League of Legends
Summer · Season 2017
| Bigkoro | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Venus | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 4.19. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Naul | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Palette | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Ren | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| JLC | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Raux | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Kupz | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 3.71. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Trebor | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Marky | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| WarL0cK | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Jisu | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Lloyd | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| G4 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Rich | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 3.41. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Rockky | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| rubeN | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 3.78. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Save | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Ciela | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Kriss | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Cruzher | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Bipolar | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| CYH | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 3.77. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Shiromine | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| QaspieL | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Date | Competition | Matchup | Series |
|---|---|---|---|
| 27 Aug 2017 | GPL 2017 · Summer | Young GenerationvsAscension Gaming | Series ↗ |
| 27 Aug 2017 | GPL 2017 · Summer | Ascension GamingvsYoung Generation | Series ↗ |
| 27 Aug 2017 | GPL 2017 · Summer | Ascension GamingvsYoung Generation | Series ↗ |
| 27 Aug 2017 | GPL 2017 · Summer | Young GenerationvsAscension Gaming | Series ↗ |
| 27 Aug 2017 | GPL 2017 · Summer | Ascension GamingvsYoung Generation | Series ↗ |
| 26 Aug 2017 | GPL 2017 · Summer | GAM EsportsvsAscension Gaming | Series ↗ |
| 26 Aug 2017 | GPL 2017 · Summer | GAM EsportsvsAscension Gaming | Series ↗ |
| 26 Aug 2017 | GPL 2017 · Summer | GAM EsportsvsAscension Gaming | Series ↗ |
| 26 Aug 2017 | GPL 2017 · Summer | Young GenerationvsTeam Manila Eagles | Series ↗ |
| 26 Aug 2017 | GPL 2017 · Summer | Young GenerationvsTeam Manila Eagles | Series ↗ |
| 26 Aug 2017 | GPL 2017 · Summer | Team Manila EaglesvsYoung Generation | Series ↗ |
| 25 Aug 2017 | GPL 2017 · Summer | Young GenerationvsAscension Gaming | Series ↗ |
| 25 Aug 2017 | GPL 2017 · Summer | Young GenerationvsAscension Gaming | Series ↗ |
| 25 Aug 2017 | GPL 2017 · Summer | Ascension GamingvsYoung Generation | Series ↗ |
| 25 Aug 2017 | GPL 2017 · Summer | Young GenerationvsAscension Gaming | Series ↗ |
| 25 Aug 2017 | GPL 2017 · Summer | Ascension GamingvsYoung Generation | Series ↗ |
| 25 Aug 2017 | GPL 2017 · Summer | GAM EsportsvsTeam Manila Eagles | Series ↗ |
| 25 Aug 2017 | GPL 2017 · Summer | Team Manila EaglesvsGAM Esports | Series ↗ |
| 25 Aug 2017 | GPL 2017 · Summer | GAM EsportsvsTeam Manila Eagles | Series ↗ |
| 23 Aug 2017 | GPL 2017 · Summer | Team Manila EaglesvsResurgence | Series ↗ |
| 23 Aug 2017 | GPL 2017 · Summer | Kuala Lumpur HuntersvsYoung Generation | Series ↗ |
| 23 Aug 2017 | GPL 2017 · Summer | ResurgencevsHeadhunters | Series ↗ |
| 23 Aug 2017 | GPL 2017 · Summer | Young GenerationvsTeam Manila Eagles | Series ↗ |
| 22 Aug 2017 | GPL 2017 · Summer | HeadhuntersvsYoung Generation | Series ↗ |
| 22 Aug 2017 | GPL 2017 · Summer | Team Manila EaglesvsHeadhunters | Series ↗ |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗