Where banye stands
2025 · Bot · Domestic games
Chen Hong-Jun (陈泓峻)
Also known as: Banye · banye
All leagues · All positions
2025 · Bot · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 140 games without a complete snapshot are excluded.
Explore banye’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 23 of 140 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 13. Number of games won in this selection. Based on 23 of 23 games. | Losses: 10. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 747. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 23 of 140 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 12. Number of games won in this selection. Based on 23 of 23 games. | Losses: 11. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 907. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 16 of 140 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 13 of 140 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 805. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 140 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 2. Number of games won in this selection. Based on 13 of 13 games. | Losses: 11. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 15.4%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 887. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 140 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 10. Number of games won in this selection. Based on 13 of 13 games. | Losses: 3. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 814. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 140 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 899. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.61. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 140 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 881. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 140 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 140 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2025 · Split 1 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 32.4%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 786. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LDL 2025 · Split 1 Cup | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LDL 2025 · Split 2 Round 1 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 52.8%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LDL 2025 · Split 2 Round 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 899. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LDL 2025 · Split 3 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 71.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 886. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 10.19. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LDL 2025 · Split 3 Cup | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Sept 2025 | LDL 2025 · Split 3 Cup | Oh My God AcademyvsEDward Gaming Youth Team | Series ↗ | Sivir | Loss | 2 / 2 / 4 |
| 10 Sept 2025 | LDL 2025 · Split 3 Cup | Oh My God AcademyvsEDward Gaming Youth Team | Series ↗ | Corki | Loss | 5 / 2 / 4 |
| 8 Sept 2025 | LDL 2025 · Split 3 Cup | Oh My God AcademyvsTeam WE Academy | Series ↗ | Jhin | Loss | 3 / 4 / 5 |
| 8 Sept 2025 | LDL 2025 · Split 3 Cup | Oh My God AcademyvsTeam WE Academy | Series ↗ | Corki | Loss | 0 / 2 / 2 |
| 2 Sept 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsTop Esports Challenger | Series ↗ | Yunara | Win | 6 / 2 / 13 |
| 2 Sept 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsTop Esports Challenger | Series ↗ | Sivir | Win | 8 / 1 / 18 |
| 29 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsWeibo Gaming Youth Team | Series ↗ | Varus | Win | 2 / 3 / 4 |
| 29 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsWeibo Gaming Youth Team | Series ↗ | Sivir | Loss | 5 / 8 / 11 |
| 29 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsWeibo Gaming Youth Team | Series ↗ | Yunara | Win | 4 / 2 / 11 |
| 24 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsLNG Academy | Series ↗ | Sivir | Win | 6 / 4 / 20 |
| 24 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsLNG Academy | Series ↗ | Corki | Win | 6 / 5 / 15 |
| 23 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsLGD Gaming Young Team | Series ↗ | Miss Fortune | Loss | 0 / 3 / 1 |
| 23 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsLGD Gaming Young Team | Series ↗ | Jhin | Loss | 1 / 1 / 2 |
| 23 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsLGD Gaming Young Team | Series ↗ | Varus | Win | 5 / 2 / 11 |
| 21 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsAnyone's Legend.Young | Series ↗ | Jhin | Win | 12 / 4 / 10 |
| 21 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsAnyone's Legend.Young | Series ↗ | Sivir | Win | 5 / 4 / 16 |
| 20 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsBilibili Gaming Junior | Series ↗ | Corki | Win | 18 / 4 / 18 |
| 20 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsBilibili Gaming Junior | Series ↗ | Varus | Win | 9 / 1 / 10 |
| 18 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsTeam WE Academy | Series ↗ | Yunara | Win | 3 / 7 / 11 |
| 18 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsTeam WE Academy | Series ↗ | Varus | Loss | 6 / 5 / 4 |
| 18 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsTeam WE Academy | Series ↗ | Kai'Sa | Win | 4 / 3 / 7 |
| 15 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsAnyone's Legend.Young | Series ↗ | Sivir | Win | 11 / 1 / 9 |
| 15 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsAnyone's Legend.Young | Series ↗ | Jhin | Loss | 3 / 3 / 6 |
| 15 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsAnyone's Legend.Young | Series ↗ | Corki | Win | 11 / 0 / 11 |
| 14 Aug 2025 | LDL 2025 · Split 3 | Oh My God AcademyvsLGD Gaming Young Team | Series ↗ | Varus | Win | 6 / 3 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2023–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2023 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2023 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2023 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2023 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2023 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2024 | LDL | Damage / min | 673 | 56.0 | 76 games · 26 peers |
| 2024 | LDL | CS / min | 8.69 | 52.0 | 76 games · 26 peers |
| 2024 | LDL | Kill participation | 68.1% | 64.0 | 75 games · 26 peers |
| 2024 | LDL | Damage share | 28.6% | 80.0 | 76 games · 26 peers |
| 2024 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | LDL | Vision / min | 1.59 | 80.0 | 76 games · 26 peers |
| 2025 | LDL | Damage / min | 820 | 93.3 | 140 games · 16 peers |
| 2025 | LDL | CS / min | 9.78 | 100.0 | 140 games · 16 peers |
| 2025 | LDL | Kill participation | 68.8% | 93.3 | 140 games · 16 peers |
| 2025 | LDL | Damage share | 28.9% | 93.3 | 140 games · 16 peers |
| 2025 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | LDL | Vision / min | 1.11 | 60.0 | 140 games · 16 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 140 of 140 games. Season labels follow the competition season.
2023–2025 · All seasons · 32 recorded champions
| Champion | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|
| Jhin | 26 | |||
| Corki | 24 | |||
| Kai'Sa | 24 | |||
| Ezreal | 20 | |||
| Miss Fortune | 18 | |||
| Senna | 15 | |||
| Varus | 15 | |||
| Lucian | 14 | |||
| All games | 18 | 76 | 140 | 234 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 140. Number of individual games played in this selection. Based on 140 of 140 games. | Wins: 73. Number of games won in this selection. Based on 140 of 140 games. | Losses: 67. Number of games lost in this selection. Based on 140 of 140 games. | Win rate: 52.1%. The percentage of games won. Based on 140 of 140 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 140 of 140 games. | Kills / game: 5.48. Average kills per game. Based on 140 of 140 games. | Deaths / game: 2.94. Average deaths per game. Based on 140 of 140 games. | Assists / game: 7.34. Average assists per game. Based on 140 of 140 games. | Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 140 of 140 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 140 of 140 games. | Gold / min: 466. Total gold gained per minute, averaged across games. Based on 140 of 140 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 140 of 140 games. |
| 2024 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 31. Number of games won in this selection. Based on 76 of 76 games. | Losses: 45. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 40.8%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.71. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.49. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.41. Average assists per game. Based on 76 of 76 games. | Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded. |
| 2023 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.61. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.33. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.89. Average assists per game. Based on 18 of 18 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.