Where ss17 stands
All seasons · Top · Domestic games
Xu Zhao (徐曌)
Also known as: Ss17 · ss17
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 134 games without a complete snapshot are excluded.
Explore ss17’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 134 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 18 games. Games without the required stats are excluded. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 11 of 134 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 3. Number of games won in this selection. Based on 11 of 11 games. | Losses: 8. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 11 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 7 of 11 games. Games without the required stats are excluded. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 134 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 49.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 134 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 134 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 46.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 134 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 9.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 8 games. Games without the required stats are excluded. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 81.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 134 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 7 games. Games without the required stats are excluded. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 134 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 7 games. Games without the required stats are excluded. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 134 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 7 games. Games without the required stats are excluded. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 134 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2016 · Spring Season | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 9.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 1.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 32 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 21 of 32 games. Games without the required stats are excluded. |
| LPL 2016 · Summer Promotion | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LSPL 2016 · Summer | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 69.7%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 33 games. Games without the required stats are excluded. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LSPL 2015 · Summer Playoffs | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games. | CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LSPL 2015 · Summer Season | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LPL 2014 · Regional Finals | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LPL 2014 · Summer Playoffs | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 0.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2014 · Summer Season | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 50.0%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Gnar | Win | 3 / 1 / 8 |
| 9 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Irelia | Loss | 6 / 4 / 6 |
| 9 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Shen | Loss | 0 / 4 / 5 |
| 9 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Shen | Win | 3 / 0 / 10 |
| 4 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Trundle | Win | 1 / 0 / 7 |
| 4 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Trundle | Loss | 0 / 2 / 3 |
| 4 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Trundle | Win | 6 / 0 / 8 |
| 3 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsOh My God Academy | — | Maokai | Win | 3 / 1 / 11 |
| 3 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Ekko | Loss | 3 / 2 / 7 |
| 1 Aug 2016 | LSPL 2016 · Summer | Newbee YoungvsTan Chi Sa Gaming | — | Trundle | Win | 4 / 2 / 7 |
| 27 Jul 2016 | LSPL 2016 · Summer | Newbee YoungvsT.Bear Gaming | — | Shen | Win | 1 / 2 / 7 |
| 26 Jul 2016 | LSPL 2016 · Summer | Newbee YoungvsWYDream | — | Shen | Loss | 0 / 2 / 3 |
| 26 Jul 2016 | LSPL 2016 · Summer | Newbee Youngvs2144 Gaming | — | Gnar | Win | 3 / 2 / 11 |
| 18 Jul 2016 | LSPL 2016 · Summer | Newbee Youngvs2144 Danmu Gaming | — | Shen | Win | 1 / 0 / 11 |
| 13 Jul 2016 | LSPL 2016 · Summer | Newbee YoungvsRevenger | — | Trundle | Win | 8 / 2 / 4 |
| 13 Jul 2016 | LSPL 2016 · Summer | Newbee YoungvsIN Gaming | — | Shen | Win | 4 / 1 / 12 |
| 12 Jul 2016 | LSPL 2016 · Summer | Newbee YoungvsRoyal Club | — | Gangplank | Loss | 1 / 1 / 0 |
| 6 Jul 2016 | LSPL 2016 · Summer | Newbee YoungvsLegend Dragon | — | Shen | Win | 1 / 0 / 20 |
| 6 Jul 2016 | LSPL 2016 · Summer | Newbee YoungvsZTR Gaming | Series ↗ | Gnar | Loss | 1 / 5 / 5 |
| 5 Jul 2016 | LSPL 2016 · Summer | Newbee YoungvsTeam KungFu | — | Shen | Win | 2 / 1 / 13 |
| 22 Jun 2016 | LSPL 2016 · Summer | Newbee YoungvsOh My God Academy | — | Fiora | Loss | 1 / 3 / 1 |
| 22 Jun 2016 | LSPL 2016 · Summer | Newbee YoungvsYoung Miracles | — | Fizz | Win | 2 / 2 / 12 |
| 20 Jun 2016 | LSPL 2016 · Summer | Newbee YoungvsTan Chi Sa Gaming | — | Irelia | Win | 8 / 1 / 5 |
| 15 Jun 2016 | LSPL 2016 · Summer | Newbee YoungvsT.Bear Gaming | — | Ryze | Win | 4 / 5 / 3 |
| 14 Jun 2016 | LSPL 2016 · Summer | Newbee YoungvsWYDream | — | Ryze | Win | 4 / 5 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2016 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 6.53 | 23.4 | 40 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 53.9% | 25.5 | 40 games · 48 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 7.21 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Kill participation | 62.3% | 42.5 | 39 games · 107 peers |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 72 games. Games without the required stats are excluded. Season labels follow the competition season.
2014–2016 · All seasons · 24 recorded champions
| Champion | 2014 | 2015 | 2016 | Total |
|---|---|---|---|---|
| Maokai | 18 | |||
| Poppy | 11 | |||
| Gragas | 10 | |||
| Jax | 8 | |||
| Nautilus | 8 | |||
| Shen | 8 | |||
| Fiora | 7 | |||
| Gnar | 7 | |||
| All games | 40 | 22 | 72 | 134 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2016 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 31. Number of games won in this selection. Based on 72 of 72 games. | Losses: 41. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 43.1%. The percentage of games won. Based on 72 of 72 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.29. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.78. Average deaths per game. Based on 72 of 72 games. | Assists / game: 5.81. Average assists per game. Based on 72 of 72 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 72 games. Games without the required stats are excluded. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 61 of 72 games. Games without the required stats are excluded. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 43 of 72 games. Games without the required stats are excluded. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2015 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 14. Number of games won in this selection. Based on 22 of 22 games. | Losses: 8. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 3.32. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.45. Average deaths per game. Based on 22 of 22 games. | Assists / game: 7.68. Average assists per game. Based on 22 of 22 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 22 games. | CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 22 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2014 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 16. Number of games won in this selection. Based on 40 of 40 games. | Losses: 24. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 40.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 3.00. Average kills per game. Based on 40 of 40 games. | Deaths / game: 4.00. Average deaths per game. Based on 40 of 40 games. | Assists / game: 5.85. Average assists per game. Based on 40 of 40 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 40 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 40 games. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.