Where fNb stands
2026 · Top · Domestic games
Francisco Natanael Braz do Espirito Santo Miranda
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore fNb’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 27 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 817. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 27 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 43.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 27 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 27 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 26.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 17.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,065. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| AC 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| CBLOL 2026 · Cup | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Mar 2026 | AC 2026 | RED CanidsvsCloud9 | Series ↗ | Gragas | Loss | 2 / 3 / 3 |
| 5 Mar 2026 | AC 2026 | RED CanidsvsCloud9 | Series ↗ | Yorick | Win | 0 / 1 / 9 |
| 5 Mar 2026 | AC 2026 | RED CanidsvsCloud9 | Series ↗ | Kennen | Win | 12 / 1 / 5 |
| 5 Mar 2026 | AC 2026 | RED CanidsvsCloud9 | Series ↗ | Galio | Loss | 2 / 3 / 1 |
| 5 Mar 2026 | AC 2026 | RED CanidsvsCloud9 | Series ↗ | Sion | Loss | 1 / 4 / 8 |
| 4 Mar 2026 | AC 2026 | RED CanidsvsSentinels | Series ↗ | Ambessa | Loss | 2 / 4 / 2 |
| 4 Mar 2026 | AC 2026 | RED CanidsvsSentinels | Series ↗ | Rumble | Loss | 4 / 2 / 4 |
| 1 Mar 2026 | CBLOL 2026 · Cup | RED CanidsvsLOUD | Series ↗ | Gwen | Loss | 4 / 5 / 5 |
| 1 Mar 2026 | CBLOL 2026 · Cup | RED CanidsvsLOUD | Series ↗ | Rumble | Loss | 1 / 1 / 2 |
| 1 Mar 2026 | CBLOL 2026 · Cup | RED CanidsvsLOUD | Series ↗ | Sion | Loss | 0 / 3 / 2 |
| 28 Feb 2026 | CBLOL 2026 · Cup | RED CanidsvsFURIA | Series ↗ | K'Sante | Win | 3 / 2 / 4 |
| 28 Feb 2026 | CBLOL 2026 · Cup | RED CanidsvsFURIA | Series ↗ | Galio | Loss | 0 / 2 / 3 |
| 28 Feb 2026 | CBLOL 2026 · Cup | RED CanidsvsFURIA | Series ↗ | Gnar | Win | 2 / 3 / 3 |
| 28 Feb 2026 | CBLOL 2026 · Cup | RED CanidsvsFURIA | Series ↗ | Ambessa | Win | 5 / 1 / 7 |
| 21 Feb 2026 | CBLOL 2026 · Cup | RED CanidsvsLOUD | Series ↗ | Gwen | Loss | 3 / 7 / 6 |
| 21 Feb 2026 | CBLOL 2026 · Cup | RED CanidsvsLOUD | Series ↗ | Rek'Sai | Loss | 4 / 4 / 1 |
| 21 Feb 2026 | CBLOL 2026 · Cup | RED CanidsvsLOUD | Series ↗ | Renekton | Loss | 1 / 2 / 1 |
| 21 Feb 2026 | CBLOL 2026 · Cup | RED CanidsvsLOUD | Series ↗ | Rumble | Win | 2 / 0 / 10 |
| 8 Feb 2026 | CBLOL 2026 · Cup | RED CanidsvsFURIA | Series ↗ | Renekton | Win | 5 / 1 / 3 |
| 8 Feb 2026 | CBLOL 2026 · Cup | RED CanidsvsFURIA | Series ↗ | Ambessa | Win | 4 / 3 / 5 |
| 1 Feb 2026 | CBLOL 2026 · Cup | RED CanidsvsLØS | Series ↗ | Gnar | Loss | 0 / 2 / 6 |
| 31 Jan 2026 | CBLOL 2026 · Cup | RED CanidsvsVivo Keyd Stars | Series ↗ | Sion | Win | 4 / 0 / 12 |
| 25 Jan 2026 | CBLOL 2026 · Cup | RED CanidsvspaiN Gaming | Series ↗ | Sion | Win | 7 / 0 / 10 |
| 25 Jan 2026 | CBLOL 2026 · Cup | RED CanidsvsLOUD | Series ↗ | Rumble | Loss | 6 / 4 / 13 |
| 24 Jan 2026 | CBLOL 2026 · Cup | RED CanidsvsFURIA | Series ↗ | Rumble | Win | 3 / 1 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 391 | 45.7 | 21 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.33 | 74.4 | 21 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 64.3% | 99.2 | 21 games · 129 peers |
| 2019 | Tier 1 | Damage share | 25.9% | 91.5 | 21 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −118 | 39.8 | 21 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.04 | 68.5 | 21 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 470 | 85.7 | 47 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.92 | 75.2 | 47 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 58.6% | 46.1 | 47 games · 129 peers |
| 2020 | Tier 1 | Damage share | 22.9% | 55.6 | 47 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +621 | 96.8 | 47 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.13 | 96.8 | 47 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 500 | 87.9 | 48 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.75 | 62.1 | 48 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 62.3% | 79.8 | 47 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.8% | 77.4 | 48 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +221 | 75.2 | 48 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.97 | 48.4 | 48 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 533 | 82.1 | 57 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.49 | 84.6 | 57 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 60.7% | 90.6 | 57 games · 118 peers |
| 2022 | Tier 1 | Damage share | 26.7% | 90.6 | 57 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +47 | 52.1 | 57 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.19 | 93.2 | 57 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 459 | 33.3 | 60 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.08 | 55.6 | 60 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 56.2% | 74.7 | 60 games · 100 peers |
| 2023 | Tier 1 | Damage share | 21.6% | 36.4 | 60 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +91 | 60.0 | 60 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.20 | 92.9 | 60 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 593 | 90.2 | 64 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.08 | 63.7 | 64 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 57.3% | 77.5 | 64 games · 103 peers |
| 2024 | Tier 1 | Damage share | 24.5% | 92.2 | 64 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +267 | 86.4 | 64 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.14 | 86.3 | 64 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 650 | 93.5 | 55 games · 63 peers |
| 2025 | Tier 1 | CS / min | 8.28 | 96.8 | 55 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 56.4% | 46.8 | 55 games · 63 peers |
| 2025 | Tier 1 | Damage share | 23.8% | 80.6 | 55 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +14 | 51.1 | 55 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.03 | 62.9 | 55 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 631 | 70.8 | 20 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.92 | 87.7 | 20 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 48.8% | 15.4 | 20 games · 66 peers |
| 2026 | Tier 1 | Damage share | 21.6% | 23.1 | 20 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −34 | 44.8 | 20 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.37 | 58.5 | 20 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. Season labels follow the competition season.
2017–2026 · All seasons · 54 recorded champions
| Champion | 2017 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Renekton | 55 | |||||||||
| Gnar | 33 | |||||||||
| K'Sante | 30 | |||||||||
| Aatrox | 27 | |||||||||
| Gwen | 22 | |||||||||
| Rumble | 22 | |||||||||
| Jayce | 17 | |||||||||
| Jax | 16 | |||||||||
| All games | 13 | 43 | 47 | 48 | 57 | 60 | 64 | 63 | 27 | 422 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 13. Number of games won in this selection. Based on 27 of 27 games. | Losses: 14. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 3.04. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.30. Average deaths per game. Based on 27 of 27 games. | Assists / game: 5.63. Average assists per game. Based on 27 of 27 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2025 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 32. Number of games won in this selection. Based on 63 of 63 games. | Losses: 31. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 50.8%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.17. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.54. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.92. Average assists per game. Based on 63 of 63 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2024 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 39. Number of games won in this selection. Based on 64 of 64 games. | Losses: 25. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 60.9%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.58. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.47. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.41. Average assists per game. Based on 64 of 64 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2023 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 35. Number of games won in this selection. Based on 60 of 60 games. | Losses: 25. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 58.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.08. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.23. Average deaths per game. Based on 60 of 60 games. | Assists / game: 5.22. Average assists per game. Based on 60 of 60 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2022 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 34. Number of games won in this selection. Based on 57 of 57 games. | Losses: 23. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.40. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.79. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.25. Average assists per game. Based on 57 of 57 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2021 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 30. Number of games won in this selection. Based on 48 of 48 games. | Losses: 18. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 62.5%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.88. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.23. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.94. Average assists per game. Based on 48 of 48 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| 2020 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 24. Number of games won in this selection. Based on 47 of 47 games. | Losses: 23. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 51.1%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.34. Average kills per game. Based on 47 of 47 games. | Deaths / game: 3.15. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.45. Average assists per game. Based on 47 of 47 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2019 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 18. Number of games won in this selection. Based on 43 of 43 games. | Losses: 25. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 41.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.12. Average kills per game. Based on 43 of 43 games. | Deaths / game: 1.93. Average deaths per game. Based on 43 of 43 games. | Assists / game: 3.47. Average assists per game. Based on 43 of 43 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2017 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 2. Number of games won in this selection. Based on 13 of 13 games. | Losses: 11. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 15.4%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 1.08. Average kills per game. Based on 13 of 13 games. | Deaths / game: 3.23. Average deaths per game. Based on 13 of 13 games. | Assists / game: 3.31. Average assists per game. Based on 13 of 13 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 44.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Championship | RED Canids | 8 |
| LTA 2025 Split 1 Playoffs | RED Canids | 8 |
| LTA South 2025 Split 2 Playoffs | RED Canids | 20 |
| LTA South 2025 Split 3 | RED Canids | 27 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LTA 2025 Championship · 3.43 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 120/7 × placement 1/5 = 24/7 points.
Each trophy contributes to the career total.
2025 · LTA South 2025 Split 3 · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 2/5 = 16/7 points.
Each trophy contributes to the career total.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · CBLOL · CBLOL/2020 Season/Split 2 Playoffs. fNb.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · CBLOL 2020 Split 2 Playoffs · 4 points. CBLOL 2020 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 1 Playoffs · 8 points. CBLOL 2021 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 2 Playoffs · 4 points. CBLOL 2021 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 1 Playoffs · 4 points. CBLOL 2022 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 2 Playoffs · 4 points. CBLOL 2022 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 1 Playoffs · 4 points. CBLOL 2023 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 2 Playoffs · 4 points. CBLOL 2023 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 1 Playoffs · 4 points. CBLOL 2024 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 2 Playoffs · 4 points. CBLOL 2024 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · CBLOL Cup 2026 · 3.2 points. CBLOL Cup 2026: champion 8 × final placement 2/5 = 16/5 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA South 2025 Split 2 Playoffs: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · RED Canids | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| LTA 2025 Championship2025 · LTA · RED Canids | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| LTA South 2025 Split 2 Playoffs2025 · LTA South · RED Canids | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LTA South 2025 Split 32025 · LTA South · RED Canids | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| CBLOL 2024 Split 1 Playoffs2024 · CBLOL · RED Canids | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| CBLOL 2024 Split 2 Playoffs2024 · CBLOL · RED Canids | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| CBLOL 2023 Split 1 Playoffs2023 · CBLOL · FURIA | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| CBLOL 2023 Split 2 Playoffs2023 · CBLOL · RED Canids | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| CBLOL 2022 Split 1 Playoffs2022 · CBLOL · FURIA | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2022 Split 2 Playoffs2022 · CBLOL · FURIA | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| CBLOL 2021 Split 1 Playoffs2021 · CBLOL · Vorax | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| CBLOL 2021 Split 2 Playoffs2021 · CBLOL · Vorax Liberty | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| CBLOL 2020 Split 2 Playoffs2020 · CBLOL · Prodigy Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2020 · CBLOL · Prodigy Esports · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 5 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.