Where Calix stands
2025 · Mid · Domestic games
Also known as: Calix · Calix (Syun Hyun-bin)
All leagues · All positions
2025 · Mid · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Calix’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 116 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 8. Number of games won in this selection. Based on 18 of 18 games. | Losses: 10. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 699. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 14 of 116 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 116 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 116 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 116 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 116 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 1. Number of games won in this selection. Based on 9 of 9 games. | Losses: 8. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 116 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 116 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 116 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 116 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Asia Invitational 2025 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCK 2025 · Rounds 1-2 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 46.2%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| LCK 2025 · Rounds 3-5 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 15.8%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LCKC 2025 · Kickoff | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCKC 2025 · Rounds 1-2 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 751. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 11 Oct 2025 | Asia Invitational 2025 | Nongshim RedForcevsBNK FEARX | Series ↗ | Taliyah | Loss | 0 / 7 / 4 |
| 11 Oct 2025 | Asia Invitational 2025 | Nongshim RedForcevsBNK FEARX | Series ↗ | Galio | Loss | 0 / 5 / 2 |
| 10 Oct 2025 | Asia Invitational 2025 | Nongshim RedForcevsDplus Kia | Series ↗ | Taliyah | Loss | 2 / 7 / 3 |
| 10 Oct 2025 | Asia Invitational 2025 | Nongshim RedForcevsDplus Kia | Series ↗ | Ryze | Loss | 2 / 5 / 2 |
| 10 Oct 2025 | Asia Invitational 2025 | Nongshim RedForcevsWeibo Gaming | Series ↗ | Taliyah | Win | 1 / 3 / 8 |
| 10 Oct 2025 | Asia Invitational 2025 | Nongshim RedForcevsWeibo Gaming | Series ↗ | Orianna | Win | 6 / 3 / 7 |
| 10 Oct 2025 | Asia Invitational 2025 | Nongshim RedForcevsWeibo Gaming | Series ↗ | Renekton | Loss | 8 / 6 / 13 |
| 9 Oct 2025 | Asia Invitational 2025 | Nongshim RedForcevsNinjas in Pyjamas | Series ↗ | Orianna | Win | 5 / 0 / 15 |
| 9 Oct 2025 | Asia Invitational 2025 | Nongshim RedForcevsNinjas in Pyjamas | Series ↗ | Azir | Win | 2 / 8 / 13 |
| 7 Oct 2025 | Asia Invitational 2025 | Nongshim RedForcevsMGN Vikings Esports | Series ↗ | LeBlanc | Win | 4 / 3 / 9 |
| 7 Oct 2025 | Asia Invitational 2025 | Nongshim RedForcevsMGN Vikings Esports | Series ↗ | Orianna | Win | 4 / 1 / 15 |
| 6 Oct 2025 | Asia Invitational 2025 | Nongshim RedForcevsBNK FEARX | Series ↗ | Cassiopeia | Loss | 3 / 2 / 2 |
| 6 Oct 2025 | Asia Invitational 2025 | Nongshim RedForcevsBNK FEARX | Series ↗ | Akali | Loss | 7 / 6 / 9 |
| 6 Oct 2025 | Asia Invitational 2025 | Nongshim RedForcevsBNK FEARX | Series ↗ | Orianna | Win | 6 / 1 / 10 |
| 7 Sept 2025 | LCK 2025 · Rounds 3-5 | Nongshim RedForcevsDplus Kia | Series ↗ | Yone | Loss | 6 / 6 / 5 |
| 7 Sept 2025 | LCK 2025 · Rounds 3-5 | Nongshim RedForcevsDplus Kia | Series ↗ | Annie | Loss | 2 / 3 / 2 |
| 7 Sept 2025 | LCK 2025 · Rounds 3-5 | Nongshim RedForcevsDplus Kia | Series ↗ | Akali | Loss | 7 / 3 / 3 |
| 5 Sept 2025 | LCK 2025 · Rounds 3-5 | Nongshim RedForcevsBNK FEARX | Series ↗ | Smolder | Loss | 2 / 4 / 0 |
| 5 Sept 2025 | LCK 2025 · Rounds 3-5 | Nongshim RedForcevsBNK FEARX | Series ↗ | Ahri | Win | 3 / 3 / 7 |
| 5 Sept 2025 | LCK 2025 · Rounds 3-5 | Nongshim RedForcevsBNK FEARX | Series ↗ | Ryze | Loss | 1 / 2 / 1 |
| 5 Sept 2025 | LCK 2025 · Rounds 3-5 | Nongshim RedForcevsBNK FEARX | Series ↗ | Orianna | Loss | 2 / 5 / 3 |
| 3 Sept 2025 | LCK 2025 · Rounds 3-5 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Galio | Win | 1 / 1 / 12 |
| 3 Sept 2025 | LCK 2025 · Rounds 3-5 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Yone | Loss | 2 / 5 / 3 |
| 3 Sept 2025 | LCK 2025 · Rounds 3-5 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Ahri | Loss | 1 / 4 / 1 |
| 3 Sept 2025 | LCK 2025 · Rounds 3-5 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Ryze | Win | 6 / 1 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2022–2025 · Domestic games
LPL data missing · Percentile among 49 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 548 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 9.02 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 63.3% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 23.9% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −593 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 0.77 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | 591 | 10.9 | 77 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.83 | 82.8 | 77 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 59.7% | 3.1 | 77 games · 65 peers |
| 2025 | Tier 1 | Damage share | 23.0% | 1.6 | 77 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | −62 | 37.5 | 77 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.10 | 45.3 | 77 games · 65 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. Season labels follow the competition season.
2022–2025 · All seasons · 31 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|
| Azir | 40 | ||||
| Akali | 32 | ||||
| Taliyah | 31 | ||||
| Ahri | 24 | ||||
| Yone | 20 | ||||
| Sylas | 18 | ||||
| Ryze | 15 | ||||
| Corki | 14 | ||||
| All games | 65 | 43 | 74 | 116 | 298 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 38. Number of games won in this selection. Based on 116 of 116 games. | Losses: 78. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 32.8%. The percentage of games won. Based on 116 of 116 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 3.00. Average kills per game. Based on 116 of 116 games. | Deaths / game: 2.84. Average deaths per game. Based on 116 of 116 games. | Assists / game: 4.96. Average assists per game. Based on 116 of 116 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
| 2024 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 36. Number of games won in this selection. Based on 74 of 74 games. | Losses: 38. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 48.6%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 2.93. Average kills per game. Based on 74 of 74 games. | Deaths / game: 1.65. Average deaths per game. Based on 74 of 74 games. | Assists / game: 5.19. Average assists per game. Based on 74 of 74 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2023 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 25. Number of games won in this selection. Based on 43 of 43 games. | Losses: 18. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 58.1%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.26. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.28. Average deaths per game. Based on 43 of 43 games. | Assists / game: 5.37. Average assists per game. Based on 43 of 43 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2022 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 41. Number of games won in this selection. Based on 65 of 65 games. | Losses: 24. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 63.1%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 4.68. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.51. Average deaths per game. Based on 65 of 65 games. | Assists / game: 6.31. Average assists per game. Based on 65 of 65 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2024 Spring Playoffs | Nongshim RedForce | 2 |
| LCK 2024 Summer Playoffs | Nongshim RedForce | 6 |
| LCK 2025 Road to MSI | Nongshim RedForce | 3 |
| LCK 2025 Season Playoffs | Nongshim RedForce | 74 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · League of Legends Asia Invitational 2025 · 2 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| League of Legends Asia Invitational 20252025 · International · Nongshim RedForce | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2024 Spring Playoffs2024 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
No results in this selection.