Where 705 stands
2026 · Top · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
He Yu-Long何驭龙
All leagues · All positions
2026 · Top · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 1 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore 705’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 1 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 919. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| WLRQ 2026 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 919. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 25 Aug 2026 | WLRQ 2026 | 小爬虫vsEDG Youth Team | Rumble | Loss | 2 / 3 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 359 | 15.9 | 21 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.15 | 15.5 | 21 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 61.8% | 79.7 | 21 games · 129 peers |
| 2020 | Tier 1 | Damage share | 21.2% | 29.4 | 21 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −243 | 22.2 | 21 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.97 | 54.0 | 21 games · 127 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 919. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. Season labels follow the competition season.
2018–2026 · All seasons · 32 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Renekton | 60 | ||||||||
| Jax | 32 | ||||||||
| Aatrox | 30 | ||||||||
| Gnar | 27 | ||||||||
| Mordekaiser | 25 | ||||||||
| K'Sante | 24 | ||||||||
| Gangplank | 11 | ||||||||
| Sion | 11 | ||||||||
| All games | 8 | 117 | 21 | 44 | 36 | 59 | 24 | 1 | 310 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 2.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 3.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 4.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 919. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2024 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 10. Number of games won in this selection. Based on 24 of 24 games. | Losses: 14. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.63. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.58. Average deaths per game. Based on 24 of 24 games. | Assists / game: 5.29. Average assists per game. Based on 24 of 24 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2023 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 35. Number of games won in this selection. Based on 59 of 59 games. | Losses: 24. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 59.3%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.12. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.59. Average deaths per game. Based on 59 of 59 games. | Assists / game: 5.22. Average assists per game. Based on 59 of 59 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 50.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 18. Number of games won in this selection. Based on 36 of 36 games. | Losses: 18. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 50.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.72. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.22. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.11. Average assists per game. Based on 36 of 36 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2021 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 25. Number of games won in this selection. Based on 44 of 44 games. | Losses: 19. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 56.8%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.18. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.20. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.43. Average assists per game. Based on 44 of 44 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2020 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 10. Number of games won in this selection. Based on 21 of 21 games. | Losses: 11. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 1.57. Average kills per game. Based on 21 of 21 games. | Deaths / game: 3.14. Average deaths per game. Based on 21 of 21 games. | Assists / game: 5.57. Average assists per game. Based on 21 of 21 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2019 | Games: 117. Number of individual games played in this selection. Based on 117 of 117 games. | Wins: 77. Number of games won in this selection. Based on 117 of 117 games. | Losses: 40. Number of games lost in this selection. Based on 117 of 117 games. | Win rate: 65.8%. The percentage of games won. Based on 117 of 117 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games. | Kills / game: 2.65. Average kills per game. Based on 117 of 117 games. | Deaths / game: 2.69. Average deaths per game. Based on 117 of 117 games. | Assists / game: 4.77. Average assists per game. Based on 117 of 117 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 117 games. Games without the required stats are excluded. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 108 of 117 games. Games without the required stats are excluded. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 88 of 117 games. Games without the required stats are excluded. | Kill participation: 48.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 117 games. Games without the required stats are excluded. |
| 2018 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 2.13. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.13. Average deaths per game. Based on 8 of 8 games. | Assists / game: 4.50. Average assists per game. Based on 8 of 8 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Spring Playoffs | JD Gaming | 20 |
| LPL 2020 Summer Playoffs | Royal Never Give Up | 1 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LPL 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2020 Spring Playoffs2020 · LPL · JD Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Royal Never Give Up | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
No results in this selection.