Where bluerzor stands
2018 · Jungle · Domestic games
Dániel Subicz
Also known as: Bluerzor · bluerzor
All leagues · All positions
2018 · Jungle · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 10 games without a complete snapshot are excluded.
Explore bluerzor’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 32 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 4.86. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 85.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 32 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 4 games. Games without the required stats are excluded. | CS / min: 4.33. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 32 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 32 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 32 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 15.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 32 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 32 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.73. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 90.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 32 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 4.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 89.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 4.75. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2018 · Spring | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.10. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| SLO 2018 · Spring | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 6.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 20 games. Games without the required stats are excluded. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Apr 2018 | European Masters 2018 · Spring | Movistar KOIvsIlluminar Gaming | Series ↗ | Sejuani | Loss | 1 / 1 / 1 |
| 20 Apr 2018 | European Masters 2018 · Spring | Movistar KOIvsIlluminar Gaming | Series ↗ | Skarner | Win | 2 / 0 / 6 |
| 20 Apr 2018 | European Masters 2018 · Spring | Movistar KOIvsIlluminar Gaming | Series ↗ | Jarvan IV | Loss | 2 / 3 / 11 |
| 18 Apr 2018 | European Masters 2018 · Spring | Movistar KOIvsNinjas in Pyjamas | Series ↗ | Skarner | Win | 2 / 0 / 10 |
| 18 Apr 2018 | European Masters 2018 · Spring | Movistar KOIvsSPGeSports | Series ↗ | Skarner | Win | 2 / 1 / 6 |
| 17 Apr 2018 | European Masters 2018 · Spring | Movistar KOIvsSPGeSports | Series ↗ | Trundle | Win | 3 / 0 / 6 |
| 15 Apr 2018 | European Masters 2018 · Spring | Movistar KOIvsNinjas in Pyjamas | Series ↗ | Kha'Zix | Loss | 3 / 5 / 2 |
| 14 Apr 2018 | European Masters 2018 · Spring | Movistar KOIvsMAD Lions E.C. | Series ↗ | Trundle | Loss | 1 / 0 / 5 |
| 12 Apr 2018 | European Masters 2018 · Spring | Movistar KOIvsLDLC OL | Series ↗ | Lee Sin | Win | 0 / 3 / 5 |
| 12 Apr 2018 | European Masters 2018 · Spring | Movistar KOIvsLDLC OL | Series ↗ | Skarner | Win | 3 / 1 / 6 |
| 11 Apr 2018 | European Masters 2018 · Spring | Movistar KOIvsBerlin International Gaming | Series ↗ | Jarvan IV | Win | 3 / 1 / 10 |
| 9 Apr 2018 | European Masters 2018 · Spring | Movistar KOIvsTeam Forge | Series ↗ | Lee Sin | Win | 3 / 0 / 6 |
| 24 Mar 2018 | SLO 2018 · Spring | Movistar RidersvsMAD Lions E.C. | — | Skarner | Loss | 2 / 5 / 9 |
| 20 Mar 2018 | SLO 2018 · Spring | Movistar RidersvsGiants Gaming Spain | — | Sejuani | Win | 0 / 1 / 11 |
| 15 Mar 2018 | SLO 2018 · Spring | Movistar RidersvsASUS ROG Army | Series ↗ | Kha'Zix | Win | 5 / 3 / 9 |
| 12 Mar 2018 | SLO 2018 · Spring | Movistar KOIvseMonkeyz | Series ↗ | Skarner | Win | 5 / 1 / 5 |
| 27 Feb 2018 | SLO 2018 · Spring | Movistar RidersvsGiants Gaming Spain | Series ↗ | Jax | Loss | 1 / 2 / 3 |
| 21 Feb 2018 | SLO 2018 · Spring | Movistar KOIvsKIYF eSports Club | Series ↗ | Nidalee | Win | 3 / 0 / 11 |
| 21 Feb 2018 | SLO 2018 · Spring | Movistar KOIvsKIYF eSports Club | Series ↗ | Jarvan IV | Loss | 3 / 2 / 9 |
| 19 Feb 2018 | SLO 2018 · Spring | Movistar KOIvsASUS ROG Army | Series ↗ | Zac | Win | 2 / 1 / 3 |
| 19 Feb 2018 | SLO 2018 · Spring | Movistar KOIvsASUS ROG Army | Series ↗ | Jarvan IV | Win | 2 / 1 / 7 |
| 15 Feb 2018 | SLO 2018 · Spring | Movistar KOIvseMonkeyz | Series ↗ | Nidalee | Win | 6 / 0 / 5 |
| 13 Feb 2018 | SLO 2018 · Spring | Movistar RidersvsG2 Vodafone | Series ↗ | Zac | Win | 1 / 0 / 9 |
| 13 Feb 2018 | SLO 2018 · Spring | Movistar RidersvsG2 Vodafone | Series ↗ | Sejuani | Loss | 0 / 1 / 6 |
| 8 Feb 2018 | SLO 2018 · Spring | Movistar KOIvsUCAM Penguins | Series ↗ | Lee Sin | Loss | 0 / 5 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | EU CS | Damage / min | 291 | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | CS / min | 3.09 | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | Kill participation | 59.3% | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | Damage share | 15.3% | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | Gold diff @15 | −1,241 | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | SLO | Damage / min | 272 | — | At least 20 games and 20 valid observations required |
| 2018 | SLO | CS / min | 5.13 | 70.0 | 20 games · 11 peers |
| 2018 | SLO | Kill participation | 79.2% | 90.0 | 20 games · 11 peers |
| 2018 | SLO | Damage share | 12.7% | — | At least 20 games and 20 valid observations required |
| 2018 | SLO | Gold diff @15 | +542 | — | At least 20 games and 20 valid observations required |
| 2018 | SLO | Vision / min | 3.01 | — | At least 20 games and 20 valid observations required |
| 2019 | SLO | Damage / min | 306 | 87.5 | 21 games · 9 peers |
| 2019 | SLO | CS / min | 5.12 | 87.5 | 21 games · 9 peers |
| 2019 | SLO | Kill participation | 66.3% | 12.5 | 21 games · 9 peers |
| 2019 | SLO | Damage share | 15.2% | 87.5 | 21 games · 9 peers |
| 2019 | SLO | Gold diff @15 | +105 | 75.0 | 21 games · 9 peers |
| 2019 | SLO | Vision / min | 1.47 | 37.5 | 21 games · 9 peers |
| 2020 | LFL | Damage / min | 366 | 85.7 | 49 games · 8 peers |
| 2020 | LFL | CS / min | 5.57 | 85.7 | 49 games · 8 peers |
| 2020 | LFL | Kill participation | 76.4% | 100.0 | 49 games · 8 peers |
| 2020 | LFL | Damage share | 17.5% | 85.7 | 49 games · 8 peers |
| 2020 | LFL | Gold diff @15 | +324 | 100.0 | 49 games · 8 peers |
| 2020 | LFL | Vision / min | 1.52 | 85.7 | 49 games · 8 peers |
| 2021 | LFL | Damage / min | 369 | 77.8 | 40 games · 10 peers |
| 2021 | LFL | CS / min | 6.26 | 88.9 | 40 games · 10 peers |
| 2021 | LFL | Kill participation | 68.2% | 44.4 | 40 games · 10 peers |
| 2021 | LFL | Damage share | 17.6% | 77.8 | 40 games · 10 peers |
| 2021 | LFL | Gold diff @15 | +147 | 77.8 | 40 games · 10 peers |
| 2021 | LFL | Vision / min | 1.41 | 66.7 | 40 games · 10 peers |
| 2022 | LVP SL | Damage / min | 263 | 12.5 | 43 games · 9 peers |
| 2022 | LVP SL | CS / min | 5.20 | 0.0 | 43 games · 9 peers |
| 2022 | LVP SL | Kill participation | 72.6% | 100.0 | 43 games · 9 peers |
| 2022 | LVP SL | Damage share | 13.3% | 25.0 | 43 games · 9 peers |
| 2022 | LVP SL | Gold diff @15 | +288 | 87.5 | 43 games · 9 peers |
| 2022 | LVP SL | Vision / min | 1.50 | 87.5 | 43 games · 9 peers |
| 2023 | LVP SL | Damage / min | 350 | 60.0 | 48 games · 11 peers |
| 2023 | LVP SL | CS / min | 4.86 | 10.0 | 48 games · 11 peers |
| 2023 | LVP SL | Kill participation | 69.1% | 30.0 | 48 games · 11 peers |
| 2023 | LVP SL | Damage share | 14.1% | 30.0 | 48 games · 11 peers |
| 2023 | LVP SL | Gold diff @15 | −21 | 60.0 | 48 games · 11 peers |
| 2023 | LVP SL | Vision / min | 1.58 | 90.0 | 48 games · 11 peers |
| 2024 | UL | Damage / min | 405 | 66.7 | 54 games · 7 peers |
| 2024 | UL | CS / min | 6.01 | 83.3 | 54 games · 7 peers |
| 2024 | UL | Kill participation | 69.8% | 33.3 | 54 games · 7 peers |
| 2024 | UL | Damage share | 14.5% | 33.3 | 54 games · 7 peers |
| 2024 | UL | Gold diff @15 | +167 | 66.7 | 54 games · 7 peers |
| 2024 | UL | Vision / min | 1.56 | 100.0 | 54 games · 7 peers |
| 2025 | LVP SL | Damage / min | 472 | 50.0 | 38 games · 9 peers |
| 2025 | LVP SL | CS / min | 6.24 | 62.5 | 38 games · 9 peers |
| 2025 | LVP SL | Kill participation | 72.1% | 37.5 | 38 games · 9 peers |
| 2025 | LVP SL | Damage share | 16.8% | 50.0 | 38 games · 9 peers |
| 2025 | LVP SL | Gold diff @15 | −122 | 12.5 | 38 games · 9 peers |
| 2025 | LVP SL | Vision / min | 1.47 | 87.5 | 38 games · 9 peers |
| 2026 | LES | Damage / min | 462 | 50.0 | 62 games · 9 peers |
| 2026 | LES | CS / min | 7.06 | 87.5 | 62 games · 9 peers |
| 2026 | LES | Kill participation | 70.9% | 87.5 | 62 games · 9 peers |
| 2026 | LES | Damage share | 15.5% | 25.0 | 62 games · 9 peers |
| 2026 | LES | Gold diff @15 | +270 | 87.5 | 62 games · 9 peers |
| 2026 | LES | Vision / min | 1.55 | 62.5 | 62 games · 9 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. Season labels follow the competition season.
2016–2026 · All seasons · 41 recorded champions
| Champion | 2016 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Wukong | 69 | ||||||||||
| Xin Zhao | 52 | ||||||||||
| Jarvan IV | 51 | ||||||||||
| Lee Sin | 45 | ||||||||||
| Sejuani | 37 | ||||||||||
| Maokai | 36 | ||||||||||
| Nocturne | 33 | ||||||||||
| Skarner | 32 | ||||||||||
| All games | 3 | 32 | 55 | 67 | 40 | 79 | 76 | 128 | 48 | 103 | 631 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 62. Number of games won in this selection. Based on 103 of 103 games. | Losses: 41. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 60.2%. The percentage of games won. Based on 103 of 103 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 3.79. Average kills per game. Based on 103 of 103 games. | Deaths / game: 2.89. Average deaths per game. Based on 103 of 103 games. | Assists / game: 8.50. Average assists per game. Based on 103 of 103 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games. |
| 2025 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 28. Number of games won in this selection. Based on 48 of 48 games. | Losses: 20. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 58.3%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.04. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.02. Average deaths per game. Based on 48 of 48 games. | Assists / game: 8.98. Average assists per game. Based on 48 of 48 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2024 | Games: 128. Number of individual games played in this selection. Based on 128 of 128 games. | Wins: 88. Number of games won in this selection. Based on 128 of 128 games. | Losses: 40. Number of games lost in this selection. Based on 128 of 128 games. | Win rate: 68.8%. The percentage of games won. Based on 128 of 128 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games. | Kills / game: 3.36. Average kills per game. Based on 128 of 128 games. | Deaths / game: 2.65. Average deaths per game. Based on 128 of 128 games. | Assists / game: 8.55. Average assists per game. Based on 128 of 128 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games. | CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 128 of 128 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 128 games. |
| 2023 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 49. Number of games won in this selection. Based on 76 of 76 games. | Losses: 27. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 64.5%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.71. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.78. Average deaths per game. Based on 76 of 76 games. | Assists / game: 8.33. Average assists per game. Based on 76 of 76 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2022 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 49. Number of games won in this selection. Based on 79 of 79 games. | Losses: 30. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 62.0%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.32. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.15. Average deaths per game. Based on 79 of 79 games. | Assists / game: 7.18. Average assists per game. Based on 79 of 79 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2021 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 21. Number of games won in this selection. Based on 40 of 40 games. | Losses: 19. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 52.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 3.73. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.33. Average deaths per game. Based on 40 of 40 games. | Assists / game: 6.13. Average assists per game. Based on 40 of 40 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2020 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 43. Number of games won in this selection. Based on 67 of 67 games. | Losses: 24. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 64.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.69. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.51. Average deaths per game. Based on 67 of 67 games. | Assists / game: 7.99. Average assists per game. Based on 67 of 67 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2019 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 31. Number of games won in this selection. Based on 55 of 55 games. | Losses: 24. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 56.4%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 2.40. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.87. Average deaths per game. Based on 55 of 55 games. | Assists / game: 7.85. Average assists per game. Based on 55 of 55 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2018 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 21. Number of games won in this selection. Based on 32 of 32 games. | Losses: 11. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 65.6%. The percentage of games won. Based on 32 of 32 games. | KDA: 6.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 2.06. Average kills per game. Based on 32 of 32 games. | Deaths / game: 1.47. Average deaths per game. Based on 32 of 32 games. | Assists / game: 7.22. Average assists per game. Based on 32 of 32 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 32 games. Games without the required stats are excluded. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 24 of 32 games. Games without the required stats are excluded. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2016 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 2.00. Average kills per game. Based on 3 of 3 games. | Deaths / game: 2.33. Average deaths per game. Based on 3 of 3 games. | Assists / game: 4.67. Average assists per game. Based on 3 of 3 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 3.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 282. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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