League of Legends
Summer · Season 2021
Cumulative records are published once a phase is complete. Completed phases shown: Regular season. Game and series records appear on each match.
| Sharp | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Sof | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| DenVoksne | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 75.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| SlowQ | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Lucky | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 75.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Six10 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| MC | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| MAXI | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 81.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| HeSSZero | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Aesthetic | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Outlandisch | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 18.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Emtest | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 18.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Tiara | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 18.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Kektz | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Baloo | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 18.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| WeiZoR | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Chrisberg | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Furuy | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 7.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Guubi | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Warszi | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 18.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Orome | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 52.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Kaylem | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| FlayStation | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Tibor | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Baybror | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗