Where jinjo stands
All seasons · Bot · Domestic games
Ronan James Swingler
Also known as: Jinjo · jinjo
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 28 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore jinjo’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 56 of 347 games in this selection. | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 31. Number of games won in this selection. Based on 56 of 56 games. | Losses: 25. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 55.4%. The percentage of games won. Based on 56 of 56 games. | KDA: 5.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Damage / min: 708. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 49 of 347 games in this selection. | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 31. Number of games won in this selection. Based on 49 of 49 games. | Losses: 18. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 63.3%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 37 of 347 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 23. Number of games won in this selection. Based on 37 of 37 games. | Losses: 14. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 62.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 17 of 347 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 347 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 347 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 347 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 347 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 10.27. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 347 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 347 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2024 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| NLC 2024 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games. | KDA: 7.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| PRM 2024 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 860. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| EMEA Masters 2023 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LVP SL 2023 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| NLC 2023 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| PRM 2023 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 29.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| European Masters 2022 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LVP SL 2022 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PRM 2022 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Apr 2024 | EMEA Masters 2024 · Spring | LionscreedvsEintracht Spandau | Series ↗ | Xayah | Loss | 1 / 4 / 5 |
| 20 Apr 2024 | EMEA Masters 2024 · Spring | LionscreedvsAnonymo Esports | Series ↗ | Xayah | Loss | 4 / 2 / 6 |
| 20 Apr 2024 | EMEA Masters 2024 · Spring | LionscreedvsGentle Mates | Series ↗ | Ashe | Loss | 1 / 2 / 2 |
| 19 Apr 2024 | EMEA Masters 2024 · Spring | LionscreedvsEintracht Spandau | Series ↗ | Zeri | Loss | 6 / 1 / 13 |
| 19 Apr 2024 | EMEA Masters 2024 · Spring | LionscreedvsAnonymo Esports | Series ↗ | Lucian | Loss | 9 / 4 / 5 |
| 19 Apr 2024 | EMEA Masters 2024 · Spring | LionscreedvsGentle Mates | Series ↗ | Lucian | Win | 4 / 2 / 6 |
| 27 Mar 2024 | NLC 2024 · Spring | LionscreedvsRuddy Corporation | Series ↗ | Zeri | Win | 8 / 4 / 14 |
| 27 Mar 2024 | NLC 2024 · Spring | LionscreedvsRuddy Corporation | Series ↗ | Zeri | Win | 4 / 0 / 4 |
| 27 Mar 2024 | NLC 2024 · Spring | LionscreedvsRuddy Corporation | Series ↗ | Xayah | Win | 8 / 2 / 6 |
| 27 Mar 2024 | NLC 2024 · Spring | LionscreedvsRuddy Corporation | Series ↗ | Kalista | Loss | 1 / 3 / 1 |
| 13 Mar 2024 | NLC 2024 · Spring | LionscreedvsNORD Esports | Series ↗ | Sivir | Win | 12 / 1 / 12 |
| 13 Mar 2024 | NLC 2024 · Spring | LionscreedvsNORD Esports | Series ↗ | Kalista | Win | 8 / 0 / 6 |
| 13 Mar 2024 | NLC 2024 · Spring | LionscreedvsNORD Esports | Series ↗ | Zeri | Win | 5 / 1 / 6 |
| 13 Mar 2024 | NLC 2024 · Spring | LionscreedvsNORD Esports | Series ↗ | Twisted Fate | Loss | 2 / 3 / 1 |
| 13 Mar 2024 | NLC 2024 · Spring | LionscreedvsNORD Esports | Series ↗ | Smolder | Loss | 0 / 2 / 2 |
| 7 Mar 2024 | NLC 2024 · Spring | LionscreedvsNORD Esports | Series ↗ | Senna | Loss | 3 / 2 / 7 |
| 6 Mar 2024 | NLC 2024 · Spring | LionscreedvsNativz | Series ↗ | Smolder | Win | 11 / 1 / 5 |
| 29 Feb 2024 | NLC 2024 · Spring | LionscreedvsVerdant | Series ↗ | Caitlyn | Win | 5 / 0 / 6 |
| 28 Feb 2024 | NLC 2024 · Spring | LionscreedvsVenomcrest Esports | Series ↗ | Senna | Win | 2 / 2 / 7 |
| 22 Feb 2024 | NLC 2024 · Spring | LionscreedvsLundqvist Lightside | Series ↗ | Draven | Win | 8 / 1 / 5 |
| 21 Feb 2024 | NLC 2024 · Spring | LionscreedvsRuddy Corporation | Series ↗ | Ashe | Win | 4 / 1 / 4 |
| 15 Feb 2024 | NLC 2024 · Spring | LionscreedvsDMG Esports | Series ↗ | Kalista | Win | 7 / 1 / 9 |
| 14 Feb 2024 | NLC 2024 · Spring | LionscreedvsNORD Esports | Series ↗ | Aphelios | Win | 3 / 0 / 10 |
| 8 Feb 2024 | NLC 2024 · Spring | LionscreedvsNativz | Series ↗ | Lucian | Loss | 1 / 2 / 2 |
| 7 Feb 2024 | NLC 2024 · Spring | LionscreedvsVerdant | Series ↗ | Lucian | Win | 8 / 2 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 531 | 34.4 | 24 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.08 | 13.7 | 24 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 68.2% | 50.4 | 24 games · 132 peers |
| 2018 | Tier 1 | Damage share | 30.1% | 62.6 | 24 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −570 | 3.8 | 24 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 0.88 | 3.6 | 24 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 574 | 88.4 | 66 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.22 | 38.0 | 66 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 64.1% | 38.0 | 65 games · 122 peers |
| 2019 | Tier 1 | Damage share | 29.2% | 64.5 | 66 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −109 | 32.2 | 66 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 0.97 | 9.5 | 66 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 539 | 65.0 | 67 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.64 | 25.4 | 67 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 70.1% | 73.0 | 67 games · 123 peers |
| 2020 | Tier 1 | Damage share | 28.3% | 55.0 | 67 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −11 | 44.2 | 67 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.20 | 36.7 | 67 games · 121 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. Season labels follow the competition season.
2017–2024 · All seasons · 28 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 56 | ||||||||
| Xayah | 49 | ||||||||
| Aphelios | 37 | ||||||||
| Ashe | 17 | ||||||||
| Caitlyn | 16 | ||||||||
| Jinx | 16 | ||||||||
| Kai'Sa | 16 | ||||||||
| Lucian | 16 | ||||||||
| All games | 2 | 42 | 66 | 67 | 33 | 52 | 44 | 41 | 347 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 23. Number of games won in this selection. Based on 41 of 41 games. | Losses: 18. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 56.1%. The percentage of games won. Based on 41 of 41 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 5.32. Average kills per game. Based on 41 of 41 games. | Deaths / game: 1.88. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.68. Average assists per game. Based on 41 of 41 games. | Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 454. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2023 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 18. Number of games won in this selection. Based on 44 of 44 games. | Losses: 26. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 40.9%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 4.18. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.59. Average deaths per game. Based on 44 of 44 games. | Assists / game: 4.84. Average assists per game. Based on 44 of 44 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2022 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 26. Number of games won in this selection. Based on 52 of 52 games. | Losses: 26. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 50.0%. The percentage of games won. Based on 52 of 52 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 4.63. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.02. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.63. Average assists per game. Based on 52 of 52 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2021 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 15. Number of games won in this selection. Based on 33 of 33 games. | Losses: 18. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.09. Average kills per game. Based on 33 of 33 games. | Deaths / game: 1.73. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.12. Average assists per game. Based on 33 of 33 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 33 games. Games without the required stats are excluded. |
| 2020 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 40. Number of games won in this selection. Based on 67 of 67 games. | Losses: 27. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 59.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 4.09. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.34. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.49. Average assists per game. Based on 67 of 67 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2019 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 33. Number of games won in this selection. Based on 66 of 66 games. | Losses: 33. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 50.0%. The percentage of games won. Based on 66 of 66 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 4.06. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.56. Average deaths per game. Based on 66 of 66 games. | Assists / game: 5.27. Average assists per game. Based on 66 of 66 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded. |
| 2018 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 21. Number of games won in this selection. Based on 42 of 42 games. | Losses: 21. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 50.0%. The percentage of games won. Based on 42 of 42 games. | KDA: 5.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 3.71. Average kills per game. Based on 42 of 42 games. | Deaths / game: 1.67. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.00. Average assists per game. Based on 42 of 42 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2017 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 3.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 2.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 3.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.