Where marlon stands
All seasons · Support · Domestic games
Also known as: Marlon (Igor Tomczyk) · marlon
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 33 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore marlon’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 57 of 360 games in this selection. | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 31. Number of games won in this selection. Based on 57 of 57 games. | Losses: 26. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 54.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 29 of 360 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 12. Number of games won in this selection. Based on 29 of 29 games. | Losses: 17. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 41.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 27 of 360 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 14. Number of games won in this selection. Based on 27 of 27 games. | Losses: 13. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 51.9%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 25 of 360 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 16. Number of games won in this selection. Based on 25 of 25 games. | Losses: 9. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded. |
| 24 of 360 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 15. Number of games won in this selection. Based on 24 of 24 games. | Losses: 9. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 62.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 24 of 360 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 11. Number of games won in this selection. Based on 24 of 24 games. | Losses: 13. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 45.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 23 of 360 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 14. Number of games won in this selection. Based on 23 of 23 games. | Losses: 9. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 19 of 360 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 10. Number of games won in this selection. Based on 19 of 19 games. | Losses: 9. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 16 of 360 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 360 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Bars show how often the player chose each champion in this selection.
| AL 2026 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| AL 2026 · Winter | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| EMEA Masters 2026 · Summer | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| AL 2025 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| NLC 2025 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| RL 2025 · Winter | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LFL 2024 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LVP SL 2024 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| EMEA Masters 2023 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| Iberian Cup 2023 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 92.3%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 1 Oct 2026 | EMEA Masters 2026 · Summer | JSK EsportsvsUCAM Esports | Series ↗ | Milio | Loss | 1 / 5 / 6 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | JSK EsportsvsUCAM Esports | Series ↗ | Lulu | Loss | 0 / 4 / 1 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | JSK EsportsvsSkillcamp | Series ↗ | Milio | Loss | 0 / 5 / 5 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | JSK EsportsvsUnicorns of Love Sexy Edition | Series ↗ | Lulu | Loss | 0 / 5 / 9 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | JSK EsportsvsTLN Pirates | Series ↗ | Bard | Loss | 0 / 4 / 10 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | JSK EsportsvsSU Esports | Series ↗ | Bard | Win | 1 / 2 / 26 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | JSK EsportsvsBarça eSports | Series ↗ | Milio | Win | 3 / 2 / 18 |
| 17 Sept 2026 | AL 2026 · Summer | JSK EsportsvsAnubis Gaming | Series ↗ | Milio | Loss | 0 / 2 / 12 |
| 17 Sept 2026 | AL 2026 · Summer | JSK EsportsvsAnubis Gaming | Series ↗ | Lulu | Loss | 0 / 6 / 9 |
| 17 Sept 2026 | AL 2026 · Summer | JSK EsportsvsAnubis Gaming | Series ↗ | Nautilus | Loss | 1 / 5 / 8 |
| 16 Sept 2026 | AL 2026 · Summer | JSK EsportsvsPyramid IV Esports | Series ↗ | Nautilus | Win | 1 / 7 / 25 |
| 16 Sept 2026 | AL 2026 · Summer | JSK EsportsvsPyramid IV Esports | Series ↗ | Lulu | Win | 4 / 4 / 16 |
| 16 Sept 2026 | AL 2026 · Summer | JSK EsportsvsPyramid IV Esports | Series ↗ | Milio | Win | 0 / 1 / 20 |
| 15 Sept 2026 | AL 2026 · Summer | JSK EsportsvsAnubis Gaming | Series ↗ | Renata Glasc | Loss | 0 / 5 / 7 |
| 15 Sept 2026 | AL 2026 · Summer | JSK EsportsvsAnubis Gaming | Series ↗ | Pyke | Loss | 1 / 10 / 9 |
| 15 Sept 2026 | AL 2026 · Summer | JSK EsportsvsAnubis Gaming | Series ↗ | Karma | Win | 0 / 4 / 17 |
| 15 Sept 2026 | AL 2026 · Summer | JSK EsportsvsAnubis Gaming | Series ↗ | Rell | Loss | 0 / 6 / 4 |
| 13 Sept 2026 | AL 2026 · Summer | JSK EsportsvsBAAM Esports | Series ↗ | Leona | Win | 1 / 0 / 12 |
| 13 Sept 2026 | AL 2026 · Summer | JSK EsportsvsBAAM Esports | Series ↗ | Bard | Loss | 2 / 5 / 3 |
| 13 Sept 2026 | AL 2026 · Summer | JSK EsportsvsBAAM Esports | Series ↗ | Nautilus | Win | 1 / 2 / 15 |
| 12 Aug 2026 | AL 2026 · Summer | JSK EsportsvsDisruptors | Series ↗ | Nautilus | Win | 2 / 8 / 19 |
| 12 Aug 2026 | AL 2026 · Summer | JSK EsportsvsDisruptors | Series ↗ | Camille | Win | 8 / 6 / 15 |
| 12 Aug 2026 | AL 2026 · Summer | JSK EsportsvsDisruptors | Series ↗ | Leona | Loss | 1 / 10 / 14 |
| 5 Aug 2026 | AL 2026 · Summer | JSK EsportsvsPyramid IV Esports | Series ↗ | Lux | Win | 1 / 1 / 29 |
| 5 Aug 2026 | AL 2026 · Summer | JSK EsportsvsPyramid IV Esports | Series ↗ | Leona | Win | 1 / 2 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | UL | Damage / min | 118 | 14.3 | 22 games · 8 peers |
| 2021 | UL | CS / min | 1.03 | 28.6 | 22 games · 8 peers |
| 2021 | UL | Kill participation | 71.2% | 85.7 | 22 games · 8 peers |
| 2021 | UL | Damage share | 6.5% | 14.3 | 22 games · 8 peers |
| 2021 | UL | Gold diff @15 | −109 | 14.3 | 22 games · 8 peers |
| 2021 | UL | Vision / min | 2.38 | 0.0 | 22 games · 8 peers |
| 2022 | UL | Damage / min | 206 | 100.0 | 33 games · 10 peers |
| 2022 | UL | CS / min | 0.98 | 11.1 | 33 games · 10 peers |
| 2022 | UL | Kill participation | 74.8% | 77.8 | 33 games · 10 peers |
| 2022 | UL | Damage share | 10.1% | 100.0 | 33 games · 10 peers |
| 2022 | UL | Gold diff @15 | +132 | 88.9 | 33 games · 10 peers |
| 2022 | UL | Vision / min | 2.51 | 22.2 | 33 games · 10 peers |
| 2023 | LVP SL | Damage / min | 201 | 87.5 | 48 games · 9 peers |
| 2023 | LVP SL | CS / min | 0.85 | 0.0 | 48 games · 9 peers |
| 2023 | LVP SL | Kill participation | 74.5% | 12.5 | 48 games · 9 peers |
| 2023 | LVP SL | Damage share | 8.1% | 37.5 | 48 games · 9 peers |
| 2023 | LVP SL | Gold diff @15 | −113 | 12.5 | 48 games · 9 peers |
| 2023 | LVP SL | Vision / min | 2.93 | 37.5 | 48 games · 9 peers |
| 2024 | LVP SL | Damage / min | 197 | 88.9 | 23 games · 10 peers |
| 2024 | LVP SL | CS / min | 1.03 | 22.2 | 23 games · 10 peers |
| 2024 | LVP SL | Kill participation | 79.4% | 88.9 | 23 games · 10 peers |
| 2024 | LVP SL | Damage share | 7.8% | 77.8 | 23 games · 10 peers |
| 2024 | LVP SL | Gold diff @15 | +2 | 44.4 | 23 games · 10 peers |
| 2024 | LVP SL | Vision / min | 3.40 | 66.7 | 23 games · 10 peers |
| 2025 | AL | Damage / min | 289 | 100.0 | 28 games · 12 peers |
| 2025 | AL | CS / min | 1.00 | 36.4 | 28 games · 12 peers |
| 2025 | AL | Kill participation | 78.4% | 100.0 | 28 games · 12 peers |
| 2025 | AL | Damage share | 9.2% | 90.9 | 28 games · 12 peers |
| 2025 | AL | Gold diff @15 | +194 | 81.8 | 27 games · 12 peers |
| 2025 | AL | Vision / min | 3.15 | 45.5 | 28 games · 12 peers |
| 2026 | AL | Damage / min | 249 | 63.6 | 59 games · 12 peers |
| 2026 | AL | CS / min | 0.99 | 27.3 | 59 games · 12 peers |
| 2026 | AL | Kill participation | 74.3% | 100.0 | 59 games · 12 peers |
| 2026 | AL | Damage share | 8.2% | 45.5 | 59 games · 12 peers |
| 2026 | AL | Gold diff @15 | +156 | 81.8 | 59 games · 12 peers |
| 2026 | AL | Vision / min | 3.63 | 9.1 | 59 games · 12 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. Season labels follow the competition season.
2021–2026 · All seasons · 33 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Nautilus | 57 | ||||||
| Leona | 29 | ||||||
| Rakan | 27 | ||||||
| Rell | 25 | ||||||
| Braum | 24 | ||||||
| Thresh | 24 | ||||||
| Renata Glasc | 23 | ||||||
| Alistar | 19 | ||||||
| All games | 24 | 85 | 76 | 41 | 68 | 66 | 360 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 33. Number of games won in this selection. Based on 66 of 66 games. | Losses: 33. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 50.0%. The percentage of games won. Based on 66 of 66 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 1.06. Average kills per game. Based on 66 of 66 games. | Deaths / game: 4.27. Average deaths per game. Based on 66 of 66 games. | Assists / game: 13.38. Average assists per game. Based on 66 of 66 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 276. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2025 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 32. Number of games won in this selection. Based on 68 of 68 games. | Losses: 36. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 47.1%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 1.18. Average kills per game. Based on 68 of 68 games. | Deaths / game: 4.28. Average deaths per game. Based on 68 of 68 games. | Assists / game: 13.25. Average assists per game. Based on 68 of 68 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2024 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 15. Number of games won in this selection. Based on 41 of 41 games. | Losses: 26. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 36.6%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 0.80. Average kills per game. Based on 41 of 41 games. | Deaths / game: 3.90. Average deaths per game. Based on 41 of 41 games. | Assists / game: 9.90. Average assists per game. Based on 41 of 41 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 41 games. Games without the required stats are excluded. |
| 2023 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 49. Number of games won in this selection. Based on 76 of 76 games. | Losses: 27. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 64.5%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 0.84. Average kills per game. Based on 76 of 76 games. | Deaths / game: 3.58. Average deaths per game. Based on 76 of 76 games. | Assists / game: 11.11. Average assists per game. Based on 76 of 76 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2022 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 50. Number of games won in this selection. Based on 85 of 85 games. | Losses: 35. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 58.8%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 1.25. Average kills per game. Based on 85 of 85 games. | Deaths / game: 3.33. Average deaths per game. Based on 85 of 85 games. | Assists / game: 10.47. Average assists per game. Based on 85 of 85 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2021 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 14. Number of games won in this selection. Based on 24 of 24 games. | Losses: 10. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 0.75. Average kills per game. Based on 24 of 24 games. | Deaths / game: 3.08. Average deaths per game. Based on 24 of 24 games. | Assists / game: 8.92. Average assists per game. Based on 24 of 24 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 225. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.