Games Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
76
Win rate Win rate: 38.2%. The percentage of games won. Based on 76 of 76 games.38.2%
KDA KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.3.76
Damage / min Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.540
CS / min CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.8.16
Kill participation Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.70.5%
More statistics Totals, economy & laning +
WinsWins: 29. Number of games won in this selection. Based on 76 of 76 games.
LossesLosses: 47. Number of games lost in this selection. Based on 76 of 76 games.
KillsKills: 235. Total kills in games where kills are available. Based on 76 of 76 games.
DeathsDeaths: 153. Total deaths in games where deaths are available. Based on 76 of 76 games.
AssistsAssists: 340. Total assists in games where assists are available. Based on 76 of 76 games.
Gold / minGold / min: 379. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Damage shareDamage share: 27.7%. The player's share of team damage to enemy champions, averaged across games. Based on 76 of 76 games.
Earned gold shareEarned gold share: 23.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 76 of 76 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 76 games.0 / 76 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 76 games.0 / 76 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 76 games.0 / 76 games
Vision score / minVision score / min: 1.15. Vision score per minute, averaged across games where the statistic is supported. Based on 76 of 76 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where forse stands.
2023 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 540 damage per minute. Percentile: 44%. Rank: 15th of 26540
Value: 540 damage per minute. Percentile: 44%. Rank: 15th of 26
Value: 8.16 CS per minute. Percentile: 36%. Rank: 17th of 268.16
Value: 8.16 CS per minute. Percentile: 36%. Rank: 17th of 26
Value: 70.5% kill participation. Percentile: 88%. Rank: 4th of 2670.5%
Value: 70.5% kill participation. Percentile: 88%. Rank: 4th of 26
Value: 27.7% damage share. Percentile: 84%. Rank: 5th of 2627.7%
Value: 27.7% damage share. Percentile: 84%. Rank: 5th of 26
Value: 1.15 vision score per minute. Percentile: 60%. Rank: 11th of 261.15
Value: 1.15 vision score per minute. Percentile: 60%. Rank: 11th of 26
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Akali12 games
Akali: 23.0% earned gold share and 24.5% damage share. Means across the same 12 games with both values available; 12 total champion games.24%
?
Ahri10 games
Ahri: 25.0% earned gold share and 28.2% damage share. Means across the same 10 games with both values available; 10 total champion games.28%
?
Syndra8 games
Syndra: 22.7% earned gold share and 29.9% damage share. Means across the same 8 games with both values available; 8 total champion games.30%
?
LeBlanc7 games
LeBlanc: 23.5% earned gold share and 27.8% damage share. Means across the same 7 games with both values available; 7 total champion games.28%
?
Tristana6 games
Tristana: 25.4% earned gold share and 23.3% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
?
Zoe6 games
Zoe: 23.5% earned gold share and 35.2% damage share. Means across the same 6 games with both values available; 6 total champion games.35%
?
Sylas5 games
Sylas: 21.6% earned gold share and 21.3% damage share. Means across the same 5 games with both values available; 5 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
76 games
Opponent
WinsLosses
Win rate
TGYThunderTalk Gaming YoungThunderTalk Gaming Young: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2023.63%
FPBFunPlus Phoenix BlazeFunPlus Phoenix Blaze: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2023.33%
JJHJi Jie Hao (集结号)Ji Jie Hao (集结号): 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2023.40%
LGYLGD Gaming Young TeamLGD Gaming Young Team: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2023.40%
LALNG AcademyLNG Academy: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2023.0%
MAMAXMAX: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2023.20%
OMGOh My God AcademyOh My God Academy: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2023.20%
TECTop Esports ChallengerTop Esports Challenger: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2023.20%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 76 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore forse’s 2023 performances. Select a point to open its story.
76 plotted games
WinLoss— Median in selection
76 / 76 selected games have both values.Median damage / min: 530
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 76 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 76 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 3. Number of games won in this selection. Based on 10 of 10 games.
Losses: 7. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 76 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 76 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 76 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 76 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 8.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 84.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 76 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 76 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 76 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 76 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 28.6%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
LDL
Damage / min
443
20.0
69 games · 31 peers
2020
LDL
CS / min
7.00
6.5
70 games · 32 peers
2020
LDL
Kill participation
59.8%
16.1
69 games · 32 peers
2020
LDL
Damage share
21.3%
13.3
69 games · 31 peers
2020
LDL
Gold diff @15
−60
44.8
63 games · 30 peers · Percentile among 30 players with sufficient data.
2020
LDL
Vision / min
1.18
93.3
69 games · 31 peers
2021
LDL
Damage / min
488
53.7
96 games · 42 peers
2021
LDL
CS / min
7.85
41.5
96 games · 42 peers
2021
LDL
Kill participation
67.4%
73.2
96 games · 42 peers
2021
LDL
Damage share
24.0%
43.9
96 games · 42 peers
2021
LDL
Gold diff @15
+68
—
Less than 80% valid observation coverage
2021
LDL
Vision / min
1.00
—
Less than 80% valid observation coverage
2022
LDL
Damage / min
585
71.0
83 games · 32 peers
2022
LDL
CS / min
7.90
19.4
83 games · 32 peers
2022
LDL
Kill participation
68.4%
67.7
82 games · 32 peers
2022
LDL
Damage share
28.3%
80.6
83 games · 32 peers
2022
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
LDL
Vision / min
1.09
74.2
83 games · 32 peers
2023
LDL
Damage / min
540
44.0
76 games · 26 peers
2023
LDL
CS / min
8.16
36.0
76 games · 26 peers
2023
LDL
Kill participation
70.5%
88.0
76 games · 26 peers
2023
LDL
Damage share
27.7%
84.0
76 games · 26 peers
2023
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2023 · All seasons · 35 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
Total
?Zoe
54
?LeBlanc
43
?Syndra
25
?Akali
24
?Vex
18
?Ahri
17
?Lucian
12
?Orianna
12
All games
78
96
90
76
340
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 29. Number of games won in this selection. Based on 76 of 76 games.
Losses: 47. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 38.2%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 3.09. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.01. Average deaths per game. Based on 76 of 76 games.
Assists / game: 4.47. Average assists per game. Based on 76 of 76 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 50. Number of games won in this selection. Based on 90 of 90 games.
Losses: 40. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 55.6%. The percentage of games won. Based on 90 of 90 games.
KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 3.50. Average kills per game. Based on 90 of 90 games.
Deaths / game: 2.00. Average deaths per game. Based on 90 of 90 games.
Assists / game: 6.26. Average assists per game. Based on 90 of 90 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games.
CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 90 of 90 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 49. Number of games won in this selection. Based on 96 of 96 games.
Losses: 47. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 51.0%. The percentage of games won. Based on 96 of 96 games.
KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 3.16. Average kills per game. Based on 96 of 96 games.
Deaths / game: 2.22. Average deaths per game. Based on 96 of 96 games.
Assists / game: 7.14. Average assists per game. Based on 96 of 96 games.
Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 48. Number of games won in this selection. Based on 78 of 78 games.
Losses: 30. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 61.5%. The percentage of games won. Based on 78 of 78 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 3.10. Average kills per game. Based on 78 of 78 games.
Deaths / game: 2.40. Average deaths per game. Based on 78 of 78 games.
Assists / game: 6.36. Average assists per game. Based on 78 of 78 games.
Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded.
CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 70 of 78 games. Games without the required stats are excluded.
Gold / min: 360. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded.