League of Legends
Season 2019
| Vex | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| PCL | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Fanatiik | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Menace | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Shady | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| BMD | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 47.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Chime | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| dshao | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 43.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Inori | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Wolfe | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| MistyStumpey | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 5fire | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Tomo | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Keel | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Gweiss | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.83. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Gorica | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| SPX | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| KatEvolved | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| winnie | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| EvanRL | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Date | Competition | Matchup | Series |
|---|---|---|---|
| 16 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Mountain Drake | Series ↗ |
| 16 Nov 2019 | NASG 2019 | Team Mountain DrakevsTeam Ocean Drake | Series ↗ |
| 16 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Mountain Drake | Series ↗ |
| 16 Nov 2019 | NASG 2019 | Team Cloud DrakevsTeam Infernal Drake | Series ↗ |
| 16 Nov 2019 | NASG 2019 | Team Cloud DrakevsTeam Infernal Drake | Series ↗ |
| 16 Nov 2019 | NASG 2019 | Team Cloud DrakevsTeam Mountain Drake | Series ↗ |
| 16 Nov 2019 | NASG 2019 | Team Cloud DrakevsTeam Mountain Drake | Series ↗ |
| 16 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Infernal Drake | Series ↗ |
| 15 Nov 2019 | NASG 2019 | Team Mountain DrakevsTeam Cloud Drake | Series ↗ |
| 15 Nov 2019 | NASG 2019 | Team Infernal DrakevsTeam Ocean Drake | Series ↗ |
| 15 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Cloud Drake | Series ↗ |
| 15 Nov 2019 | NASG 2019 | Team Infernal DrakevsTeam Mountain Drake | Series ↗ |
| 15 Nov 2019 | NASG 2019 | Team Infernal DrakevsTeam Mountain Drake | Series ↗ |
| 15 Nov 2019 | NASG 2019 | Team Cloud DrakevsTeam Ocean Drake | Series ↗ |
| 15 Nov 2019 | NASG 2019 | Team Mountain DrakevsTeam Ocean Drake | Series ↗ |
| 14 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Mountain Drake | Series ↗ |
| 14 Nov 2019 | NASG 2019 | Team Infernal DrakevsTeam Cloud Drake | Series ↗ |
| 14 Nov 2019 | NASG 2019 | Team Mountain DrakevsTeam Ocean Drake | Series ↗ |
| 14 Nov 2019 | NASG 2019 | Team Cloud DrakevsTeam Infernal Drake | Series ↗ |
| 14 Nov 2019 | NASG 2019 | Team Cloud DrakevsTeam Mountain Drake | Series ↗ |
| 14 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Infernal Drake | Series ↗ |
| 14 Nov 2019 | NASG 2019 | Team Infernal DrakevsTeam Ocean Drake | Series ↗ |
| 14 Nov 2019 | NASG 2019 | Team Mountain DrakevsTeam Cloud Drake | Series ↗ |
| 14 Nov 2019 | NASG 2019 | Team Mountain DrakevsTeam Infernal Drake | Series ↗ |
| 14 Nov 2019 | NASG 2019 | Team Mountain DrakevsTeam Infernal Drake | Series ↗ |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗