Games Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.53
Win rate Win rate: 49.1%. The percentage of games won. Based on 53 of 53 games.49.1%
KDA KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.2.44
Damage / min Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.624
CS / min CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.8.74
Kill participation Kill participation: 48.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.48.2%
More statistics Totals, economy & laning +
WinsWins: 26. Number of games won in this selection. Based on 53 of 53 games.
LossesLosses: 27. Number of games lost in this selection. Based on 53 of 53 games.
KillsKills: 122. Total kills in games where kills are available. Based on 53 of 53 games.
DeathsDeaths: 162. Total deaths in games where deaths are available. Based on 53 of 53 games.
AssistsAssists: 274. Total assists in games where assists are available. Based on 53 of 53 games.
Gold / minGold / min: 392. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Damage shareDamage share: 22.3%. The player's share of team damage to enemy champions, averaged across games. Based on 53 of 53 games.
Earned gold shareEarned gold share: 20.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 53 of 53 games.
Gold diff @15Gold diff @15: −213. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 42 of 53 games. Games without the required stats are excluded.42 / 53 games
CS diff @15CS diff @15: −6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 42 of 53 games. Games without the required stats are excluded.42 / 53 games
XP diff @15XP diff @15: −16. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 42 of 53 games. Games without the required stats are excluded.42 / 53 games
Vision score / minVision score / min: 1.29. Vision score per minute, averaged across games where the statistic is supported. Based on 53 of 53 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where 369 stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 659 damage per minute. Percentile: 88%. Rank: 9th of 66659
Value: 659 damage per minute. Percentile: 88%. Rank: 9th of 66
Value: 8.80 CS per minute. Percentile: 85%. Rank: 11th of 668.80
Value: 8.80 CS per minute. Percentile: 85%. Rank: 11th of 66
Value: 46.9% kill participation. Percentile: 9%. Rank: 60th of 6646.9%
Value: 46.9% kill participation. Percentile: 9%. Rank: 60th of 66
Value: 22.8% damage share. Percentile: 66%. Rank: 23rd of 6622.8%
Value: 22.8% damage share. Percentile: 66%. Rank: 23rd of 66
Value: 1.27 vision score per minute. Percentile: 34%. Rank: 44th of 661.27
Value: 1.27 vision score per minute. Percentile: 34%. Rank: 44th of 66
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Ambessa9 games
Ambessa: 19.6% earned gold share and 22.1% damage share. Means across the same 9 games with both values available; 9 total champion games.22%
?
Aatrox5 games
Aatrox: 19.5% earned gold share and 20.6% damage share. Means across the same 5 games with both values available; 5 total champion games.21%
?
K'Sante5 games
K'Sante: 17.7% earned gold share and 18.0% damage share. Means across the same 5 games with both values available; 5 total champion games.18%
?
Renekton5 games
Renekton: 19.6% earned gold share and 19.0% damage share. Means across the same 5 games with both values available; 5 total champion games.19%
?
Rumble5 games
Rumble: 20.5% earned gold share and 25.5% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
53 games
Opponent
WinsLosses
Win rate
WGWeibo GamingWeibo Gaming: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2026.45%
IGInvictus GamingInvictus Gaming: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2026.44%
JGJD GamingJD Gaming: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2026.44%
BGBilibili GamingBilibili Gaming: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
TWTeam WETeam WE: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
ALAnyone's LegendAnyone's Legend: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2026.33%
GEG2 EsportsG2 Esports: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2026.100%
HLEHanwha Life EsportsHanwha Life Esports: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
42 games
69.2%win rate when ahead at 15 minutes 9 wins from 13 games
Gold difference compares players in the same role. 11 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore 369’s 2026 performances. Select a point to open its story.
42 plotted games
WinLoss— Median in selection
42 / 53 selected games have both values.Median damage / min: 547
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 53 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?5 of 53 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 53 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 53 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 34.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 53 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 40.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 53 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 48.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 53 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 47.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 53 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 53 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 882. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 53 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 48.8%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
445
85.3
82 games · 130 peers
2019
Tier 1
CS / min
8.24
65.9
82 games · 130 peers
2019
Tier 1
Kill participation
56.5%
46.1
81 games · 129 peers
2019
Tier 1
Damage share
24.2%
74.4
82 games · 130 peers
2019
Tier 1
Gold diff @15
+265
80.5
79 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.00
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
467
84.9
94 games · 127 peers
2020
Tier 1
CS / min
8.13
84.5
95 games · 130 peers
2020
Tier 1
Kill participation
58.4%
45.3
95 games · 129 peers
2020
Tier 1
Damage share
22.4%
49.2
94 games · 127 peers
2020
Tier 1
Gold diff @15
+251
83.3
94 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.99
61.9
93 games · 127 peers
2021
Tier 1
Damage / min
568
97.6
61 games · 125 peers
2021
Tier 1
CS / min
8.09
80.6
61 games · 125 peers
2021
Tier 1
Kill participation
58.0%
46.0
61 games · 125 peers
2021
Tier 1
Damage share
25.8%
92.7
61 games · 125 peers
2021
Tier 1
Gold diff @15
+620
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
0.99
57.3
59 games · 125 peers
2022
Tier 1
Damage / min
580
94.0
107 games · 118 peers
2022
Tier 1
CS / min
8.00
41.9
107 games · 118 peers
2022
Tier 1
Kill participation
61.8%
94.9
107 games · 118 peers
2022
Tier 1
Damage share
25.6%
76.1
107 games · 118 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
0.95
29.1
107 games · 118 peers
2023
Tier 1
Damage / min
498
64.6
97 games · 100 peers
2023
Tier 1
CS / min
7.91
46.5
97 games · 100 peers
2023
Tier 1
Kill participation
54.4%
57.6
97 games · 100 peers
2023
Tier 1
Damage share
20.7%
23.2
97 games · 100 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.04
43.4
97 games · 100 peers
2024
Tier 1
Damage / min
562
75.5
99 games · 103 peers
2024
Tier 1
CS / min
8.45
91.2
99 games · 103 peers
2024
Tier 1
Kill participation
55.7%
66.7
99 games · 103 peers
2024
Tier 1
Damage share
21.6%
52.9
99 games · 103 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
0.98
27.5
99 games · 103 peers
2025
Tier 1
Damage / min
630
83.9
156 games · 63 peers
2025
Tier 1
CS / min
7.99
71.0
156 games · 63 peers
2025
Tier 1
Kill participation
55.6%
37.1
156 games · 63 peers
2025
Tier 1
Damage share
21.6%
29.0
156 games · 63 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 44 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Renekton
105
?K'Sante
78
?Ornn
71
?Aatrox
69
?Jayce
69
?Sion
60
?Kennen
56
?Gangplank
47
All games
37
93
130
65
121
133
131
183
53
946
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 26. Number of games won in this selection. Based on 53 of 53 games.
Losses: 27. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 49.1%. The percentage of games won. Based on 53 of 53 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 2.30. Average kills per game. Based on 53 of 53 games.
Deaths / game: 3.06. Average deaths per game. Based on 53 of 53 games.
Assists / game: 5.17. Average assists per game. Based on 53 of 53 games.
Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 48.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 183. Number of individual games played in this selection. Based on 183 of 183 games.
Wins: 114. Number of games won in this selection. Based on 183 of 183 games.
Losses: 69. Number of games lost in this selection. Based on 183 of 183 games.
Win rate: 62.3%. The percentage of games won. Based on 183 of 183 games.
KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games.
Kills / game: 2.80. Average kills per game. Based on 183 of 183 games.
Deaths / game: 2.75. Average deaths per game. Based on 183 of 183 games.
Assists / game: 6.37. Average assists per game. Based on 183 of 183 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 183 of 183 games.
Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 183 of 183 games.
Games: 131. Number of individual games played in this selection. Based on 131 of 131 games.
Wins: 90. Number of games won in this selection. Based on 131 of 131 games.
Losses: 41. Number of games lost in this selection. Based on 131 of 131 games.
Win rate: 68.7%. The percentage of games won. Based on 131 of 131 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games.
Kills / game: 2.89. Average kills per game. Based on 131 of 131 games.
Deaths / game: 2.31. Average deaths per game. Based on 131 of 131 games.
Assists / game: 4.90. Average assists per game. Based on 131 of 131 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 131 of 131 games.
Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 131 games. Games without the required stats are excluded.
Games: 133. Number of individual games played in this selection. Based on 133 of 133 games.
Wins: 100. Number of games won in this selection. Based on 133 of 133 games.
Losses: 33. Number of games lost in this selection. Based on 133 of 133 games.
Win rate: 75.2%. The percentage of games won. Based on 133 of 133 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games.
Kills / game: 2.36. Average kills per game. Based on 133 of 133 games.
Deaths / game: 2.06. Average deaths per game. Based on 133 of 133 games.
Assists / game: 6.02. Average assists per game. Based on 133 of 133 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 133 games.
CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 133 of 133 games.
Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 133 games.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 81. Number of games won in this selection. Based on 121 of 121 games.
Losses: 40. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 66.9%. The percentage of games won. Based on 121 of 121 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 3.02. Average kills per game. Based on 121 of 121 games.
Deaths / game: 3.02. Average deaths per game. Based on 121 of 121 games.
Assists / game: 6.74. Average assists per game. Based on 121 of 121 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games.
CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 38. Number of games won in this selection. Based on 65 of 65 games.
Losses: 27. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 58.5%. The percentage of games won. Based on 65 of 65 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 3.06. Average kills per game. Based on 65 of 65 games.
Deaths / game: 2.85. Average deaths per game. Based on 65 of 65 games.
Assists / game: 5.95. Average assists per game. Based on 65 of 65 games.
Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 130. Number of individual games played in this selection. Based on 130 of 130 games.
Wins: 90. Number of games won in this selection. Based on 130 of 130 games.
Losses: 40. Number of games lost in this selection. Based on 130 of 130 games.
Win rate: 69.2%. The percentage of games won. Based on 130 of 130 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games.
Kills / game: 2.93. Average kills per game. Based on 130 of 130 games.
Deaths / game: 2.42. Average deaths per game. Based on 130 of 130 games.
Assists / game: 6.25. Average assists per game. Based on 130 of 130 games.
Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 130 games. Games without the required stats are excluded.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 130 of 130 games.
Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 130 games.
Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.
Wins: 60. Number of games won in this selection. Based on 93 of 93 games.
Losses: 33. Number of games lost in this selection. Based on 93 of 93 games.
Win rate: 64.5%. The percentage of games won. Based on 93 of 93 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.
Kills / game: 2.65. Average kills per game. Based on 93 of 93 games.
Deaths / game: 2.51. Average deaths per game. Based on 93 of 93 games.
Assists / game: 5.08. Average assists per game. Based on 93 of 93 games.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 93 games. Games without the required stats are excluded.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 93 of 93 games.
Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 14. Number of games won in this selection. Based on 37 of 37 games.
Losses: 23. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 37.8%. The percentage of games won. Based on 37 of 37 games.
KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 2.76. Average kills per game. Based on 37 of 37 games.
Deaths / game: 2.46. Average deaths per game. Based on 37 of 37 games.
Assists / game: 4.70. Average assists per game. Based on 37 of 37 games.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #27 · 9 years with recorded achievements
369 · No verified Worlds title in this scope. Missing history is not a confirmed zero.
369 · 2 recorded Other int. titles. 2023 Mid-Season Invitational 2023; 2020 Mid-Season Cup 2020.
369 · 6 recorded Domestic titles. 2025 LPL 2025 Split 1 Playoffs; 2023 LPL 2023 Spring Playoffs; 2023 LPL 2023 Summer Playoffs; 2022 LPL 2022 Summer Playoffs; 2020 Demacia Cup 2020; 2020 LPL 2020 Summer Playoffs. Includes verified championship, cup and conference trophies.
369 · 13 recorded major honors. All-Pro 2nd team: 4; All-Pro 3rd team: 4; All-Pro 1st team: 3; Position of the Year: 1; Season MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 常规赛第一最佳阵容 · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2020 · LPL · lpl-2020-summer. 369.
2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2025 · LPL · lpl-2025-season. 369.
2021 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2021 · LPL · lpl-2021-spring. 369.
2022 · Top of the Year · 4 points. Top of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Top of the Year · 2022 · LPL · lpl-2022-annual. 369.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2019 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2019 · LPL · lpl-2019-spring. 369.
2022 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
MVP of the Year · 2022 · LPL · lpl-2022-annual. 369.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2022 · All-Pro 1st team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2022 · LPL · lpl-2022-summer. 369.
2020 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2020 · LPL · lpl-2020-spring. 369.
2024 · Esports World Cup 2024 · 8 points. Esports World Cup 2024: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Named actual game lineup in the dated Hupu match report, corroborated against the exact source schedule and identity. Verified game count is a positive subset. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.