Games Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.26
Win rate Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games.61.5%
KDA KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.3.89
Damage / min Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.774
CS / min CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.8.89
Kill participation Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.62.0%
More statistics Totals, economy & laning +
WinsWins: 16. Number of games won in this selection. Based on 26 of 26 games.
LossesLosses: 10. Number of games lost in this selection. Based on 26 of 26 games.
KillsKills: 128. Total kills in games where kills are available. Based on 26 of 26 games.
DeathsDeaths: 80. Total deaths in games where deaths are available. Based on 26 of 26 games.
AssistsAssists: 183. Total assists in games where assists are available. Based on 26 of 26 games.
Gold / minGold / min: 439. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Damage shareDamage share: 25.8%. The player's share of team damage to enemy champions, averaged across games. Based on 26 of 26 games.
Earned gold shareEarned gold share: 21.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 26 of 26 games.
Gold diff @15Gold diff @15: +375. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 26 of 26 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 26 of 26 games.
XP diff @15XP diff @15: +59. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 26 of 26 games.
Vision score / minVision score / min: 1.05. Vision score per minute, averaged across games where the statistic is supported. Based on 26 of 26 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where 1116 stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 774 damage per minute. Percentile: —. Rank: —774
Value: 774 damage per minute. Percentile: —. Rank: —
Value: 8.89 CS per minute. Percentile: —. Rank: —8.89
Value: 1.05 vision score per minute. Percentile: —. Rank: —1.05
Value: 1.05 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
26 games
Opponent
WinsLosses
Win rate
CFOCTBC Flying Oyster AcademyCTBC Flying Oyster Academy: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2026.38%
REReignfallReignfall: 5 wins, 0 losses in 5 recorded games, 100.0% win rate. 2026.100%
FEFrank EsportsFrank Esports: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
SGSillySilly GamingSillySilly Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
WAwangtingwangting: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
ECEquinox CoreEquinox Core: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2026.100%
SGSponge GamingSponge Gaming: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
26 games
66.7%win rate when ahead at 15 minutes 10 wins from 15 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore 1116’s 2026 performances. Select a point to open its story.
26 plotted games
WinLoss— Median in selection
26 / 26 selected games have both values.Median damage / min: 781
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?4 of 26 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 26 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 26 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 981. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 26 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 973. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 26 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 958. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 26 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 10.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 846. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 893. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2020–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
417
9.8
30 games · 123 peers
2020
Tier 1
CS / min
7.48
4.8
30 games · 125 peers
2020
Tier 1
Kill participation
71.6%
87.8
30 games · 124 peers
2020
Tier 1
Damage share
24.8%
18.9
30 games · 123 peers
2020
Tier 1
Gold diff @15
−115
36.1
30 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.17
81.3
30 games · 124 peers
2021
Tier 1
Damage / min
501
64.5
57 games · 125 peers
2021
Tier 1
CS / min
8.40
55.6
57 games · 125 peers
2021
Tier 1
Kill participation
67.9%
68.5
57 games · 125 peers
2021
Tier 1
Damage share
25.4%
56.5
57 games · 125 peers
2021
Tier 1
Gold diff @15
+181
73.3
56 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.15
71.8
57 games · 125 peers
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
631
77.1
62 games · 106 peers
2023
Tier 1
CS / min
8.43
44.8
62 games · 106 peers
2023
Tier 1
Kill participation
69.1%
71.4
62 games · 106 peers
2023
Tier 1
Damage share
28.4%
81.9
62 games · 106 peers
2023
Tier 1
Gold diff @15
+181
81.0
62 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.26
77.1
62 games · 106 peers
2024
Tier 1
Damage / min
712
69.0
61 games · 101 peers
2024
Tier 1
CS / min
8.63
17.0
61 games · 101 peers
2024
Tier 1
Kill participation
73.4%
96.0
61 games · 101 peers
2024
Tier 1
Damage share
28.0%
59.0
61 games · 101 peers
2024
Tier 1
Gold diff @15
+11
50.0
61 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2026 · All seasons · 41 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
2026
Total
?Ryze
34
?Jayce
24
?Orianna
19
?Sylas
18
?Aurora
17
?LeBlanc
16
?Azir
14
?Hwei
14
All games
30
67
9
62
61
75
26
330
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 16. Number of games won in this selection. Based on 26 of 26 games.
Losses: 10. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 4.92. Average kills per game. Based on 26 of 26 games.
Deaths / game: 3.08. Average deaths per game. Based on 26 of 26 games.
Assists / game: 7.04. Average assists per game. Based on 26 of 26 games.
Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 439. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 46. Number of games won in this selection. Based on 75 of 75 games.
Losses: 29. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 61.3%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 6.21. Average kills per game. Based on 75 of 75 games.
Deaths / game: 3.64. Average deaths per game. Based on 75 of 75 games.
Assists / game: 7.61. Average assists per game. Based on 75 of 75 games.
Damage / min: 858. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 443. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 25. Number of games won in this selection. Based on 61 of 61 games.
Losses: 36. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 41.0%. The percentage of games won. Based on 61 of 61 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 3.31. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.79. Average deaths per game. Based on 61 of 61 games.
Assists / game: 6.28. Average assists per game. Based on 61 of 61 games.
Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 40. Number of games won in this selection. Based on 62 of 62 games.
Losses: 22. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 64.5%. The percentage of games won. Based on 62 of 62 games.
KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 3.31. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.13. Average deaths per game. Based on 62 of 62 games.
Assists / game: 6.79. Average assists per game. Based on 62 of 62 games.
Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 5.78. Average kills per game. Based on 9 of 9 games.
Deaths / game: 2.56. Average deaths per game. Based on 9 of 9 games.
Assists / game: 6.89. Average assists per game. Based on 9 of 9 games.
Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 470. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 43. Number of games won in this selection. Based on 67 of 67 games.
Losses: 24. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 64.2%. The percentage of games won. Based on 67 of 67 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 3.63. Average kills per game. Based on 67 of 67 games.
Deaths / game: 2.87. Average deaths per game. Based on 67 of 67 games.
Assists / game: 6.60. Average assists per game. Based on 67 of 67 games.
Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 12. Number of games won in this selection. Based on 30 of 30 games.
Losses: 18. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 40.0%. The percentage of games won. Based on 30 of 30 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 3.27. Average kills per game. Based on 30 of 30 games.
Deaths / game: 3.03. Average deaths per game. Based on 30 of 30 games.
Assists / game: 5.30. Average assists per game. Based on 30 of 30 games.
Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 363. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.