Where hachamecha stands
2026 · Jungle · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Dai Takai髙井 大
All leagues · All positions
2026 · Jungle · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 2 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore hachamecha’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 3 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 52.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 3 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 8 Dec 2025 | KeSPA Cup 2026 | Japan (National Team)vsTeam Liquid | Aatrox | Loss | 1 / 6 / 1 |
| 8 Dec 2025 | KeSPA Cup 2026 | Japan (National Team)vsNongshim RedForce | Xin Zhao | Loss | 2 / 6 / 2 |
| 7 Dec 2025 | KeSPA Cup 2026 | Japan (National Team)vsT1 | Aatrox | Loss | 2 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 273 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 4.20 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 70.0% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 15.6% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −1,460 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 286 | 84.8 | 29 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.24 | 69.6 | 29 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 78.9% | 97.1 | 29 games · 139 peers |
| 2018 | Tier 1 | Damage share | 14.8% | 84.8 | 29 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +71 | 64.5 | 29 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.81 | 21.2 | 29 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 194 | 11.2 | 52 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.00 | 51.2 | 52 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 61.2% | 0.8 | 52 games · 126 peers |
| 2019 | Tier 1 | Damage share | 11.0% | 5.6 | 52 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −213 | 16.0 | 52 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.03 | 86.0 | 52 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 225 | 21.3 | 33 games · 123 peers |
| 2020 | Tier 1 | CS / min | 4.97 | 16.1 | 33 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 76.9% | 96.0 | 33 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.2% | 25.4 | 33 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −360 | 5.7 | 33 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.69 | 69.7 | 33 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 261 | 5.8 | 44 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.51 | 5.8 | 44 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 63.9% | 3.3 | 44 games · 121 peers |
| 2021 | Tier 1 | Damage share | 13.4% | 0.8 | 44 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −306 | 13.6 | 44 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.60 | 75.8 | 44 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 215 | 4.4 | 63 games · 115 peers |
| 2022 | Tier 1 | CS / min | 4.90 | 6.1 | 63 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 69.8% | 49.1 | 63 games · 115 peers |
| 2022 | Tier 1 | Damage share | 11.5% | 1.8 | 63 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −404 | 6.5 | 63 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.52 | 64.9 | 63 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 285 | 17.5 | 74 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.05 | 19.4 | 74 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 68.5% | 11.7 | 73 games · 104 peers |
| 2023 | Tier 1 | Damage share | 13.1% | 9.7 | 74 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −113 | 27.7 | 74 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.80 | 79.6 | 74 games · 104 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. Season labels follow the competition season.
2017–2026 · All seasons · 33 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Sejuani | 29 | ||||||||
| Trundle | 28 | ||||||||
| Jarvan IV | 26 | ||||||||
| Vi | 26 | ||||||||
| Gragas | 23 | ||||||||
| Xin Zhao | 23 | ||||||||
| Skarner | 18 | ||||||||
| Poppy | 17 | ||||||||
| All games | 3 | 43 | 52 | 33 | 44 | 63 | 74 | 3 | 315 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 1.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 5.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 1.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 320. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2023 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 38. Number of games won in this selection. Based on 74 of 74 games. | Losses: 36. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 51.4%. The percentage of games won. Based on 74 of 74 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 2.14. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.19. Average deaths per game. Based on 74 of 74 games. | Assists / game: 7.04. Average assists per game. Based on 74 of 74 games. | Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. |
| 2022 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 36. Number of games won in this selection. Based on 63 of 63 games. | Losses: 27. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 57.1%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 1.87. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.38. Average deaths per game. Based on 63 of 63 games. | Assists / game: 7.35. Average assists per game. Based on 63 of 63 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 311. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2021 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 25. Number of games won in this selection. Based on 44 of 44 games. | Losses: 19. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 56.8%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 1.98. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.86. Average deaths per game. Based on 44 of 44 games. | Assists / game: 6.68. Average assists per game. Based on 44 of 44 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2020 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 11. Number of games won in this selection. Based on 33 of 33 games. | Losses: 22. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 33.3%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 1.94. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.42. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.91. Average assists per game. Based on 33 of 33 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 299. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2019 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 36. Number of games won in this selection. Based on 52 of 52 games. | Losses: 16. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 69.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 1.50. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.10. Average deaths per game. Based on 52 of 52 games. | Assists / game: 6.87. Average assists per game. Based on 52 of 52 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2018 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 23. Number of games won in this selection. Based on 43 of 43 games. | Losses: 20. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.53. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.28. Average deaths per game. Based on 43 of 43 games. | Assists / game: 7.02. Average assists per game. Based on 43 of 43 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 0.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 5.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 3.00. Average assists per game. Based on 3 of 3 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.20. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 296. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20252025 · LCK · Japan (National Team) | Places 10–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
No results in this selection.