League of Legends
Season 2020
Cumulative records are published once a phase is complete. Completed phases shown: Play-in. Game and series records appear on each match.
| HungryPanda | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Asza | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Cinkrof | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Satorius | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Scarlet | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Lurox | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Innaxe | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Sertuss | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Nukes | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Sleeping | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Venzer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Agurin | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Envy Carry | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Dreamer Ace | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Kerberos | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| LIDER | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 749. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Obsess | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Tolkin | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Jeskla | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| promisq | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Rabble | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Wardain | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Phones | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| kamilius | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Nite | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Date | Competition | Matchup | Series |
|---|---|---|---|
| 15 Nov 2020 | PRM 2020 | FC Schalke 04 EvolutionvsMOUZ NXT | Series ↗ |
| 15 Nov 2020 | PRM 2020 | MOUZ NXTvsFC Schalke 04 Evolution | Series ↗ |
| 15 Nov 2020 | PRM 2020 | MOUZ NXTvsFC Schalke 04 Evolution | Series ↗ |
| 15 Nov 2020 | PRM 2020 | FC Schalke 04 EvolutionvsMOUZ NXT | Series ↗ |
| 15 Nov 2020 | PRM 2020 | MOUZ NXTvsFC Schalke 04 Evolution | Series ↗ |
| 28 Oct 2020 | PRM 2020 | GamerLegionvsFC Schalke 04 Evolution | Series ↗ |
| 28 Oct 2020 | PRM 2020 | FC Schalke 04 EvolutionvsGamerLegion | Series ↗ |
| 28 Oct 2020 | PRM 2020 | FC Schalke 04 EvolutionvsGamerLegion | Series ↗ |
| 26 Oct 2020 | PRM 2020 | FC Schalke 04 EvolutionvsUnicorns of Love Sexy Edition | Series ↗ |
| 26 Oct 2020 | PRM 2020 | FC Schalke 04 EvolutionvsUnicorns of Love Sexy Edition | Series ↗ |
| 26 Oct 2020 | PRM 2020 | Unicorns of Love Sexy EditionvsFC Schalke 04 Evolution | Series ↗ |
| 26 Oct 2020 | PRM 2020 | FC Schalke 04 EvolutionvsUnicorns of Love Sexy Edition | Series ↗ |
| 23 Oct 2020 | PRM 2020 | MOUZ NXTvsGamerLegion | Series ↗ |
| 23 Oct 2020 | PRM 2020 | GamerLegionvsMOUZ NXT | Series ↗ |
| 23 Oct 2020 | PRM 2020 | MOUZ NXTvsGamerLegion | Series ↗ |
| 21 Oct 2020 | PRM 2020 | EURONICS GamingvsUnicorns of Love Sexy Edition | Series ↗ |
| 21 Oct 2020 | PRM 2020 | EURONICS GamingvsUnicorns of Love Sexy Edition | Series ↗ |
| 21 Oct 2020 | PRM 2020 | EURONICS GamingvsUnicorns of Love Sexy Edition | Series ↗ |
| 21 Oct 2020 | PRM 2020 | Unicorns of Love Sexy EditionvsEURONICS Gaming | Series ↗ |
| 21 Oct 2020 | PRM 2020 | Unicorns of Love Sexy EditionvsEURONICS Gaming | Series ↗ |
| 19 Oct 2020 | PRM 2020 | ad hoc gamingvsEURONICS Gaming | Series ↗ |
| 19 Oct 2020 | PRM 2020 | EURONICS Gamingvsad hoc gaming | Series ↗ |
| 19 Oct 2020 | PRM 2020 | ad hoc gamingvsEURONICS Gaming | Series ↗ |
| 19 Oct 2020 | PRM 2020 | ad hoc gamingvsEURONICS Gaming | Series ↗ |
| 14 Oct 2020 | PRM 2020 | GamerLegionvsFC Schalke 04 Evolution | Series ↗ |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗