Where whiteinn stands
2021 · Support · Domestic games
Alexandru Kolozsvari
Also known as: Whiteinn · whiteinn
All leagues · All positions
2021 · Support · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
Explore whiteinn’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 58 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 9 of 58 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 58 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 58 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 58 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 58 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 58 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 58 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 39.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 58 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 58 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 82. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2021 · Spring Main Event | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LVP SL 2021 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LVP SL 2021 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 1.52. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Aug 2021 | LVP SL 2021 · Summer | Cream Real BetisvsGiants | Series ↗ | Alistar | Loss | 1 / 5 / 1 |
| 2 Aug 2021 | LVP SL 2021 · Summer | Cream Real BetisvsGiants | Series ↗ | Leona | Win | 1 / 1 / 9 |
| 2 Aug 2021 | LVP SL 2021 · Summer | Cream Real BetisvsGiants | Series ↗ | Rakan | Win | 2 / 1 / 15 |
| 2 Aug 2021 | LVP SL 2021 · Summer | Cream Real BetisvsGiants | Series ↗ | Thresh | Loss | 0 / 5 / 2 |
| 2 Aug 2021 | LVP SL 2021 · Summer | Cream Real BetisvsGiants | Series ↗ | Thresh | Loss | 0 / 4 / 11 |
| 29 Jul 2021 | LVP SL 2021 · Summer | Cream Real BetisvseMonkeyz | Series ↗ | Sett | Win | 2 / 3 / 4 |
| 26 Jul 2021 | LVP SL 2021 · Summer | Cream Real BetisvsBCN Squad | Series ↗ | Sett | Win | 1 / 2 / 9 |
| 22 Jul 2021 | LVP SL 2021 · Summer | Cream Real BetisvsG2 Arctic | Series ↗ | Thresh | Loss | 1 / 1 / 1 |
| 19 Jul 2021 | LVP SL 2021 · Summer | Cream Real BetisvsMovistar KOI | Series ↗ | Nautilus | Loss | 1 / 8 / 3 |
| 15 Jul 2021 | LVP SL 2021 · Summer | Cream Real BetisvsS2V Esports | Series ↗ | Nautilus | Win | 1 / 1 / 17 |
| 12 Jul 2021 | LVP SL 2021 · Summer | Cream Real BetisvsTeam Queso | Series ↗ | Rell | Win | 1 / 2 / 14 |
| 8 Jul 2021 | LVP SL 2021 · Summer | Cream Real BetisvsGiants | Series ↗ | Alistar | Win | 0 / 4 / 15 |
| 5 Jul 2021 | LVP SL 2021 · Summer | Cream Real BetisvsMAD Lions Madrid | Series ↗ | Nautilus | Win | 1 / 2 / 6 |
| 1 Jul 2021 | LVP SL 2021 · Summer | Cream Real BetisvsUCAM Esports | Series ↗ | Leona | Win | 1 / 1 / 13 |
| 28 Jun 2021 | LVP SL 2021 · Summer | Cream Real BetisvseMonkeyz | Series ↗ | Thresh | Win | 1 / 3 / 14 |
| 24 Jun 2021 | LVP SL 2021 · Summer | Cream Real BetisvsBCN Squad | Series ↗ | Nautilus | Win | 2 / 3 / 4 |
| 21 Jun 2021 | LVP SL 2021 · Summer | Cream Real BetisvsG2 Arctic | Series ↗ | Nautilus | Loss | 1 / 3 / 17 |
| 17 Jun 2021 | LVP SL 2021 · Summer | Cream Real BetisvsMovistar KOI | Series ↗ | Braum | Loss | 0 / 6 / 11 |
| 14 Jun 2021 | LVP SL 2021 · Summer | Cream Real BetisvsS2V Esports | Series ↗ | Karma | Loss | 1 / 1 / 3 |
| 10 Jun 2021 | LVP SL 2021 · Summer | Cream Real BetisvsTeam Queso | Series ↗ | Rakan | Loss | 0 / 3 / 5 |
| 7 Jun 2021 | LVP SL 2021 · Summer | Cream Real BetisvsGiants | Series ↗ | Nautilus | Win | 0 / 6 / 21 |
| 3 Jun 2021 | LVP SL 2021 · Summer | Cream Real BetisvsMAD Lions Madrid | Series ↗ | Rell | Win | 2 / 2 / 7 |
| 31 May 2021 | LVP SL 2021 · Summer | Cream Real BetisvsUCAM Esports | Series ↗ | Tahm Kench | Loss | 0 / 4 / 3 |
| 23 Apr 2021 | European Masters 2021 · Spring Main Event | Cream Real Betis.EUvsFC Schalke 04 Evolution | — | Alistar | Loss | 1 / 10 / 13 |
| 23 Apr 2021 | European Masters 2021 · Spring Main Event | Cream Real Betis.EUvsBT Excel | — | Thresh | Loss | 1 / 2 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | GLL | Damage / min | 258 | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | CS / min | 0.92 | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | Kill participation | 55.6% | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | Damage share | 13.3% | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | Gold diff @15 | +642 | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | Vision / min | 2.61 | — | At least 20 games and 20 valid observations required |
| 2020 | EBL | Damage / min | 174 | 50.0 | 24 games · 5 peers |
| 2020 | EBL | CS / min | 1.07 | 25.0 | 24 games · 5 peers |
| 2020 | EBL | Kill participation | 73.0% | 100.0 | 24 games · 5 peers |
| 2020 | EBL | Damage share | 9.9% | 75.0 | 24 games · 5 peers |
| 2020 | EBL | Gold diff @15 | +386 | 100.0 | 24 games · 5 peers |
| 2020 | EBL | Vision / min | 2.46 | 75.0 | 24 games · 5 peers |
| 2021 | LVP SL | Damage / min | 159 | 77.8 | 52 games · 10 peers |
| 2021 | LVP SL | CS / min | 1.25 | 77.8 | 52 games · 10 peers |
| 2021 | LVP SL | Kill participation | 67.1% | 33.3 | 52 games · 10 peers |
| 2021 | LVP SL | Damage share | 8.4% | 77.8 | 52 games · 10 peers |
| 2021 | LVP SL | Gold diff @15 | −43 | 33.3 | 52 games · 10 peers |
| 2021 | LVP SL | Vision / min | 2.53 | 44.4 | 52 games · 10 peers |
| 2022 | LVP SL | Damage / min | 153 | 44.4 | 43 games · 10 peers |
| 2022 | LVP SL | CS / min | 1.15 | 88.9 | 43 games · 10 peers |
| 2022 | LVP SL | Kill participation | 68.4% | 33.3 | 43 games · 10 peers |
| 2022 | LVP SL | Damage share | 7.8% | 66.7 | 43 games · 10 peers |
| 2022 | LVP SL | Gold diff @15 | +55 | 55.6 | 43 games · 10 peers |
| 2022 | LVP SL | Vision / min | 2.29 | 11.1 | 43 games · 10 peers |
| 2023 | LVP SL | Damage / min | 168 | 12.5 | 27 games · 9 peers |
| 2023 | LVP SL | CS / min | 0.90 | 50.0 | 27 games · 9 peers |
| 2023 | LVP SL | Kill participation | 79.1% | 87.5 | 27 games · 9 peers |
| 2023 | LVP SL | Damage share | 8.1% | 25.0 | 27 games · 9 peers |
| 2023 | LVP SL | Gold diff @15 | −56 | 25.0 | 27 games · 9 peers |
| 2023 | LVP SL | Vision / min | 2.82 | 25.0 | 27 games · 9 peers |
| 2024 | LVP SL | Damage / min | 184 | 44.4 | 52 games · 10 peers |
| 2024 | LVP SL | CS / min | 1.49 | 88.9 | 52 games · 10 peers |
| 2024 | LVP SL | Kill participation | 73.9% | 22.2 | 52 games · 10 peers |
| 2024 | LVP SL | Damage share | 7.4% | 55.6 | 52 games · 10 peers |
| 2024 | LVP SL | Gold diff @15 | +186 | 100.0 | 52 games · 10 peers |
| 2024 | LVP SL | Vision / min | 3.03 | 0.0 | 52 games · 10 peers |
| 2025 | LVP SL | Damage / min | 191 | 33.3 | 77 games · 7 peers |
| 2025 | LVP SL | CS / min | 0.94 | 0.0 | 77 games · 7 peers |
| 2025 | LVP SL | Kill participation | 75.4% | 66.7 | 77 games · 7 peers |
| 2025 | LVP SL | Damage share | 7.3% | 16.7 | 77 games · 7 peers |
| 2025 | LVP SL | Gold diff @15 | −98 | 16.7 | 77 games · 7 peers |
| 2025 | LVP SL | Vision / min | 3.25 | 16.7 | 77 games · 7 peers |
| 2026 | LFL | Damage / min | 211 | 40.0 | 31 games · 11 peers |
| 2026 | LFL | CS / min | 1.05 | 70.0 | 31 games · 11 peers |
| 2026 | LFL | Kill participation | 72.4% | 80.0 | 31 games · 11 peers |
| 2026 | LFL | Damage share | 7.6% | 60.0 | 31 games · 11 peers |
| 2026 | LFL | Gold diff @15 | +18 | 60.0 | 31 games · 11 peers |
| 2026 | LFL | Vision / min | 3.92 | 40.0 | 31 games · 11 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. Season labels follow the competition season.
2019–2026 · All seasons · 33 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Rell | 68 | ||||||||
| Leona | 67 | ||||||||
| Rakan | 63 | ||||||||
| Nautilus | 51 | ||||||||
| Alistar | 43 | ||||||||
| Lulu | 26 | ||||||||
| Braum | 22 | ||||||||
| Renata Glasc | 21 | ||||||||
| All games | 1 | 69 | 58 | 79 | 52 | 84 | 116 | 31 | 490 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 12. Number of games won in this selection. Based on 31 of 31 games. | Losses: 19. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 38.7%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 0.68. Average kills per game. Based on 31 of 31 games. | Deaths / game: 4.10. Average deaths per game. Based on 31 of 31 games. | Assists / game: 9.55. Average assists per game. Based on 31 of 31 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2025 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 62. Number of games won in this selection. Based on 116 of 116 games. | Losses: 54. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 53.4%. The percentage of games won. Based on 116 of 116 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 0.83. Average kills per game. Based on 116 of 116 games. | Deaths / game: 3.81. Average deaths per game. Based on 116 of 116 games. | Assists / game: 11.76. Average assists per game. Based on 116 of 116 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
| 2024 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 58. Number of games won in this selection. Based on 84 of 84 games. | Losses: 26. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 69.0%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 1.12. Average kills per game. Based on 84 of 84 games. | Deaths / game: 3.36. Average deaths per game. Based on 84 of 84 games. | Assists / game: 11.37. Average assists per game. Based on 84 of 84 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2023 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 27. Number of games won in this selection. Based on 52 of 52 games. | Losses: 25. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 51.9%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 0.71. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.79. Average deaths per game. Based on 52 of 52 games. | Assists / game: 9.87. Average assists per game. Based on 52 of 52 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2022 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 49. Number of games won in this selection. Based on 79 of 79 games. | Losses: 30. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 62.0%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 0.85. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.81. Average deaths per game. Based on 79 of 79 games. | Assists / game: 9.32. Average assists per game. Based on 79 of 79 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2021 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 31. Number of games won in this selection. Based on 58 of 58 games. | Losses: 27. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 53.4%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 0.97. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.12. Average deaths per game. Based on 58 of 58 games. | Assists / game: 8.36. Average assists per game. Based on 58 of 58 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 233. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2020 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 41. Number of games won in this selection. Based on 69 of 69 games. | Losses: 28. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 59.4%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 0.83. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.84. Average deaths per game. Based on 69 of 69 games. | Assists / game: 9.51. Average assists per game. Based on 69 of 69 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2019 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 2.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 2.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 3.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 225. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.