Where zero stands
2014 · Support · Domestic games
Yoon Kyung-sup윤경섭
Also known as: Zero (Yoon Kyung-sup) · zero
All leagues · All positions
2014 · Support · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 52 games without a complete snapshot are excluded.
Explore zero’s 2014 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 72 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 18 games. Games without the required stats are excluded. | CS / min: 0.69. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 72 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 17 games. Games without the required stats are excluded. | CS / min: 0.42. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 12 of 72 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 11. Number of games won in this selection. Based on 12 of 12 games. | Losses: 1. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 91.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 12 games. Games without the required stats are excluded. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 72 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 10 games. Games without the required stats are excluded. | CS / min: 0.42. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 4 of 72 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 4 games. Games without the required stats are excluded. | CS / min: 0.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 72 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 72 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 0.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 72 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 0.40. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 72 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 72 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2014 · Regional Finals | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 0.62. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LPL 2014 · Summer Playoffs | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LPL 2014 · Summer Season | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 28 games. | CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LoL Masters 2014 · SK Telecom LTE-A | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| OGN 2014 · Champions · Spring Season | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| Worlds 2014 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.62. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Oct 2014 | Worlds 2014 | Royal ClubvsSamsung White | Series ↗ | Braum | Loss | 0 / 5 / 2 |
| 19 Oct 2014 | Worlds 2014 | Royal ClubvsSamsung White | Series ↗ | Braum | Win | 0 / 2 / 12 |
| 19 Oct 2014 | Worlds 2014 | Royal ClubvsSamsung White | Series ↗ | Thresh | Loss | 2 / 5 / 4 |
| 19 Oct 2014 | Worlds 2014 | Royal ClubvsSamsung White | Series ↗ | Janna | Loss | 0 / 2 / 1 |
| 12 Oct 2014 | Worlds 2014 | Royal ClubvsOh My God | Series ↗ | Thresh | Win | 0 / 3 / 23 |
| 12 Oct 2014 | Worlds 2014 | Royal ClubvsOh My God | Series ↗ | Nami | Loss | 0 / 4 / 2 |
| 12 Oct 2014 | Worlds 2014 | Royal ClubvsOh My God | Series ↗ | Janna | Win | 0 / 4 / 15 |
| 12 Oct 2014 | Worlds 2014 | Royal ClubvsOh My God | Series ↗ | Thresh | Win | 2 / 4 / 15 |
| 12 Oct 2014 | Worlds 2014 | Royal ClubvsOh My God | Series ↗ | Zilean | Loss | 2 / 6 / 5 |
| 5 Oct 2014 | Worlds 2014 | Royal ClubvsEDward Gaming | Series ↗ | Janna | Win | 0 / 1 / 12 |
| 5 Oct 2014 | Worlds 2014 | Royal ClubvsEDward Gaming | Series ↗ | Thresh | Loss | 0 / 1 / 2 |
| 5 Oct 2014 | Worlds 2014 | Royal ClubvsEDward Gaming | Series ↗ | Nami | Loss | 2 / 6 / 17 |
| 5 Oct 2014 | Worlds 2014 | Royal ClubvsEDward Gaming | Series ↗ | Janna | Win | 0 / 3 / 19 |
| 5 Oct 2014 | Worlds 2014 | Royal ClubvsEDward Gaming | Series ↗ | Nami | Win | 2 / 2 / 8 |
| 21 Sept 2014 | Worlds 2014 | Royal ClubvsTaipei Assassins | Series ↗ | Nami | Win | 1 / 2 / 11 |
| 21 Sept 2014 | Worlds 2014 | Royal ClubvsTSM | Series ↗ | Janna | Loss | 0 / 4 / 11 |
| 20 Sept 2014 | Worlds 2014 | Royal ClubvsSK Gaming | Series ↗ | Janna | Win | 0 / 1 / 16 |
| 19 Sept 2014 | Worlds 2014 | Royal ClubvsSK Gaming | Series ↗ | Janna | Win | 0 / 3 / 21 |
| 18 Sept 2014 | Worlds 2014 | Royal ClubvsTSM | Series ↗ | Janna | Win | 0 / 0 / 19 |
| 18 Sept 2014 | Worlds 2014 | Royal ClubvsTaipei Assassins | Series ↗ | Nami | Win | 0 / 2 / 9 |
| 7 Sept 2014 | LPL 2014 · Regional Finals | Star Horn Royal ClubvsEDward Gaming | Series ↗ | Zilean | Loss | 1 / 3 / 6 |
| 7 Sept 2014 | LPL 2014 · Regional Finals | Star Horn Royal ClubvsEDward Gaming | Series ↗ | Thresh | Win | 0 / 2 / 19 |
| 7 Sept 2014 | LPL 2014 · Regional Finals | Star Horn Royal ClubvsEDward Gaming | Series ↗ | Nami | Loss | 1 / 6 / 6 |
| 7 Sept 2014 | LPL 2014 · Regional Finals | Star Horn Royal ClubvsOh My God | Series ↗ | Janna | Win | 1 / 0 / 8 |
| 7 Sept 2014 | LPL 2014 · Regional Finals | Star Horn Royal ClubvsOh My God | Series ↗ | Zilean | Win | 3 / 6 / 16 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2013–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.73 | 42.2 | 50 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 69.1% | 64.4 | 50 games · 46 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.84 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 72.7% | 57.3 | 79 games · 97 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 158 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 1.06 | 57.1 | 103 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 69.4% | 35.6 | 112 games · 102 peers |
| 2016 | Tier 1 | Damage share | 7.8% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 168 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 0.92 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 71.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 8.9% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 170 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.79 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 70.0% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 10.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −340 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
2013–2018 · All seasons · 41 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|---|
| Braum | 56 | ||||||
| Thresh | 46 | ||||||
| Alistar | 32 | ||||||
| Nami | 31 | ||||||
| Bard | 29 | ||||||
| Janna | 26 | ||||||
| Trundle | 14 | ||||||
| Karma | 10 | ||||||
| All games | 26 | 72 | 91 | 123 | 26 | 2 | 340 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 3.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 7.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2017 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 14. Number of games won in this selection. Based on 26 of 26 games. | Losses: 12. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 0.77. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.31. Average deaths per game. Based on 26 of 26 games. | Assists / game: 8.96. Average assists per game. Based on 26 of 26 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 26 games. Games without the required stats are excluded. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 275. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2016 | Games: 123. Number of individual games played in this selection. Based on 123 of 123 games. | Wins: 67. Number of games won in this selection. Based on 123 of 123 games. | Losses: 56. Number of games lost in this selection. Based on 123 of 123 games. | Win rate: 54.5%. The percentage of games won. Based on 123 of 123 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 123 games. Games without the required stats are excluded. | Kills / game: 0.63. Average kills per game. Based on 123 of 123 games. | Deaths / game: 2.72. Average deaths per game. Based on 123 of 123 games. | Assists / game: 9.02. Average assists per game. Based on 122 of 123 games. Games without the required stats are excluded. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 123 games. Games without the required stats are excluded. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 113 of 123 games. Games without the required stats are excluded. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 95 of 123 games. Games without the required stats are excluded. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 123 games. Games without the required stats are excluded. |
| 2015 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 37. Number of games won in this selection. Based on 91 of 91 games. | Losses: 54. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 40.7%. The percentage of games won. Based on 91 of 91 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 91 games. Games without the required stats are excluded. | Kills / game: 0.98. Average kills per game. Based on 91 of 91 games. | Deaths / game: 3.22. Average deaths per game. Based on 90 of 91 games. Games without the required stats are excluded. | Assists / game: 9.40. Average assists per game. Based on 91 of 91 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 91 games. | CS / min: 0.77. Minions and monsters killed per minute, averaged across games. Based on 36 of 91 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 91 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 91 games. Games without the required stats are excluded. |
| 2014 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 45. Number of games won in this selection. Based on 72 of 72 games. | Losses: 27. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 62.5%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 1.06. Average kills per game. Based on 72 of 72 games. | Deaths / game: 3.31. Average deaths per game. Based on 72 of 72 games. | Assists / game: 11.29. Average assists per game. Based on 72 of 72 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 72 games. Games without the required stats are excluded. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 22 of 72 games. Games without the required stats are excluded. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2013 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 11. Number of games won in this selection. Based on 26 of 26 games. | Losses: 15. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 4.88. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.50. Average deaths per game. Based on 26 of 26 games. | Assists / game: 5.77. Average assists per game. Based on 26 of 26 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 18 of 26 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.