Where tbq stands
2015 · Jungle · Domestic games
Zhu Yong-Quan (朱永权)
Also known as: Tbq · tbq
All leagues · All positions
2015 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 113 games without a complete snapshot are excluded.
Explore tbq’s 2015 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 26 of 119 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 16. Number of games won in this selection. Based on 26 of 26 games. | Losses: 10. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 26 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | CS / min: 3.75. Minions and monsters killed per minute, averaged across games. Based on 11 of 26 games. Games without the required stats are excluded. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 22 of 119 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 18. Number of games won in this selection. Based on 22 of 22 games. | Losses: 4. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 81.8%. The percentage of games won. Based on 22 of 22 games. | KDA: 6.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 22 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 22 games. | CS / min: 3.27. Minions and monsters killed per minute, averaged across games. Based on 9 of 22 games. Games without the required stats are excluded. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. |
| 17 of 119 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 17 games. Games without the required stats are excluded. | CS / min: 3.63. Minions and monsters killed per minute, averaged across games. Based on 7 of 17 games. Games without the required stats are excluded. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. |
| 10 of 119 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 69. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 10 games. Games without the required stats are excluded. | CS / min: 3.41. Minions and monsters killed per minute, averaged across games. Based on 6 of 10 games. Games without the required stats are excluded. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 119 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 9 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 3.45. Minions and monsters killed per minute, averaged across games. Based on 3 of 9 games. Games without the required stats are excluded. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. |
| 9 of 119 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 9 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 3.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 9 games. Games without the required stats are excluded. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 9 games. Games without the required stats are excluded. |
| 8 of 119 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 8 games. Games without the required stats are excluded. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 8 games. Games without the required stats are excluded. | CS / min: 2.79. Minions and monsters killed per minute, averaged across games. Based on 3 of 8 games. Games without the required stats are excluded. | Kill participation: 81.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 8 games. Games without the required stats are excluded. |
| 7 of 119 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 3.42. Minions and monsters killed per minute, averaged across games. Based on 5 of 7 games. Games without the required stats are excluded. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 119 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 5 games. Games without the required stats are excluded. | CS / min: 3.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 5 games. Games without the required stats are excluded. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 119 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 3.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 3 games. Games without the required stats are excluded. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2015 · Spring Season | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 10.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 4.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Demacia Cup 2015 · Summer Season | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 13.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 3.75. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LPL 2015 · Spring Playoffs | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 7.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 11 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 11 games. | CS / min: 3.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 11 games. Games without the required stats are excluded. |
| LPL 2015 · Spring Season | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 55.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 43 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games. | CS / min: 3.51. Minions and monsters killed per minute, averaged across games. Based on 20 of 43 games. Games without the required stats are excluded. |
| LPL 2015 · Summer Playoffs | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 75.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 16 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. |
| LPL 2015 · Summer Season | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 42.9%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 35 games. | CS / min: 3.24. Minions and monsters killed per minute, averaged across games. Based on 14 of 35 games. Games without the required stats are excluded. |
| Worlds 2015 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 3.10. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Oct 2015 | Worlds 2015 | LGD GamingvsTSM | Series ↗ | Elise | Win | 5 / 2 / 15 |
| 10 Oct 2015 | Worlds 2015 | LGD GamingvsOrigen | Series ↗ | Gragas | Win | 1 / 2 / 10 |
| 10 Oct 2015 | Worlds 2015 | LGD GamingvsKT Rolster | Series ↗ | Evelynn | Loss | 1 / 4 / 1 |
| 4 Oct 2015 | Worlds 2015 | LGD GamingvsTSM | Series ↗ | Nunu & Willump | Loss | 1 / 5 / 11 |
| 3 Oct 2015 | Worlds 2015 | LGD GamingvsKT Rolster | Series ↗ | Elise | Loss | 1 / 5 / 1 |
| 2 Oct 2015 | Worlds 2015 | LGD GamingvsOrigen | Series ↗ | Vi | Loss | 0 / 6 / 1 |
| 23 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsQiao Gu Reapers | Series ↗ | Gragas | Win | 1 / 1 / 14 |
| 23 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsQiao Gu Reapers | Series ↗ | Rek'Sai | Win | 3 / 1 / 13 |
| 23 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsQiao Gu Reapers | Series ↗ | Gragas | Loss | 0 / 3 / 3 |
| 23 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsQiao Gu Reapers | Series ↗ | Lee Sin | Win | 2 / 0 / 13 |
| 23 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsQiao Gu Reapers | Series ↗ | Rek'Sai | Loss | 1 / 4 / 4 |
| 16 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsEDward Gaming | Series ↗ | Vi | Win | 5 / 3 / 10 |
| 16 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsEDward Gaming | Series ↗ | Gragas | Win | 1 / 0 / 11 |
| 16 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsEDward Gaming | Series ↗ | Lee Sin | Win | 3 / 4 / 10 |
| 15 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsSnake Esports | Series ↗ | Rek'Sai | Win | 5 / 3 / 11 |
| 15 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsSnake Esports | Series ↗ | Rek'Sai | Win | 2 / 4 / 9 |
| 15 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsSnake Esports | Series ↗ | Rek'Sai | Loss | 3 / — / 2 |
| 15 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsSnake Esports | Series ↗ | Rek'Sai | Win | 2 / 2 / 11 |
| 13 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsVici Gaming | Series ↗ | Rek'Sai | Win | 2 / 0 / 7 |
| 13 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsVici Gaming | Series ↗ | Rek'Sai | Win | 1 / 1 / 7 |
| 13 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsVici Gaming | Series ↗ | Elise | Loss | 3 / 5 / 10 |
| 13 Aug 2015 | LPL 2015 · Summer Playoffs | LGD GamingvsVici Gaming | Series ↗ | Rek'Sai | Win | 3 / 0 / 5 |
| 9 Aug 2015 | LPL 2015 · Summer Season | LGD GamingvsVici Gaming | Series ↗ | Ekko | Loss | 2 / 6 / 9 |
| 9 Aug 2015 | LPL 2015 · Summer Season | LGD GamingvsVici Gaming | Series ↗ | Gragas | Win | 0 / 3 / 11 |
| 8 Aug 2015 | LPL 2015 · Summer Season | LGD GamingvsOh My God | Series ↗ | Ekko | Win | 8 / 7 / 18 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 2.94 | 26.5 | 69 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 64.3% | 20.4 | 69 games · 50 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.39 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 69.1% | 41.9 | 97 games · 94 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 4.18 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Kill participation | 72.1% | 57.5 | 33 games · 107 peers |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 197 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 4.07 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 66.1% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 13.0% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. Season labels follow the competition season.
2014–2018 · All seasons · 22 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|
| Lee Sin | 68 | |||||
| Gragas | 45 | |||||
| Rek'Sai | 37 | |||||
| Elise | 26 | |||||
| Graves | 22 | |||||
| Jarvan IV | 22 | |||||
| Kha'Zix | 17 | |||||
| Rengar | 17 | |||||
| All games | 69 | 119 | 58 | 58 | 17 | 321 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 2.00. Average kills per game. Based on 17 of 17 games. | Deaths / game: 3.12. Average deaths per game. Based on 17 of 17 games. | Assists / game: 6.53. Average assists per game. Based on 17 of 17 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2017 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 20. Number of games won in this selection. Based on 58 of 58 games. | Losses: 38. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 34.5%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.33. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.55. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.17. Average assists per game. Based on 58 of 58 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 4.54. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2016 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 30. Number of games won in this selection. Based on 58 of 58 games. | Losses: 28. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 51.7%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 58 games. Games without the required stats are excluded. | Kills / game: 2.72. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.71. Average deaths per game. Based on 58 of 58 games. | Assists / game: 7.91. Average assists per game. Based on 57 of 58 games. Games without the required stats are excluded. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 58 games. Games without the required stats are excluded. | CS / min: 4.45. Minions and monsters killed per minute, averaged across games. Based on 45 of 58 games. Games without the required stats are excluded. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 33 of 58 games. Games without the required stats are excluded. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 58 games. Games without the required stats are excluded. |
| 2015 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 69. Number of games won in this selection. Based on 119 of 119 games. | Losses: 50. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 58.0%. The percentage of games won. Based on 119 of 119 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 119 games. Games without the required stats are excluded. | Kills / game: 2.64. Average kills per game. Based on 119 of 119 games. | Deaths / game: 3.00. Average deaths per game. Based on 117 of 119 games. Games without the required stats are excluded. | Assists / game: 9.20. Average assists per game. Based on 113 of 119 games. Games without the required stats are excluded. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 119 games. Games without the required stats are excluded. | CS / min: 3.43. Minions and monsters killed per minute, averaged across games. Based on 52 of 119 games. Games without the required stats are excluded. | Gold / min: 294. Total gold gained per minute, averaged across games. Based on 7 of 119 games. Games without the required stats are excluded. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 119 games. Games without the required stats are excluded. |
| 2014 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 29. Number of games won in this selection. Based on 69 of 69 games. | Losses: 40. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 42.0%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 2.78. Average kills per game. Based on 69 of 69 games. | Deaths / game: 4.59. Average deaths per game. Based on 69 of 69 games. | Assists / game: 7.30. Average assists per game. Based on 69 of 69 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 69 games. | CS / min: 2.94. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 69 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.