League of Legends
Brazilian Challenger Circuit · Split 2 · Season 2016
| 4LaN | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 13.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 4.48. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Evrot | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 9.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Sarkis | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 45.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Cabu | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Thulz | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Shini | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 4.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| RIVA | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| The Nys | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 3.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Mizuki | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Sheldon | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| AlexKiD | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| BocaJR | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 0.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Fitz | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Goro | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Codpiece | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 0.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| Gafone | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 5.83. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| Absolut | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| Yampi | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 3.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| danz0r | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| Julioavg | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| Marfz | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 16.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| Date | Competition | Matchup | Series |
|---|---|---|---|
| 22 Jun 2016 | BRCC 2016 · Brazilian Challenger Circuit · Split 2 | Team GenesisvsRemo Brave e-Sports | Series ↗ |
| 22 Jun 2016 | BRCC 2016 · Brazilian Challenger Circuit · Split 2 | Remo Brave e-SportsvsTeam Genesis | Series ↗ |
| 14 Jun 2016 | BRCC 2016 · Brazilian Challenger Circuit · Split 2 | INTZ AcademyvsRemo Brave e-Sports | Series ↗ |
| 14 Jun 2016 | BRCC 2016 · Brazilian Challenger Circuit · Split 2 | Remo Brave e-SportsvsINTZ Academy | Series ↗ |
| 1 Jun 2016 | BRCC 2016 · Brazilian Challenger Circuit · Split 2 | Team GenesisvsINTZ Academy | Series ↗ |
| 1 Jun 2016 | BRCC 2016 · Brazilian Challenger Circuit · Split 2 | INTZ AcademyvsTeam Genesis | Series ↗ |
| 25 May 2016 | BRCC 2016 · Brazilian Challenger Circuit · Split 2 | CNB InfinityvsRemo Brave e-Sports | Series ↗ |
| 25 May 2016 | BRCC 2016 · Brazilian Challenger Circuit · Split 2 | Remo Brave e-SportsvsCNB Infinity | Series ↗ |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗