Where 113 stands
2025 · Jungle · Domestic games
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore 113’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 67 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.65. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 67 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 7 of 67 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 81.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 67 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 67 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 67 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 67 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 67 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 67 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 67 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 863. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2025 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LEC 2025 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LEC 2025 · Winter | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LVP SL 2025 · Final Four | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LVP SL 2025 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsGalions | Series ↗ | Maokai | Loss | 0 / 4 / 7 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsGalions | Series ↗ | Jarvan IV | Loss | 1 / 5 / 5 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsGalions | Series ↗ | Xin Zhao | Win | 3 / 8 / 11 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsGalions | Series ↗ | Qiyana | Win | 9 / 3 / 14 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsGalions | Series ↗ | Naafiri | Loss | 0 / 2 / 2 |
| 7 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsTeam Heretics Academy | Series ↗ | Zed | Win | 10 / 1 / 7 |
| 7 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsTeam Heretics Academy | Series ↗ | Xin Zhao | Win | 5 / 1 / 10 |
| 6 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsTeamOrangeGaming | Series ↗ | Naafiri | Win | 8 / 2 / 11 |
| 2 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsGIANTX iTero | Series ↗ | Naafiri | Loss | 5 / 2 / 6 |
| 1 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsROSSMANN Centaurs | Series ↗ | Jarvan IV | Loss | 3 / 9 / 11 |
| 30 Sept 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsLos Ratones | Series ↗ | Qiyana | Win | 9 / 1 / 4 |
| 29 Sept 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsTeam Phantasma | Series ↗ | Qiyana | Win | 4 / 3 / 8 |
| 30 Aug 2025 | LVP SL 2025 · Final Four | Barça eSportsvsGIANTX iTero | Series ↗ | Viego | Loss | 0 / 4 / 8 |
| 30 Aug 2025 | LVP SL 2025 · Final Four | Barça eSportsvsGIANTX iTero | Series ↗ | Maokai | Loss | 3 / 5 / 7 |
| 30 Aug 2025 | LVP SL 2025 · Final Four | Barça eSportsvsGIANTX iTero | Series ↗ | Pantheon | Win | 10 / 1 / 9 |
| 30 Aug 2025 | LVP SL 2025 · Final Four | Barça eSportsvsGIANTX iTero | Series ↗ | Wukong | Loss | 5 / 8 / 4 |
| 7 Aug 2025 | LVP SL 2025 · Summer | Barça eSportsvsMovistar KOI Fénix | Series ↗ | Pantheon | Loss | 0 / 3 / 3 |
| 7 Aug 2025 | LVP SL 2025 · Summer | Barça eSportsvsMovistar KOI Fénix | Series ↗ | Vi | Win | 4 / 1 / 9 |
| 7 Aug 2025 | LVP SL 2025 · Summer | Barça eSportsvsMovistar KOI Fénix | Series ↗ | Trundle | Loss | 3 / 5 / 14 |
| 5 Aug 2025 | LVP SL 2025 · Summer | Barça eSportsvsGIANTX iTero | Series ↗ | Vi | Loss | 1 / 5 / 6 |
| 31 Jul 2025 | LVP SL 2025 · Summer | Barça eSportsvsVeni Vidi Vici | Series ↗ | Nidalee | Loss | 4 / 9 / 4 |
| 30 Jul 2025 | LVP SL 2025 · Summer | Barça eSportsvsLUA Gaming | Series ↗ | Xin Zhao | Loss | 1 / 3 / 7 |
| 29 Jul 2025 | LVP SL 2025 · Summer | Barça eSportsvsRamboot Club | Series ↗ | Maokai | Win | 1 / 4 / 15 |
| 24 Jul 2025 | LVP SL 2025 · Summer | Barça eSportsvsTeam Heretics Academy | Series ↗ | Maokai | Loss | 1 / 3 / 1 |
| 23 Jul 2025 | LVP SL 2025 · Summer | Barça eSportsvsUCAM Esports | Series ↗ | Vi | Loss | 1 / 8 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
LPL data missing · Percentile among 46 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 303 | 35.0 | 42 games · 104 peers |
| 2023 | Tier 1 | CS / min | 4.53 | 1.0 | 42 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.8% | 67.0 | 42 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.8% | 50.5 | 42 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −317 | 7.2 | 42 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.37 | 7.8 | 42 games · 104 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 468 | 87.3 | 38 games · 64 peers |
| 2025 | Tier 1 | CS / min | 5.65 | 3.2 | 38 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 76.5% | 88.9 | 38 games · 64 peers |
| 2025 | Tier 1 | Damage share | 17.4% | 81.0 | 38 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +132 | 84.4 | 38 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.26 | 4.8 | 38 games · 64 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. Season labels follow the competition season.
2020–2026 · All seasons · 46 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Xin Zhao | 59 | |||||||
| Viego | 46 | |||||||
| Lee Sin | 34 | |||||||
| Sejuani | 32 | |||||||
| Maokai | 29 | |||||||
| Jarvan IV | 28 | |||||||
| Vi | 23 | |||||||
| Volibear | 22 | |||||||
| All games | 32 | 64 | 86 | 42 | 69 | 67 | 97 | 457 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 68. Number of games won in this selection. Based on 97 of 97 games. | Losses: 29. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 70.1%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 4.68. Average kills per game. Based on 97 of 97 games. | Deaths / game: 3.27. Average deaths per game. Based on 97 of 97 games. | Assists / game: 7.07. Average assists per game. Based on 97 of 97 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2025 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 26. Number of games won in this selection. Based on 67 of 67 games. | Losses: 41. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 38.8%. The percentage of games won. Based on 67 of 67 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.04. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.81. Average deaths per game. Based on 67 of 67 games. | Assists / game: 8.12. Average assists per game. Based on 67 of 67 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2024 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 46. Number of games won in this selection. Based on 69 of 69 games. | Losses: 23. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 66.7%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.23. Average kills per game. Based on 69 of 69 games. | Deaths / game: 3.87. Average deaths per game. Based on 69 of 69 games. | Assists / game: 10.45. Average assists per game. Based on 69 of 69 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2023 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 17. Number of games won in this selection. Based on 42 of 42 games. | Losses: 25. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 40.5%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 1.95. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.50. Average deaths per game. Based on 42 of 42 games. | Assists / game: 6.93. Average assists per game. Based on 42 of 42 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 4.53. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 316. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2022 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 53. Number of games won in this selection. Based on 86 of 86 games. | Losses: 33. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 61.6%. The percentage of games won. Based on 86 of 86 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 2.79. Average kills per game. Based on 86 of 86 games. | Deaths / game: 3.81. Average deaths per game. Based on 86 of 86 games. | Assists / game: 8.53. Average assists per game. Based on 86 of 86 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded. |
| 2021 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 35. Number of games won in this selection. Based on 64 of 64 games. | Losses: 29. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.27. Average kills per game. Based on 64 of 64 games. | Deaths / game: 3.36. Average deaths per game. Based on 64 of 64 games. | Assists / game: 7.27. Average assists per game. Based on 64 of 64 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 5.49. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2020 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 14. Number of games won in this selection. Based on 32 of 32 games. | Losses: 18. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 43.8%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 2.59. Average kills per game. Based on 32 of 32 games. | Deaths / game: 3.50. Average deaths per game. Based on 32 of 32 games. | Assists / game: 8.00. Average assists per game. Based on 32 of 32 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2023 Spring Playoffs | Astralis | 16 |
| LEC 2023 Summer Playoffs | Astralis | 9 |
| LEC 2023 Winter Playoffs | Astralis | 17 |
| LEC 2025 Spring Playoffs | Team BDS | 21 |
| LEC 2025 Winter Playoffs | Team BDS | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LEC 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2023 Summer Playoffs2023 · LEC · Astralis | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
No results in this selection.