Where Markoon stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Markoon’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 134 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 12. Number of games won in this selection. Based on 17 of 17 games. | Losses: 5. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 6.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 134 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 12. Number of games won in this selection. Based on 16 of 16 games. | Losses: 4. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 75.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 134 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 134 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 134 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 10. Number of games won in this selection. Based on 11 of 11 games. | Losses: 1. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games. | KDA: 20.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 134 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 8.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 134 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 134 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 134 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 134 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 53.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 81.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| CCWS 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| EMEA Masters 2026 · Spring | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| EMEA Masters 2026 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| EMEA Masters 2026 · Winter | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| PRM 2026 · Spring | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 65.9%. The percentage of games won. Based on 44 of 44 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
| PRM 2026 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games. | KDA: 7.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| PRM 2026 · Winter | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Oct 2026 | EMEA Masters 2026 · Summer | G2 NORDvsSolary | Series ↗ | Naafiri | Loss | 3 / 4 / 1 |
| 10 Oct 2026 | EMEA Masters 2026 · Summer | G2 NORDvsSolary | Series ↗ | Trundle | Loss | 1 / 2 / 2 |
| 10 Oct 2026 | EMEA Masters 2026 · Summer | G2 NORDvsSolary | Series ↗ | Lee Sin | Win | 6 / 2 / 15 |
| 10 Oct 2026 | EMEA Masters 2026 · Summer | G2 NORDvsSolary | Series ↗ | Xin Zhao | Loss | 8 / 5 / 15 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | G2 NORDvsTeam Heretics Academy | Series ↗ | Zaahen | Win | 5 / 1 / 5 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | G2 NORDvsTeam Heretics Academy | Series ↗ | Jarvan IV | Loss | 0 / 8 / 12 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | G2 NORDvsTeam Heretics Academy | Series ↗ | Skarner | Loss | 0 / 3 / 7 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | G2 NORDvsTeam Heretics Academy | Series ↗ | Pantheon | Win | 5 / 5 / 10 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | G2 NORDvsTeam Heretics Academy | Series ↗ | Olaf | Win | 7 / 1 / 5 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | G2 NORDvsBomba Team | Series ↗ | Pantheon | Win | 12 / 1 / 11 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | G2 NORDvsBomba Team | Series ↗ | Qiyana | Win | 9 / 2 / 1 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | G2 NORDvsRuddy Corporation | Series ↗ | Vi | Win | 7 / 3 / 15 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | G2 NORDvsFrites Esports Club | Series ↗ | Vi | Win | 2 / 0 / 8 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | G2 NORDvsNightbirds | Series ↗ | Wukong | Loss | 4 / 3 / 14 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | G2 NORDvsForsaken | Series ↗ | Naafiri | Win | 17 / 1 / 6 |
| 12 Sept 2026 | PRM 2026 · Spring | G2 NORDvsBerlin International Gaming | Series ↗ | Maokai | Loss | 4 / 6 / 9 |
| 12 Sept 2026 | PRM 2026 · Spring | G2 NORDvsBerlin International Gaming | Series ↗ | Pantheon | Win | 6 / 1 / 12 |
| 12 Sept 2026 | PRM 2026 · Spring | G2 NORDvsBerlin International Gaming | Series ↗ | Trundle | Loss | 4 / 4 / 10 |
| 12 Sept 2026 | PRM 2026 · Spring | G2 NORDvsBerlin International Gaming | Series ↗ | Vi | Win | 6 / 0 / 9 |
| 12 Sept 2026 | PRM 2026 · Spring | G2 NORDvsBerlin International Gaming | Series ↗ | Jarvan IV | Loss | 0 / 4 / 9 |
| 27 Aug 2026 | PRM 2026 · Spring | G2 NORDvsBerlin International Gaming | Series ↗ | Trundle | Win | 2 / 0 / 12 |
| 27 Aug 2026 | PRM 2026 · Spring | G2 NORDvsBerlin International Gaming | Series ↗ | Naafiri | Loss | 0 / 4 / 3 |
| 27 Aug 2026 | PRM 2026 · Spring | G2 NORDvsBerlin International Gaming | Series ↗ | Qiyana | Win | 7 / 3 / 7 |
| 27 Aug 2026 | PRM 2026 · Spring | G2 NORDvsBerlin International Gaming | Series ↗ | Vi | Win | 5 / 1 / 14 |
| 27 Aug 2026 | PRM 2026 · Spring | G2 NORDvsBerlin International Gaming | Series ↗ | Lee Sin | Loss | 4 / 3 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 313 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 5.36 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 72.4% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 16.1% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | +274 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.33 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 290 | 60.5 | 47 games · 115 peers |
| 2022 | Tier 1 | CS / min | 4.84 | 2.6 | 47 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 72.0% | 71.1 | 47 games · 115 peers |
| 2022 | Tier 1 | Damage share | 14.7% | 57.0 | 47 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +25 | 48.4 | 47 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.32 | 17.5 | 47 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 312 | 44.7 | 52 games · 104 peers |
| 2023 | Tier 1 | CS / min | 4.78 | 5.8 | 52 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 70.0% | 16.5 | 52 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.8% | 52.4 | 52 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −169 | 19.3 | 52 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.54 | 21.4 | 52 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 295 | 10.5 | 29 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.57 | 16.2 | 29 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 75.0% | 73.3 | 29 games · 106 peers |
| 2024 | Tier 1 | Damage share | 14.2% | 29.5 | 29 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −128 | 22.6 | 29 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.41 | 19.0 | 29 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games. Season labels follow the competition season.
2020–2026 · All seasons · 48 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Xin Zhao | 36 | |||||||
| Vi | 34 | |||||||
| Jarvan IV | 33 | |||||||
| Trundle | 25 | |||||||
| Wukong | 24 | |||||||
| Pantheon | 22 | |||||||
| Lee Sin | 21 | |||||||
| Sejuani | 21 | |||||||
| All games | 41 | 56 | 47 | 52 | 29 | 62 | 134 | 421 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 134. Number of individual games played in this selection. Based on 134 of 134 games. | Wins: 86. Number of games won in this selection. Based on 134 of 134 games. | Losses: 48. Number of games lost in this selection. Based on 134 of 134 games. | Win rate: 64.2%. The percentage of games won. Based on 134 of 134 games. | KDA: 6.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 134 of 134 games. | Kills / game: 4.69. Average kills per game. Based on 134 of 134 games. | Deaths / game: 2.22. Average deaths per game. Based on 134 of 134 games. | Assists / game: 8.72. Average assists per game. Based on 134 of 134 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 134 of 134 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 134 of 134 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 134 of 134 games. |
| 2025 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 30. Number of games won in this selection. Based on 62 of 62 games. | Losses: 32. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 48.4%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.90. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.94. Average deaths per game. Based on 62 of 62 games. | Assists / game: 9.02. Average assists per game. Based on 62 of 62 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2024 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 7. Number of games won in this selection. Based on 29 of 29 games. | Losses: 22. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 1.72. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.55. Average deaths per game. Based on 29 of 29 games. | Assists / game: 5.66. Average assists per game. Based on 29 of 29 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 319. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2023 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 23. Number of games won in this selection. Based on 52 of 52 games. | Losses: 29. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 44.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.19. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.73. Average deaths per game. Based on 52 of 52 games. | Assists / game: 6.67. Average assists per game. Based on 52 of 52 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 4.78. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2022 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 23. Number of games won in this selection. Based on 47 of 47 games. | Losses: 24. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 48.9%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.81. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.55. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.23. Average assists per game. Based on 47 of 47 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 320. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2021 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 37. Number of games won in this selection. Based on 56 of 56 games. | Losses: 19. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 66.1%. The percentage of games won. Based on 56 of 56 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.71. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.13. Average deaths per game. Based on 56 of 56 games. | Assists / game: 8.18. Average assists per game. Based on 56 of 56 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2020 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 21. Number of games won in this selection. Based on 41 of 41 games. | Losses: 20. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 51.2%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 2.39. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.56. Average deaths per game. Based on 41 of 41 games. | Assists / game: 6.59. Average assists per game. Based on 41 of 41 games. | Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 4.73. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 301. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2021 Summer Playoffs | Excel Esports | 11 |
| LEC 2022 Spring Playoffs | Excel Esports | 23 |
| LEC 2022 Summer Playoffs | Excel Esports | 24 |
| LEC 2023 Season Finals | SK Gaming | 3 |
| LEC 2023 Spring Playoffs | SK Gaming | 13 |
| LEC 2023 Summer Playoffs | SK Gaming | 16 |
| LEC 2023 Winter Playoffs | SK Gaming | 20 |
| LEC 2024 Spring Playoffs | Rogue (European Team) | 10 |
| LEC 2024 Summer Playoffs | Rogue (European Team) | 10 |
| LEC 2024 Winter Playoffs | Rogue (European Team) | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LEC 2023 Winter Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2022 · 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2022 · LEC · lec-2022-summer. Markoon.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2023 · LEC · lec-2023-winter. Markoon.
regular · edition_role · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Season Finals: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Winter Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2024 Spring Playoffs2024 · LEC · Rogue | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Rogue | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LEC 2024 Winter Playoffs2024 · LEC · Rogue | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2023 Season Finals2023 · LEC · SK Gaming | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · SK Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · Excel Esports | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Excel Esports | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All-Pro Teamsource ↗2023 · LEC · lec-2023-winter · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote.
|
| 3rd All-Pro Teamsource ↗2022 · LEC · lec-2022-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote. |