Games Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.25
Win rate Win rate: 12.0%. The percentage of games won. Based on 25 of 25 games.12.0%
KDA KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.1.66
Damage / min
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 25 games.
—
0 / 25 games
CS / min CS / min: 3.86. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.3.86
Kill participation Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.61.0%
More statistics Totals, economy & laning +
WinsWins: 3. Number of games won in this selection. Based on 25 of 25 games.
LossesLosses: 22. Number of games lost in this selection. Based on 25 of 25 games.
KillsKills: 53. Total kills in games where kills are available. Based on 25 of 25 games.
DeathsDeaths: 125. Total deaths in games where deaths are available. Based on 25 of 25 games.
AssistsAssists: 154. Total assists in games where assists are available. Based on 25 of 25 games.
Gold / minTotal gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 25 games.0 / 25 games
Damage shareThe player's share of team damage to enemy champions, averaged across games. The required stats are unavailable for this selection. Based on 0 of 25 games.0 / 25 games
Earned gold shareThe player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. The required stats are unavailable for this selection. Based on 0 of 25 games.0 / 25 games
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 25 games.0 / 25 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 25 games.0 / 25 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 25 games.0 / 25 games
Vision score / minVision score per minute, averaged across games where the statistic is supported. No qualifying games for this statistic. Based on 0 of 0 games.
A closer look
The season in focus.
All leagues · All positions
2013
Showing 2013 statistics
Performance passport
Where Duff stands.
2013 · Bot · Domestic games
Metric / actual
050100
Percentile
Value: — damage per minute. Percentile: —. Rank: ——
Value: — damage per minute. Percentile: —. Rank: —
Value: 7.34 CS per minute. Percentile: —. Rank: —7.34
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
Equal spacing per game
1×
Champion roles · 2013
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2013
Who has the edge?
The most familiar opponents, game by game or series by series.
25 games
Opponent
WinsLosses
Win rate
RCRoyal ClubRoyal Club: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2013.0%
TLTeam LivemoreTeam Livemore: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2013.50%
TWTeam WETeam WE: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2013.0%
WOAWings of AuroraWings of Aurora: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2013.25%
IGInvictus GamingInvictus Gaming: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2013.0%
OMGOh My GodOh My God: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2013.0%
PEPositive EnergyPositive Energy: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2013.0%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 25 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Duff’s 2013 performances. Select a point to open its story.
0 plotted games
WinLoss— Median in selection
No paired observations for these filters
Try another champion, result or performance metric.
0 / 25 selected games have both values.
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?4 of 25 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games.
CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 25 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 25 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
CS / min: 0.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 25 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
CS / min: 0.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 25 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
CS / min: 3.84. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 25 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
CS / min: 3.23. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 25 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
CS / min: 0.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 25 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games.
CS / min: 0.37. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 25 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games.
CS / min: 3.77. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 25 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 12.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 25 games.
CS / min: 3.86. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot · 2013–2013 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2013
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
7.34
—
At least 20 games and 20 valid observations required
2013
Tier 1
Kill participation
51.6%
—
At least 20 games and 20 valid observations required
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Seasonal trajectory
Damage / min
No stats to chart for this selection. Try another metric or season.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 25 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2013 · All seasons · 13 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
Total
?Caitlyn
4
?Varus
4
?Taric
3
?Lee Sin
2
?Leona
2
?Sona
2
?Volibear
2
?Ashe
1
All games
25
25
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 3. Number of games won in this selection. Based on 25 of 25 games.
Losses: 22. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 12.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Kills / game: 2.12. Average kills per game. Based on 25 of 25 games.
Deaths / game: 5.00. Average deaths per game. Based on 25 of 25 games.
Assists / game: 6.16. Average assists per game. Based on 25 of 25 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 25 games.
CS / min: 3.86. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 25 games.
Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
1–1 of 1 rows
Select a season to update the statistics, champions and game history.