Where vital stands
2025 · Bot · Domestic games
Ha In-seong하인성
Also known as: Vital · vital
All leagues · All positions
2025 · Bot · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore vital’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 55 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 55 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 55 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 55 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.42. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 55 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 55 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 80.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 55 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 831. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 85.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 55 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 12.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 861. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.46. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 55 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 55 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.99. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCK 2025 · Rounds 1-2 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 743. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCKC 2025 · Kickoff | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCKC 2025 · Rounds 1-2 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 34.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsGen.G Global Academy | Series ↗ | Senna | Loss | 3 / 6 / 11 |
| 29 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsGen.G Global Academy | Series ↗ | Zeri | Loss | 2 / 3 / 3 |
| 25 May 2025 | LCK 2025 · Rounds 1-2 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Varus | Loss | 1 / 4 / 2 |
| 23 May 2025 | LCK 2025 · Rounds 1-2 | Nongshim RedForcevsKT Rolster | Series ↗ | Xayah | Loss | 1 / 2 / 2 |
| 23 May 2025 | LCK 2025 · Rounds 1-2 | Nongshim RedForcevsKT Rolster | Series ↗ | Varus | Win | 4 / 0 / 7 |
| 23 May 2025 | LCK 2025 · Rounds 1-2 | Nongshim RedForcevsKT Rolster | Series ↗ | Ezreal | Loss | 3 / 1 / 3 |
| 15 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsKiwoom DRX Challengers | Series ↗ | Kai'Sa | Loss | 1 / 2 / 4 |
| 15 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsKiwoom DRX Challengers | Series ↗ | Lucian | Loss | 0 / 1 / 3 |
| 13 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsHANJIN BRION Challengers | Series ↗ | Miss Fortune | Loss | 1 / 0 / 1 |
| 13 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsHANJIN BRION Challengers | Series ↗ | Ezreal | Loss | 1 / 1 / 0 |
| 13 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsHANJIN BRION Challengers | Series ↗ | Xayah | Win | 5 / 0 / 9 |
| 9 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsKT Rolster Challengers | Series ↗ | Miss Fortune | Loss | 1 / 2 / 3 |
| 9 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsKT Rolster Challengers | Series ↗ | Kai'Sa | Loss | 7 / 6 / 6 |
| 9 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsKT Rolster Challengers | Series ↗ | Xayah | Win | 2 / 1 / 7 |
| 6 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsT1 Esports Academy | Series ↗ | Miss Fortune | Loss | 2 / 3 / 0 |
| 6 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsT1 Esports Academy | Series ↗ | Xayah | Win | 5 / 1 / 6 |
| 6 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsT1 Esports Academy | Series ↗ | Ashe | Loss | 0 / 2 / 10 |
| 2 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsDplus Kia Challengers | Series ↗ | Varus | Win | 10 / 2 / 8 |
| 2 May 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsDplus Kia Challengers | Series ↗ | Miss Fortune | Win | 8 / 0 / 6 |
| 28 Apr 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsT1 Esports Academy | Series ↗ | Ezreal | Loss | 3 / 4 / 6 |
| 28 Apr 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsT1 Esports Academy | Series ↗ | Miss Fortune | Loss | 6 / 5 / 5 |
| 28 Apr 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsT1 Esports Academy | Series ↗ | Varus | Win | 7 / 2 / 10 |
| 24 Apr 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Xayah | Loss | 5 / 2 / 5 |
| 24 Apr 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Sivir | Win | 4 / 1 / 16 |
| 24 Apr 2025 | LCKC 2025 · Rounds 1-2 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Varus | Loss | 3 / 2 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2020–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 537 | 64.2 | 63 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.91 | 95.1 | 63 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 67.5% | 50.8 | 62 games · 123 peers |
| 2020 | Tier 1 | Damage share | 28.7% | 62.5 | 63 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +411 | 93.3 | 63 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.16 | 27.5 | 63 games · 121 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 641 | 94.8 | 35 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.66 | 84.3 | 35 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 71.1% | 84.3 | 35 games · 116 peers |
| 2022 | Tier 1 | Damage share | 30.1% | 88.7 | 35 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −21 | 43.2 | 35 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.32 | 57.4 | 35 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 533 | 6.7 | 49 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.65 | 55.2 | 49 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 64.3% | 17.1 | 47 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.2% | 48.6 | 49 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −423 | 9.5 | 49 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.24 | 36.2 | 49 games · 106 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 743 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 9.18 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 83.9% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 33.5% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −256 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 0.90 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. Season labels follow the competition season.
2020–2025 · All seasons · 34 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|
| Aphelios | 63 | ||||||
| Zeri | 48 | ||||||
| Kai'Sa | 43 | ||||||
| Xayah | 36 | ||||||
| Ezreal | 32 | ||||||
| Jinx | 26 | ||||||
| Varus | 23 | ||||||
| Lucian | 21 | ||||||
| All games | 63 | 28 | 81 | 102 | 100 | 55 | 429 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 17. Number of games won in this selection. Based on 55 of 55 games. | Losses: 38. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 30.9%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 3.18. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.71. Average deaths per game. Based on 55 of 55 games. | Assists / game: 5.56. Average assists per game. Based on 55 of 55 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2024 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 49. Number of games won in this selection. Based on 100 of 100 games. | Losses: 51. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 49.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 3.04. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.78. Average deaths per game. Based on 100 of 100 games. | Assists / game: 6.18. Average assists per game. Based on 100 of 100 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2023 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 47. Number of games won in this selection. Based on 102 of 102 games. | Losses: 55. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 46.1%. The percentage of games won. Based on 102 of 102 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 3.76. Average kills per game. Based on 102 of 102 games. | Deaths / game: 1.93. Average deaths per game. Based on 102 of 102 games. | Assists / game: 3.81. Average assists per game. Based on 102 of 102 games. | Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. | CS / min: 10.20. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 448. Total gold gained per minute, averaged across games. Based on 102 of 102 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 102 games. Games without the required stats are excluded. |
| 2022 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 41. Number of games won in this selection. Based on 81 of 81 games. | Losses: 40. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 50.6%. The percentage of games won. Based on 81 of 81 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 4.65. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.27. Average deaths per game. Based on 81 of 81 games. | Assists / game: 4.84. Average assists per game. Based on 81 of 81 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 461. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2021 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 15. Number of games won in this selection. Based on 28 of 28 games. | Losses: 13. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 53.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 4.00. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.14. Average deaths per game. Based on 28 of 28 games. | Assists / game: 4.57. Average assists per game. Based on 28 of 28 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2020 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 32. Number of games won in this selection. Based on 63 of 63 games. | Losses: 31. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 50.8%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.44. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.40. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.38. Average assists per game. Based on 63 of 63 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 439. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Spring Playoffs | Nongshim RedForce | 7 |
| LCK 2023 Spring Playoffs | Nongshim RedForce | 42 |
| LCK 2023 Summer Playoffs | Nongshim RedForce | 7 |
| LCK 2024 Summer Playoffs | Nongshim RedForce | 11 |
| LCK 2025 Season Playoffs | Nongshim RedForce | 4 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · OPL 2020 Split 1 Playoffs · 8 points. OPL 2020 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LJL 2022 Summer Playoffs · 8 points. LJL 2022 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2024 Summer Playoffs2024 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Nongshim RedForce | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Nongshim RedForce | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LJL 2022 Summer Playoffs2022 · LJL · Sengoku Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| KeSPA Cup 20212021 · LCK · Nongshim RedForce Challengers | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| OPL 2020 Split 1 Playoffs2020 · OPL · Dire Wolves | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.