Games Games: 140. Number of individual games played in this selection. Based on 140 of 140 games.140
Win rate Win rate: 52.1%. The percentage of games won. Based on 140 of 140 games.52.1%
KDA KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 140 of 140 games.4.37
Damage / min Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 140 of 140 games.820
CS / min CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 140 of 140 games.9.78
Kill participation Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 140 of 140 games.68.8%
More statistics Totals, economy & laning +
WinsWins: 73. Number of games won in this selection. Based on 140 of 140 games.
LossesLosses: 67. Number of games lost in this selection. Based on 140 of 140 games.
KillsKills: 767. Total kills in games where kills are available. Based on 140 of 140 games.
DeathsDeaths: 411. Total deaths in games where deaths are available. Based on 140 of 140 games.
AssistsAssists: 1,028. Total assists in games where assists are available. Based on 140 of 140 games.
Gold / minGold / min: 466. Total gold gained per minute, averaged across games. Based on 140 of 140 games.
Damage shareDamage share: 28.9%. The player's share of team damage to enemy champions, averaged across games. Based on 140 of 140 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where banye stands.
2025 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 820 damage per minute. Percentile: 93%. Rank: 2nd of 16820
Value: 820 damage per minute. Percentile: 93%. Rank: 2nd of 16
Value: 9.78 CS per minute. Percentile: 100%. Rank: 1st of 169.78
Value: 9.78 CS per minute. Percentile: 100%. Rank: 1st of 16
Value: 68.8% kill participation. Percentile: 93%. Rank: 2nd of 1668.8%
Value: 68.8% kill participation. Percentile: 93%. Rank: 2nd of 16
Value: 28.9% damage share. Percentile: 93%. Rank: 2nd of 1628.9%
Value: 28.9% damage share. Percentile: 93%. Rank: 2nd of 16
Value: 1.11 vision score per minute. Percentile: 60%. Rank: 7th of 161.11
Value: 1.11 vision score per minute. Percentile: 60%. Rank: 7th of 16
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
140 games
Opponent
WinsLosses
Win rate
BGJBilibili Gaming JuniorBilibili Gaming Junior: 8 wins, 15 losses in 23 recorded games, 34.8% win rate. 2025.35%
TECTop Esports ChallengerTop Esports Challenger: 11 wins, 12 losses in 23 recorded games, 47.8% win rate. 2025.48%
LALNG AcademyLNG Academy: 15 wins, 7 losses in 22 recorded games, 68.2% win rate. 2025.68%
TWATeam WE AcademyTeam WE Academy: 10 wins, 9 losses in 19 recorded games, 52.6% win rate. 2025.53%
WGYWeibo Gaming Youth TeamWeibo Gaming Youth Team: 13 wins, 6 losses in 19 recorded games, 68.4% win rate. 2025.68%
ALAnyone's Legend.YoungAnyone's Legend.Young: 7 wins, 10 losses in 17 recorded games, 41.2% win rate. 2025.41%
LGYLGD Gaming Young TeamLGD Gaming Young Team: 9 wins, 6 losses in 15 recorded games, 60.0% win rate. 2025.60%
EGYEDward Gaming Youth TeamEDward Gaming Youth Team: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 140 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore banye’s 2025 performances. Select a point to open its story.
140 plotted games
WinLoss— Median in selection
140 / 140 selected games have both values.Median damage / min: 776
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?23 of 140 games in this selection.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 13. Number of games won in this selection. Based on 23 of 23 games.
Losses: 10. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games.
KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 747. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
?23 of 140 games in this selection.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 12. Number of games won in this selection. Based on 23 of 23 games.
Losses: 11. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games.
KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 907. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
?16 of 140 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 7. Number of games won in this selection. Based on 16 of 16 games.
Losses: 9. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?13 of 140 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 805. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 140 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 2. Number of games won in this selection. Based on 13 of 13 games.
Losses: 11. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 15.4%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 887. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 140 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 10. Number of games won in this selection. Based on 13 of 13 games.
Losses: 3. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 814. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 140 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 899. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 10.61. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?7 of 140 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 881. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 140 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 140 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 16 rows
1 / 2
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Win rate: 32.4%. The percentage of games won. Based on 34 of 34 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Damage / min: 786. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Win rate: 52.8%. The percentage of games won. Based on 36 of 36 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games.
KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 899. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 71.4%. The percentage of games won. Based on 35 of 35 games.
KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 886. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 10.19. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–6 of 6 rows
The games behind the numbers
Game history
Most recent first · 140 games
Game history. Most recent games first. Select a statistic for its definition and game count.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2023
—
Damage / min
—
—
No classified domestic games in this selection.
2023
—
CS / min
—
—
No classified domestic games in this selection.
2023
—
Kill participation
—
—
No classified domestic games in this selection.
2023
—
Damage share
—
—
No classified domestic games in this selection.
2023
—
Gold diff @15
—
—
No classified domestic games in this selection.
2023
—
Vision / min
—
—
No classified domestic games in this selection.
2024
LDL
Damage / min
673
56.0
76 games · 26 peers
2024
LDL
CS / min
8.69
52.0
76 games · 26 peers
2024
LDL
Kill participation
68.1%
64.0
75 games · 26 peers
2024
LDL
Damage share
28.6%
80.0
76 games · 26 peers
2024
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
LDL
Vision / min
1.59
80.0
76 games · 26 peers
2025
LDL
Damage / min
820
93.3
140 games · 16 peers
2025
LDL
CS / min
9.78
100.0
140 games · 16 peers
2025
LDL
Kill participation
68.8%
93.3
140 games · 16 peers
2025
LDL
Damage share
28.9%
93.3
140 games · 16 peers
2025
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 140 of 140 games. Season labels follow the competition season.
Earned gold shareThe player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. The required stats are unavailable for this selection. Based on 0 of 140 games.0 / 140 games
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 140 games.0 / 140 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 140 games.0 / 140 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 140 games.0 / 140 games
Vision score / minVision score / min: 1.11. Vision score per minute, averaged across games where the statistic is supported. Based on 140 of 140 games.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Bars show how often the player chose each champion in this selection.
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2023
2024
2025
Total
?Jhin
26
?Corki
24
?Kai'Sa
24
?Ezreal
20
?Miss Fortune
18
?Senna
15
?Varus
15
?Lucian
14
All games
18
76
140
234
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 140. Number of individual games played in this selection. Based on 140 of 140 games.
Wins: 73. Number of games won in this selection. Based on 140 of 140 games.
Losses: 67. Number of games lost in this selection. Based on 140 of 140 games.
Win rate: 52.1%. The percentage of games won. Based on 140 of 140 games.
KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 140 of 140 games.
Kills / game: 5.48. Average kills per game. Based on 140 of 140 games.
Deaths / game: 2.94. Average deaths per game. Based on 140 of 140 games.
Assists / game: 7.34. Average assists per game. Based on 140 of 140 games.
Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 140 of 140 games.
CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 140 of 140 games.
Gold / min: 466. Total gold gained per minute, averaged across games. Based on 140 of 140 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 140 of 140 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 31. Number of games won in this selection. Based on 76 of 76 games.
Losses: 45. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 40.8%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 3.71. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.49. Average deaths per game. Based on 76 of 76 games.
Assists / game: 5.41. Average assists per game. Based on 76 of 76 games.
Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 427. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 6. Number of games won in this selection. Based on 18 of 18 games.
Losses: 12. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 2.61. Average kills per game. Based on 18 of 18 games.
Deaths / game: 3.33. Average deaths per game. Based on 18 of 18 games.
Assists / game: 4.89. Average assists per game. Based on 18 of 18 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
1–3 of 3 rows
Select a season to update the statistics, champions and game history.