Games Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
i
62
Win rate Win rate: 62.9%. The percentage of games won. Based on 62 of 62 games.62.9%
KDA KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.4.27
Damage / min Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.596
CS / min CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.7.77
Kill participation Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.73.0%
More statistics Totals, economy & laning +
WinsWins: 39. Number of games won in this selection. Based on 62 of 62 games.
LossesLosses: 23. Number of games lost in this selection. Based on 62 of 62 games.
KillsKills: 324. Total kills in games where kills are available. Based on 62 of 62 games.
DeathsDeaths: 198. Total deaths in games where deaths are available. Based on 62 of 62 games.
AssistsAssists: 521. Total assists in games where assists are available. Based on 62 of 62 games.
Gold / minGold / min: 450. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Damage shareDamage share: 19.7%. The player's share of team damage to enemy champions, averaged across games. Based on 62 of 62 games.
Earned gold shareEarned gold share: 22.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 62 of 62 games.
Gold diff @15Gold diff @15: +218. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 62 of 62 games.
CS diff @15CS diff @15: +6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 62 of 62 games.
XP diff @15XP diff @15: +373. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 62 of 62 games.
Vision score / minVision score / min: 1.81. Vision score per minute, averaged across games where the statistic is supported. Based on 62 of 62 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where j1n5 stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 614 damage per minute. Percentile: 100%. Rank: 1st of 8614
Value: 614 damage per minute. Percentile: 100%. Rank: 1st of 8
Value: 7.83 CS per minute. Percentile: 100%. Rank: 1st of 87.83
Value: 7.83 CS per minute. Percentile: 100%. Rank: 1st of 8
Value: 74.3% kill participation. Percentile: 100%. Rank: 1st of 874.3%
Value: 74.3% kill participation. Percentile: 100%. Rank: 1st of 8
Value: 19.5% damage share. Percentile: 100%. Rank: 1st of 819.5%
Value: 19.5% damage share. Percentile: 100%. Rank: 1st of 8
Value: 1.88 vision score per minute. Percentile: 100%. Rank: 1st of 81.88
Value: 1.88 vision score per minute. Percentile: 100%. Rank: 1st of 8
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV11 games
Jarvan IV: 22.1% earned gold share and 18.3% damage share. Means across the same 11 games with both values available; 11 total champion games.18%
?
Vi11 games
Vi: 21.0% earned gold share and 14.3% damage share. Means across the same 11 games with both values available; 11 total champion games.14%
?
Lee Sin7 games
Lee Sin: 22.8% earned gold share and 21.7% damage share. Means across the same 7 games with both values available; 7 total champion games.22%
?
Pantheon6 games
Pantheon: 22.2% earned gold share and 21.4% damage share. Means across the same 6 games with both values available; 6 total champion games.21%
?
Naafiri5 games
Naafiri: 23.7% earned gold share and 19.8% damage share. Means across the same 5 games with both values available; 5 total champion games.20%
?
Wukong5 games
Wukong: 24.1% earned gold share and 19.7% damage share. Means across the same 5 games with both values available; 5 total champion games.20%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
62 games
Opponent
WinsLosses
Win rate
MEAMVK Esports AcademyMVK Esports Academy: 8 wins, 8 losses in 16 recorded games, 50.0% win rate. 2026.50%
1D1TAP Dino1TAP Dino: 9 wins, 1 losses in 10 recorded games, 90.0% win rate. 2026.90%
9E9Gaming Esports9Gaming Esports: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2026.56%
SCESN CyberCore EsportsSN CyberCore Esports: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
ZEZEN EsportsZEN Esports: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2026.83%
TECTop Esports ChallengerTop Esports Challenger: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
GAGalionsGalions: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2026.0%
KRCKT Rolster ChallengersKT Rolster Challengers: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
62 games
80.6%win rate when ahead at 15 minutes 29 wins from 36 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore j1n5’s 2026 performances. Select a point to open its story.
62 plotted games
WinLoss— Median in selection
62 / 62 selected games have both values.Median damage / min: 583
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?11 of 62 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 9. Number of games won in this selection. Based on 11 of 11 games.
Losses: 2. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 7.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 87.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 62 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?7 of 62 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 62 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 62 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 10.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 62 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 62 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 965. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 62 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 62 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 62 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 19.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 90.5%. The percentage of games won. Based on 21 of 21 games.
KDA: 7.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2022–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2022
Tier 1
Damage / min
357
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
5.13
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
64.9%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
17.4%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
−1,209
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.44
—
At least 20 games and 20 valid observations required
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2026 · All seasons · 15 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2026
Total
?Vi
14
?Jarvan IV
11
?Lee Sin
10
?Wukong
7
?Pantheon
6
?Naafiri
5
?Xin Zhao
5
?Nocturne
3
All games
10
62
72
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 39. Number of games won in this selection. Based on 62 of 62 games.
Losses: 23. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 62.9%. The percentage of games won. Based on 62 of 62 games.
KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 5.23. Average kills per game. Based on 62 of 62 games.
Deaths / game: 3.19. Average deaths per game. Based on 62 of 62 games.
Assists / game: 8.40. Average assists per game. Based on 62 of 62 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 450. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 2. Number of games won in this selection. Based on 10 of 10 games.
Losses: 8. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 3.60. Average kills per game. Based on 10 of 10 games.
Deaths / game: 6.30. Average deaths per game. Based on 10 of 10 games.
Assists / game: 4.70. Average assists per game. Based on 10 of 10 games.
Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Gold / min: 332. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.