League of Legends
Spring · Season 2021
| Call Lin | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Distelfinks | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Ariendel | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Dragonjindi | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Kacha | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Faisal | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Wilson | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.65. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Sketch | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Devin | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| ZMT | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Chim | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 100.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 9.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Diesel | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.99. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 44.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Mento | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Jozy | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 100.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 7.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Pockus | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 100.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 7.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.81. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Comp9 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 100.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Kyle | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 100.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Sudzzi | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| Plux | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| eThug | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| Scoooped | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| suffix | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Fancee | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| duong pro | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Heretic | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Date | Competition | Matchup | Series |
|---|---|---|---|
| 21 May 2021 | UPL 2021 · Spring | ConViction SunvsArea of Effect Randoms | Series ↗ |
| 21 May 2021 | UPL 2021 · Spring | ConViction SunvsArea of Effect Randoms | Series ↗ |
| 20 May 2021 | UPL 2021 · Spring | ConViction SunvsArea of Effect Randoms | Series ↗ |
| 15 May 2021 | UPL 2021 · Spring | Area of Effect EsportsvsConviction | Series ↗ |
| 15 May 2021 | UPL 2021 · Spring | ConvictionvsArea of Effect Esports | Series ↗ |
| 15 May 2021 | UPL 2021 · Spring | Area of Effect EsportsvsConviction | Series ↗ |
| 14 May 2021 | UPL 2021 · Spring | Area of Effect EsportsvsConviction | Series ↗ |
| 8 May 2021 | UPL 2021 · Spring | Area of Effect RandomsvsArea of Effect Brady | Series ↗ |
| 8 May 2021 | UPL 2021 · Spring | Striking VipersvsRevival | Series ↗ |
| 8 May 2021 | UPL 2021 · Spring | Area of Effect RandomsvsArea of Effect Brady | Series ↗ |
| 7 May 2021 | UPL 2021 · Spring | RevivalvsStriking Vipers | Series ↗ |
| 7 May 2021 | UPL 2021 · Spring | Scouting4ProScenevsConviction | Series ↗ |
| 7 May 2021 | UPL 2021 · Spring | ConvictionvsScouting4ProScene | Series ↗ |
| 7 May 2021 | UPL 2021 · Spring | Scouting4ProScenevsConviction | Series ↗ |
| 7 May 2021 | UPL 2021 · Spring | Area of Effect Will's KittensvsIllinois State University | Series ↗ |
| 6 May 2021 | UPL 2021 · Spring | Illinois State UniversityvsArea of Effect Will's Kittens | Series ↗ |
| 4 May 2021 | UPL 2021 · Spring | Area of Effect BradyvsBLACKLIST | Series ↗ |
| 4 May 2021 | UPL 2021 · Spring | Wichita WolvesvsRevival | Series ↗ |
| 3 May 2021 | UPL 2021 · Spring | Wichita WolvesvsUniversity of California, Irvine | Series ↗ |
| 3 May 2021 | UPL 2021 · Spring | University of California, IrvinevsWichita Wolves | Series ↗ |
| 3 May 2021 | UPL 2021 · Spring | RevivalvsArea of Effect Will's Kittens | Series ↗ |
| 3 May 2021 | UPL 2021 · Spring | Wichita WolvesvsUniversity of California, Irvine | Series ↗ |
| 3 May 2021 | UPL 2021 · Spring | RevivalvsArea of Effect Will's Kittens | Series ↗ |
| 2 May 2021 | UPL 2021 · Spring | Area of Effect Will's KittensvsUniversity of California, Irvine | Series ↗ |
| 2 May 2021 | UPL 2021 · Spring | University of California, IrvinevsArea of Effect Will's Kittens | Series ↗ |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗