League of Legends
Split 1 · Season 2026
Cumulative records are published once a phase is complete. Completed phases shown: Playoffs. Game and series records appear on each match.
| Camilo | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 66.7%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| Chordy | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 66.7%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| ianshaka | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 66.7%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| Martote | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 66.7%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| DiDi | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 66.7%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| Fortu | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| nvillada | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| Lac | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 806. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| AlluK | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| Nate | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| Aloned | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 943. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| Gastruks | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| Strensh | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 897. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| Saifer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| FIX | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| Wamu | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| Ganks | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| Nobody | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 789. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| Apoka | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| Warangelus | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 861. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Shu Hari | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Acce | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Ux | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Cow | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| KUMEW | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 26.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 718. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗