Where fredy122 stands
2016 · Top · Domestic games
Simon Payne
Also known as: Fredy122 · fredy122
All leagues · All positions
2016 · Top · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore fredy122’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 27 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 38.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 93. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EU LCS 2016 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 26.1%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| EU LCS 2016 · Summer | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Mar 2016 | EU LCS 2016 · Summer | Team ROCCATvsHuma | Series ↗ | Rammus | Win | 3 / 0 / 7 |
| 26 Mar 2016 | EU LCS 2016 · Summer | Team ROCCATvsHuma | Series ↗ | Rammus | Loss | 3 / 2 / 9 |
| 26 Mar 2016 | EU LCS 2016 · Summer | Team ROCCATvsHuma | Series ↗ | Trundle | Win | 1 / 2 / 2 |
| 26 Mar 2016 | EU LCS 2016 · Summer | Team ROCCATvsHuma | Series ↗ | Rammus | Win | 1 / 3 / 4 |
| 18 Mar 2016 | EU LCS 2016 · Spring | Team ROCCATvsGiants Gaming | Series ↗ | Poppy | Loss | 0 / 3 / 2 |
| 17 Mar 2016 | EU LCS 2016 · Spring | Team ROCCATvsTeam Vitality | Series ↗ | Renekton | Win | 2 / 3 / 6 |
| 11 Mar 2016 | EU LCS 2016 · Spring | Team ROCCATvsOrigen | Series ↗ | Rammus | Loss | 0 / 2 / 7 |
| 10 Mar 2016 | EU LCS 2016 · Spring | Team ROCCATvsH2k-Gaming | Series ↗ | Nautilus | Loss | 0 / 3 / 1 |
| 26 Feb 2016 | EU LCS 2016 · Spring | Team ROCCATvsFnatic | Series ↗ | Nautilus | Loss | 2 / 3 / 6 |
| 25 Feb 2016 | EU LCS 2016 · Spring | Team ROCCATvsUnicorns of Love | Series ↗ | Rammus | Win | 2 / 2 / 8 |
| 19 Feb 2016 | EU LCS 2016 · Spring | Team ROCCATvsG2 Esports | Series ↗ | Malphite | Loss | 0 / 2 / 2 |
| 18 Feb 2016 | EU LCS 2016 · Spring | Team ROCCATvsSplyce | Series ↗ | Malphite | Win | 0 / 1 / 10 |
| 12 Feb 2016 | EU LCS 2016 · Spring | Team ROCCATvsElements | Series ↗ | Trundle | Loss | 0 / 3 / 1 |
| 11 Feb 2016 | EU LCS 2016 · Spring | Team ROCCATvsGiants Gaming | Series ↗ | Quinn | Loss | 4 / 4 / 3 |
| 5 Feb 2016 | EU LCS 2016 · Spring | Team ROCCATvsFnatic | Series ↗ | Fiora | Loss | 0 / 4 / 7 |
| 4 Feb 2016 | EU LCS 2016 · Spring | Team ROCCATvsUnicorns of Love | Series ↗ | Maokai | Loss | 0 / 3 / 1 |
| 29 Jan 2016 | EU LCS 2016 · Spring | Team ROCCATvsH2k-Gaming | Series ↗ | Quinn | Loss | 4 / 5 / 8 |
| 28 Jan 2016 | EU LCS 2016 · Spring | Team ROCCATvsOrigen | Series ↗ | Graves | Loss | 2 / 2 / 2 |
| 22 Jan 2016 | EU LCS 2016 · Spring | Team ROCCATvsSplyce | Series ↗ | Gnar | Loss | 0 / 2 / 1 |
| 21 Jan 2016 | EU LCS 2016 · Spring | Team ROCCATvsElements | Series ↗ | Zac | Loss | 3 / 3 / 8 |
| 15 Jan 2016 | EU LCS 2016 · Spring | Team ROCCATvsG2 Esports | Series ↗ | Dr. Mundo | Loss | 2 / 4 / 2 |
| 14 Jan 2016 | EU LCS 2016 · Spring | Team ROCCATvsTeam Vitality | Series ↗ | Zac | Win | 1 / 0 / 4 |
| 5 Sept 2015 | EU LCS 2016 · Spring | SK GamingvsGamers2 | Series ↗ | Kennen | Loss | 0 / 4 / 2 |
| 5 Sept 2015 | EU LCS 2016 · Spring | SK GamingvsGamers2 | Series ↗ | Gangplank | Win | 3 / 1 / 9 |
| 5 Sept 2015 | EU LCS 2016 · Spring | SK GamingvsGamers2 | Series ↗ | Gangplank | Win | 5 / 3 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2013–2016 · Domestic games
LPL data missing · Percentile among 86 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 6.56 | — | Less than 80% valid observation coverage |
| 2013 | Tier 1 | Kill participation | 65.2% | 74.4 | 30 games · 40 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 414 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 7.62 | 91.5 | 78 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 47.3% | 2.1 | 77 games · 48 peers |
| 2014 | Tier 1 | Damage share | 20.2% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +213 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 418 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 7.06 | 80.0 | 46 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 58.6% | 16.3 | 45 games · 99 peers |
| 2015 | Tier 1 | Damage share | 21.4% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +60 | 67.4 | 46 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 329 | 6.9 | 27 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.69 | 80.4 | 27 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 59.4% | 23.6 | 27 games · 107 peers |
| 2016 | Tier 1 | Damage share | 18.6% | 18.4 | 27 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +11 | 48.2 | 27 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. Season labels follow the competition season.
2013–2016 · All seasons · 40 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | Total |
|---|---|---|---|---|---|
| Renekton | 33 | ||||
| Shyvana | 19 | ||||
| Aatrox | 14 | ||||
| Maokai | 14 | ||||
| Trundle | 13 | ||||
| Dr. Mundo | 12 | ||||
| Gnar | 12 | ||||
| Kennen | 6 | ||||
| All games | 31 | 86 | 49 | 27 | 193 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2016 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 9. Number of games won in this selection. Based on 27 of 27 games. | Losses: 18. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 33.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 1.44. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.59. Average deaths per game. Based on 27 of 27 games. | Assists / game: 4.96. Average assists per game. Based on 27 of 27 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2015 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 26. Number of games won in this selection. Based on 49 of 49 games. | Losses: 23. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 53.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 1.94. Average kills per game. Based on 49 of 49 games. | Deaths / game: 3.35. Average deaths per game. Based on 49 of 49 games. | Assists / game: 6.88. Average assists per game. Based on 49 of 49 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2014 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 48. Number of games won in this selection. Based on 86 of 86 games. | Losses: 38. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 55.8%. The percentage of games won. Based on 86 of 86 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 1.83. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.63. Average deaths per game. Based on 86 of 86 games. | Assists / game: 4.86. Average assists per game. Based on 86 of 86 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 86 games. Games without the required stats are excluded. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded. | Kill participation: 48.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded. |
| 2013 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 10. Number of games won in this selection. Based on 31 of 31 games. | Losses: 21. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 32.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 31 games. Games without the required stats are excluded. | Kills / game: 2.77. Average kills per game. Based on 31 of 31 games. | Deaths / game: 3.87. Average deaths per game. Based on 31 of 31 games. | Assists / game: 5.50. Average assists per game. Based on 30 of 31 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 31 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 20 of 31 games. Games without the required stats are excluded. | Gold / min: 314. Total gold gained per minute, averaged across games. Based on 10 of 31 games. Games without the required stats are excluded. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2014 Spring Playoffs | SK Gaming | 35 |
| EU LCS 2014 Summer Playoffs | SK Gaming | 38 |
| EU LCS 2015 Spring Playoffs | SK Gaming | 28 |
| EU LCS 2015 Summer Playoffs | SK Gaming | 18 |
| EU LCS 2016 Spring Playoffs | Team ROCCAT | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · EU LCS 2014 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · EU LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · worlds 2014: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20142014 · worlds · SK Gaming | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Team ROCCAT | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · SK Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · SK Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2014 Spring Playoffs2014 · EU LCS · SK Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| EU LCS 2014 Summer Playoffs2014 · EU LCS · SK Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
No results in this selection.