Where illusion stands
All seasons · Jungle · Domestic games
Chen Xin-Lin (陈新霖)
Also known as: Illusion (Chen Xin-Lin) · illusion
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 34 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 200 games without a complete snapshot are excluded.
Explore illusion’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 200 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 9. Number of games won in this selection. Based on 18 of 18 games. | Losses: 9. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 18 games. Games without the required stats are excluded. | CS / min: 3.39. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 18 of 200 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 8. Number of games won in this selection. Based on 18 of 18 games. | Losses: 10. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 18 games. Games without the required stats are excluded. | CS / min: 3.41. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 200 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 17 games. | CS / min: 2.83. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 200 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | CS / min: 3.30. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. |
| 15 of 200 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 15 games. Games without the required stats are excluded. | CS / min: 3.03. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 200 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 4. Number of games won in this selection. Based on 13 of 13 games. | Losses: 9. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games. | CS / min: 2.84. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 200 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 10 games. Games without the required stats are excluded. | CS / min: 3.88. Minions and monsters killed per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 200 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 3.12. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 200 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 3.59. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 200 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 6.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 3.82. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2016 · Spring Promotion | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 2.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LSPL 2016 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 33.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 24 games. Games without the required stats are excluded. | CS / min: 3.50. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| Demacia Cup 2015 · Spring Season | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 2.69. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| Demacia Cup 2015 · Summer Season | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 3.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2015 · Summer Promotion | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 3.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LSPL 2015 · Spring Playoffs | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 3.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LSPL 2015 · Spring Season | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 3.37. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LSPL 2015 · Summer Playoffs | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 2.89. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LSPL 2015 · Summer Season | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 3.24. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LPL 2014 · Regional Finals | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 2.60. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Mar 2016 | LSPL 2016 · Spring | Young GloryvsOh My God Academy | — | Kindred | Loss | 4 / 3 / 1 |
| 29 Mar 2016 | LSPL 2016 · Spring | Young GloryvsIN Gaming | Series ↗ | Gragas | Loss | 0 / 8 / 2 |
| 23 Mar 2016 | LSPL 2016 · Spring | Young GloryvsEDward Esports | Series ↗ | Kindred | Loss | 0 / 5 / 1 |
| 23 Mar 2016 | LSPL 2016 · Spring | Young GloryvsNewbee Young | Series ↗ | Gragas | Win | 2 / 2 / 7 |
| 22 Mar 2016 | LSPL 2016 · Spring | Young GloryvsUnlimited Potential | Series ↗ | Gragas | Win | 4 / 1 / 10 |
| 21 Mar 2016 | LSPL 2016 · Spring | Young GloryvsYoung Miracles | Series ↗ | Sejuani | Loss | 4 / 3 / 4 |
| 16 Mar 2016 | LSPL 2016 · Spring | Young Gloryvs2144 Gaming | Series ↗ | Gragas | Win | 0 / 0 / 15 |
| 9 Mar 2016 | LSPL 2016 · Spring | Young Gloryvs2144 Danmu Gaming | Series ↗ | Elise | Loss | 3 / 3 / 6 |
| 8 Mar 2016 | LSPL 2016 · Spring | Young GloryvsLegend Dragon | Series ↗ | Rek'Sai | Loss | 1 / 3 / 1 |
| 7 Mar 2016 | LSPL 2016 · Spring | Young GloryvsWan Yoo | Series ↗ | Gragas | Win | 2 / 1 / 7 |
| 2 Mar 2016 | LSPL 2016 · Spring | Young GloryvsRevenger | — | Kindred | Loss | 0 / 4 / 5 |
| 1 Mar 2016 | LSPL 2016 · Spring | Young GloryvsZTR Gaming | — | Kindred | Win | 1 / 0 / 6 |
| 24 Feb 2016 | LSPL 2016 · Spring | Young GloryvsOh My God Academy | — | Rek'Sai | Win | 2 / 1 / 10 |
| 23 Feb 2016 | LSPL 2016 · Spring | Young GloryvsIN Gaming | — | Gragas | Win | 4 / 3 / 10 |
| 22 Feb 2016 | LSPL 2016 · Spring | Young GloryvsEDward Esports | — | Rumble | Loss | 1 / 3 / 4 |
| 3 Feb 2016 | LSPL 2016 · Spring | Young GloryvsNewbee Young | — | Elise | Loss | 3 / 8 / 1 |
| 2 Feb 2016 | LSPL 2016 · Spring | Young GloryvsUnlimited Potential | — | Elise | Loss | 3 / 4 / 4 |
| 1 Feb 2016 | LSPL 2016 · Spring | Young GloryvsYoung Miracles | — | Rek'Sai | Loss | 0 / 6 / 2 |
| 27 Jan 2016 | LSPL 2016 · Spring | Young Gloryvs2144 Gaming | — | Rengar | Loss | 3 / 4 / 3 |
| 26 Jan 2016 | LSPL 2016 · Spring | Young GloryvsRoyal Club | — | Gragas | Loss | 2 / 5 / 3 |
| 25 Jan 2016 | LSPL 2016 · Spring | Young GloryvsMF Gaming | — | Rek'Sai | Loss | 2 / 5 / 10 |
| 20 Jan 2016 | LSPL 2016 · Spring | Young Gloryvs2144 Danmu Gaming | — | Nocturne | Loss | 3 / 6 / 5 |
| 19 Jan 2016 | LSPL 2016 · Spring | Young GloryvsLegend Dragon | — | Graves | Win | 5 / 2 / 10 |
| 18 Jan 2016 | LSPL 2016 · Spring | Young GloryvsWan Yoo | — | Dr. Mundo | Loss | 0 / 3 / 5 |
| 10 Aug 2015 | LPL 2016 · Spring Promotion | Young GloryvsRoyal Never Give Up | Series ↗ | Gragas | Loss | 1 / 3 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2012–2016 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 3.46 | — | Not enough peer coverage: 31 of 39 players qualify (79.5%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 64.7% | 21.1 | 60 games · 39 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 2.87 | 20.4 | 63 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 64.4% | 22.4 | 63 games · 50 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.38 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 62.6% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 2.89 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 71.7% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 29 games. Games without the required stats are excluded. Season labels follow the competition season.
2012–2016 · All seasons · 34 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | Total |
|---|---|---|---|---|---|---|
| Gragas | 18 | |||||
| Rek'Sai | 18 | |||||
| Evelynn | 17 | |||||
| Jarvan IV | 16 | |||||
| Elise | 15 | |||||
| Lee Sin | 13 | |||||
| Nocturne | 10 | |||||
| Pantheon | 10 | |||||
| All games | 5 | 61 | 63 | 42 | 29 | 200 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2016 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 10. Number of games won in this selection. Based on 29 of 29 games. | Losses: 19. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 34.5%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 2.00. Average kills per game. Based on 29 of 29 games. | Deaths / game: 3.24. Average deaths per game. Based on 29 of 29 games. | Assists / game: 6.00. Average assists per game. Based on 29 of 29 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 29 games. Games without the required stats are excluded. | CS / min: 3.40. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 312. Total gold gained per minute, averaged across games. Based on 15 of 29 games. Games without the required stats are excluded. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2015 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 19. Number of games won in this selection. Based on 42 of 42 games. | Losses: 23. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 45.2%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.40. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.69. Average deaths per game. Based on 42 of 42 games. | Assists / game: 7.79. Average assists per game. Based on 42 of 42 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 42 games. | CS / min: 3.22. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 42 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2014 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 29. Number of games won in this selection. Based on 63 of 63 games. | Losses: 34. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 46.0%. The percentage of games won. Based on 63 of 63 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.33. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.67. Average deaths per game. Based on 63 of 63 games. | Assists / game: 7.52. Average assists per game. Based on 63 of 63 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 63 games. | CS / min: 2.87. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 63 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2013 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 37. Number of games won in this selection. Based on 61 of 61 games. | Losses: 24. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 60.7%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.77. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.95. Average deaths per game. Based on 61 of 61 games. | Assists / game: 9.46. Average assists per game. Based on 61 of 61 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 61 games. | CS / min: 3.46. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 61 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded. |
| 2012 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 2.00. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.00. Average deaths per game. Based on 5 of 5 games. | Assists / game: 8.60. Average assists per game. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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