League of Legends
Spring · Open Qualifier 2 · Season 2022
Career milestones and standout performances recorded during this tournament.
| Maryville University | Niles | Top | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 865. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Maryville University | PCL | Top | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 31.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Maryville University | Kind Jungle | Jungle | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Maryville University | OddOrange | Jungle | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Maryville University | APA | Mid | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Maryville University | Getback | Mid | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Maryville University | Azog | Bot | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Maryville University | EvanRL | Bot | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Maryville University | Shady | Support | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Maryville University | Zyko | Support | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 100 Thieves Next | Sniper | Top | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 100 Thieves Next | Fanatiik | Jungle | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 100 Thieves Next | Insanity | Mid | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 10.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 747. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 100 Thieves Next | Array | Bot | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 17.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 100 Thieves Next | Sword | Support | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 10.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 2.13. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Immortals Area of Effect | s0ul | Top | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Immortals Area of Effect | winnie | Jungle | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Immortals Area of Effect | shochi | Mid | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Immortals Area of Effect | Meech | Bot | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 842. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Immortals Area of Effect | Trevor | Support | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| No Team | Dragoon | Top | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 39.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| No Team | Gryffinn | Jungle | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| No Team | Blazze | Mid | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| No Team | Scoooped | Bot | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| No Team | Plux | Support | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.74. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |