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LRN 2024 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 92.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Sept 2024 | AmCh 2024 | FuegovsFear x Starforge | Series ↗ | Kled | Loss | 1 / 6 / 1 |
| 20 Sept 2024 | AmCh 2024 | FuegovsFear x Starforge | Series ↗ | Gwen | Win | 8 / 4 / 6 |
| 20 Sept 2024 | AmCh 2024 | FuegovsFear x Starforge | Series ↗ | Renekton | Loss | 0 / 6 / 2 |
| 20 Sept 2024 | AmCh 2024 | FuegovsFear x Starforge | Series ↗ | Gnar | Loss | 1 / 5 / 1 |
| 19 Sept 2024 | AmCh 2024 | FuegovsVivo Keyd Stars Academy | Series ↗ | Shen | Win | 2 / 1 / 16 |
| 19 Sept 2024 | AmCh 2024 | FuegovsVivo Keyd Stars Academy | Series ↗ | Udyr | Win | 0 / 5 / 7 |
| 19 Sept 2024 | AmCh 2024 | FuegovsVivo Keyd Stars Academy | Series ↗ | K'Sante | Loss | 2 / 6 / 0 |
| 18 Sept 2024 | AmCh 2024 | FuegovsFear x Starforge | Series ↗ | K'Sante | Loss | 3 / 3 / 5 |
| 18 Sept 2024 | AmCh 2024 | FuegovsFear x Starforge | Series ↗ | Udyr | Win | 6 / 0 / 8 |
| 18 Sept 2024 | AmCh 2024 | FuegovsFear x Starforge | Series ↗ | Poppy | Loss | 3 / 1 / 4 |
| 16 Sept 2024 | AmCh 2024 | FuegovsDragonsteel | Series ↗ | Jax | Loss | 0 / 7 / 2 |
| 16 Sept 2024 | AmCh 2024 | FuegovsFear x Starforge | Series ↗ | K'Sante | Win | 3 / 5 / 10 |
| 16 Sept 2024 | AmCh 2024 | FuegovsWAP Esports | Series ↗ | Gnar | Win | 1 / 3 / 12 |
| 15 Sept 2024 | AmCh 2024 | FuegovspaiN Gaming Academy | Series ↗ | Rumble | Loss | 3 / 7 / 0 |
| 14 Sept 2024 | AmCh 2024 | FuegovsVivo Keyd Stars Academy | Series ↗ | Jax | Win | 1 / 3 / 6 |
| 27 Jul 2024 | LRN 2024 | FuegovsPÊEK Gaming | Series ↗ | Poppy | Win | 2 / 3 / 6 |
| 27 Jul 2024 | LRN 2024 | FuegovsPÊEK Gaming | Series ↗ | Dr. Mundo | Win | 4 / 5 / 10 |
| 27 Jul 2024 | LRN 2024 | FuegovsPÊEK Gaming | Series ↗ | Rumble | Win | 4 / 4 / 10 |
| 30 Jun 2024 | LRN 2024 | FuegovsPÊEK Gaming | Series ↗ | Rumble | Win | 2 / 5 / 5 |
| 30 Jun 2024 | LRN 2024 | FuegovsPÊEK Gaming | Series ↗ | Skarner | Win | 2 / 2 / 13 |
| 30 Jun 2024 | LRN 2024 | FuegovsPÊEK Gaming | Series ↗ | Poppy | Win | 4 / 2 / 7 |
| 24 Jun 2024 | LRN 2024 | FuegovsTomorrow Esports | Series ↗ | Olaf | Win | 6 / 0 / 6 |
| 24 Jun 2024 | LRN 2024 | FuegovsTomorrow Esports | Series ↗ | Poppy | Win | 1 / 2 / 8 |
| 24 Jun 2024 | LRN 2024 | FuegovsTomorrow Esports | Series ↗ | Rumble | Win | 3 / 2 / 8 |
| 13 Jun 2024 | LRN 2024 | FuegovsDSC3V | Series ↗ | Gnar | Win | 1 / 4 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 439 | 77.0 | 45 games · 88 peers |
| 2016 | Tier 1 | CS / min | 6.76 | 10.8 | 45 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 68.8% | 87.7 | 44 games · 107 peers |
| 2016 | Tier 1 | Damage share | 21.4% | 71.3 | 45 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −250 | 12.9 | 45 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 427 | 60.9 | 97 games · 111 peers |
| 2017 | Tier 1 | CS / min | 7.82 | 23.8 | 97 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 57.3% | 29.4 | 96 games · 127 peers |
| 2017 | Tier 1 | Damage share | 23.4% | 79.1 | 97 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | −206 | 15.5 | 97 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.60 | 71.6 | 97 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 462 | 85.7 | 88 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.91 | 82.5 | 88 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 63.3% | 89.6 | 86 games · 126 peers |
| 2018 | Tier 1 | Damage share | 26.2% | 96.8 | 88 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −60 | 41.3 | 88 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.42 | 100.0 | 88 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 456 | 89.1 | 93 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.59 | 18.6 | 93 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 59.4% | 76.6 | 93 games · 129 peers |
| 2019 | Tier 1 | Damage share | 23.9% | 69.8 | 93 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −136 | 37.5 | 90 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.34 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 455 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 6.59 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 68.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 20.7% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −264 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.36 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 537 | 82.9 | 64 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.87 | 29.9 | 64 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 61.6% | 93.2 | 64 games · 118 peers |
| 2022 | Tier 1 | Damage share | 25.9% | 78.6 | 64 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +333 | 82.3 | 64 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.28 | 99.1 | 64 games · 118 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. Season labels follow the competition season.
2016–2024 · All seasons · 57 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Gangplank | 48 | |||||||||
| Poppy | 40 | |||||||||
| Gnar | 39 | |||||||||
| Ornn | 36 | |||||||||
| Sion | 33 | |||||||||
| Maokai | 28 | |||||||||
| Camille | 20 | |||||||||
| Renekton | 17 | |||||||||
| All games | 78 | 104 | 94 | 94 | 16 | 8 | 69 | 37 | 43 | 543 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 34. Number of games won in this selection. Based on 43 of 43 games. | Losses: 9. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 79.1%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.19. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.26. Average deaths per game. Based on 43 of 43 games. | Assists / game: 7.14. Average assists per game. Based on 43 of 43 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2023 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 18. Number of games won in this selection. Based on 37 of 37 games. | Losses: 19. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 48.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.43. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.35. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.30. Average assists per game. Based on 37 of 37 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 49.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2022 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 40. Number of games won in this selection. Based on 69 of 69 games. | Losses: 29. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 58.0%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 2.61. Average kills per game. Based on 69 of 69 games. | Deaths / game: 3.12. Average deaths per game. Based on 69 of 69 games. | Assists / game: 6.55. Average assists per game. Based on 69 of 69 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2021 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 8. Number of games won in this selection. Based on 8 of 8 games. | Losses: 0. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 8.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 3.63. Average kills per game. Based on 8 of 8 games. | Deaths / game: 1.63. Average deaths per game. Based on 8 of 8 games. | Assists / game: 10.13. Average assists per game. Based on 8 of 8 games. | Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2020 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 2.13. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.75. Average deaths per game. Based on 16 of 16 games. | Assists / game: 6.50. Average assists per game. Based on 16 of 16 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2019 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 50. Number of games won in this selection. Based on 94 of 94 games. | Losses: 44. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 53.2%. The percentage of games won. Based on 94 of 94 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 2.37. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.68. Average deaths per game. Based on 94 of 94 games. | Assists / game: 5.51. Average assists per game. Based on 94 of 94 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2018 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 33. Number of games won in this selection. Based on 94 of 94 games. | Losses: 61. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 35.1%. The percentage of games won. Based on 94 of 94 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 1.34. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.33. Average deaths per game. Based on 94 of 94 games. | Assists / game: 3.90. Average assists per game. Based on 94 of 94 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 94 games. Games without the required stats are excluded. |
| 2017 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 43. Number of games won in this selection. Based on 104 of 104 games. | Losses: 61. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 41.3%. The percentage of games won. Based on 104 of 104 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 1.69. Average kills per game. Based on 104 of 104 games. | Deaths / game: 3.17. Average deaths per game. Based on 104 of 104 games. | Assists / game: 4.78. Average assists per game. Based on 104 of 104 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 104 games. Games without the required stats are excluded. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 104 of 104 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 104 games. Games without the required stats are excluded. |
| 2016 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 47. Number of games won in this selection. Based on 78 of 78 games. | Losses: 31. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 60.3%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 2.28. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.64. Average deaths per game. Based on 78 of 78 games. | Assists / game: 6.18. Average assists per game. Based on 78 of 78 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Summer Playoffs | MVP | 41 |
| Korea Regional Finals 2017 | MVP | 5 |
| LCK 2017 Spring Playoffs | MVP | 50 |
| LCK 2017 Summer Playoffs | MVP | 42 |
| LCK 2018 Spring Playoffs | MVP | 40 |
| LCK 2018 Summer Playoffs | MVP | 36 |
| LPL 2019 Spring Playoffs | Bilibili Gaming | 37 |
| LPL 2019 Summer Playoffs | Bilibili Gaming | 47 |
| LPL 2020 Spring Playoffs | Bilibili Gaming | 8 |
| LPL 2020 Summer Playoffs | Bilibili Gaming | 8 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · LCK 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2019 · LPL · lpl-2019-summer. ADD.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Isurus | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2020 Spring Playoffs2020 · LPL · Bilibili Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Bilibili Gaming | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| Demacia Cup 20192019 · LPL · Bilibili Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
| LPL 2019 Summer Playoffs2019 · LPL · Bilibili Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| KeSPA Cup 20172017 · LCK · MVP | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · MVP | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| KeSPA Cup 20162016 · LCK · MVP | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2019 · LPL · Bilibili Gaming · all pro | top · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
|