League of Legends
Season 2027
| IENCH Taric | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Fallen | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 80.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Kross | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 907. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Nireo | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Evaan | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 828. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Rush | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| Kyx | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 832. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| Icarus | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| Bvigjjerge | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| Infinity | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Scimmia | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 763. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Kitano | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 37.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Metha | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 85.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Tebox | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Nicolo | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Date | Competition | Matchup | Series |
|---|---|---|---|
| 25 Sept 2026 | NL 2027 | Ancient OnesvsTeam Solo Chauve | — |
| 25 Sept 2026 | NL 2027 | Team Solo ChauvevsAncient Ones | — |
| 25 Sept 2026 | NL 2027 | Team Solo ChauvevsAncient Ones | — |
| 24 Sept 2026 | NL 2027 | Ancient OnesvsTeam High Ground | Series ↗ |
| 24 Sept 2026 | NL 2027 | Team High GroundvsAncient Ones | Series ↗ |
| 24 Sept 2026 | NL 2027 | Team High GroundvsAncient Ones | Series ↗ |
| 24 Sept 2026 | NL 2027 | Ancient OnesvsTeam High Ground | Series ↗ |
| 24 Sept 2026 | NL 2027 | Team High GroundvsAncient Ones | Series ↗ |
| 22 Sept 2026 | NL 2027 | Team Solo ChauvevsLe ZOO Esport | — |
| 22 Sept 2026 | NL 2027 | Le ZOO EsportvsTeam Solo Chauve | — |
| 22 Sept 2026 | NL 2027 | Le ZOO EsportvsTeam Solo Chauve | — |
| 22 Sept 2026 | NL 2027 | Le ZOO EsportvsTeam Solo Chauve | — |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗