Where Zin stands
2026 · Support · Domestic games
Nguyễn Tuấn Thọ
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Zin’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 39 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 4 of 39 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 39 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 106. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 85. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2026 · Finals | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| VCS 2026 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 45.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Sept 2026 | VCS 2026 · Finals | 9Gaming EsportsvsSN CyberCore Esports | Series ↗ | Poppy | Loss | 0 / 5 / 6 |
| 26 Sept 2026 | VCS 2026 · Finals | 9Gaming EsportsvsSN CyberCore Esports | Series ↗ | Nautilus | Loss | 1 / 4 / 12 |
| 26 Sept 2026 | VCS 2026 · Finals | 9Gaming EsportsvsSN CyberCore Esports | Series ↗ | Seraphine | Loss | 2 / 6 / 8 |
| 24 Sept 2026 | VCS 2026 · Finals | 9Gaming EsportsvsSaigon Warriors | Series ↗ | Shen | Loss | 1 / 3 / 4 |
| 24 Sept 2026 | VCS 2026 · Finals | 9Gaming EsportsvsSaigon Warriors | Series ↗ | Lulu | Loss | 1 / 3 / 2 |
| 24 Sept 2026 | VCS 2026 · Finals | 9Gaming EsportsvsSaigon Warriors | Series ↗ | Bard | Win | 1 / 2 / 13 |
| 20 Sept 2026 | VCS 2026 · Finals | 9Gaming Esportsvs1TAP Dino | Series ↗ | Blitzcrank | Win | 0 / 4 / 19 |
| 20 Sept 2026 | VCS 2026 · Finals | 9Gaming Esportsvs1TAP Dino | Series ↗ | Bard | Win | 2 / 0 / 22 |
| 19 Sept 2026 | VCS 2026 · Finals | 9Gaming EsportsvsSN CyberCore Esports | Series ↗ | Camille | Loss | 1 / 6 / 12 |
| 19 Sept 2026 | VCS 2026 · Finals | 9Gaming EsportsvsSN CyberCore Esports | Series ↗ | Renata Glasc | Win | 2 / 2 / 10 |
| 19 Sept 2026 | VCS 2026 · Finals | 9Gaming EsportsvsSN CyberCore Esports | Series ↗ | Nautilus | Loss | 1 / 4 / 3 |
| 12 Sept 2026 | VCS 2026 · Finals | 9Gaming EsportsvsMVK Esports Academy | Series ↗ | Milio | Loss | 1 / 4 / 15 |
| 12 Sept 2026 | VCS 2026 · Finals | 9Gaming EsportsvsMVK Esports Academy | Series ↗ | Neeko | Loss | 1 / 5 / 6 |
| 11 Sept 2026 | VCS 2026 · Finals | 9Gaming EsportsvsSaigon Warriors | Series ↗ | Bard | Win | 2 / 1 / 9 |
| 11 Sept 2026 | VCS 2026 · Finals | 9Gaming EsportsvsSaigon Warriors | Series ↗ | Rell | Win | 2 / 1 / 11 |
| 19 Jun 2026 | VCS 2026 · Summer | ZEN Esportsvs1TAP Dino | Series ↗ | Leona | Loss | 1 / 3 / 4 |
| 19 Jun 2026 | VCS 2026 · Summer | ZEN Esportsvs1TAP Dino | Series ↗ | Camille | Win | 1 / 2 / 9 |
| 19 Jun 2026 | VCS 2026 · Summer | ZEN Esportsvs1TAP Dino | Series ↗ | Alistar | Loss | 0 / 2 / 6 |
| 19 Jun 2026 | VCS 2026 · Summer | ZEN Esportsvs1TAP Dino | Series ↗ | Skarner | Loss | 0 / 7 / 4 |
| 13 Jun 2026 | VCS 2026 · Summer | ZEN EsportsvsSaigon Warriors | Series ↗ | Alistar | Loss | 0 / 5 / 2 |
| 13 Jun 2026 | VCS 2026 · Summer | ZEN EsportsvsSaigon Warriors | Series ↗ | Neeko | Win | 2 / 1 / 6 |
| 13 Jun 2026 | VCS 2026 · Summer | ZEN EsportsvsSaigon Warriors | Series ↗ | Nautilus | Loss | 1 / 2 / 2 |
| 13 Jun 2026 | VCS 2026 · Summer | ZEN EsportsvsSaigon Warriors | Series ↗ | Lux | Loss | 7 / 4 / 23 |
| 12 Jun 2026 | VCS 2026 · Summer | ZEN Esportsvs1TAP Dino | Series ↗ | Rell | Win | 0 / 2 / 13 |
| 12 Jun 2026 | VCS 2026 · Summer | ZEN Esportsvs1TAP Dino | Series ↗ | Seraphine | Win | 1 / 1 / 22 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 212 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 2.02 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 83.3% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 9.6% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −81 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.29 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 254 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 2.16 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 68.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 11.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +445 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.91 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 160 | 62.7 | 45 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.08 | 30.0 | 56 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 64.1% | 21.7 | 56 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.9% | 72.9 | 45 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −104 | 23.7 | 45 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.04 | 1.7 | 48 games · 119 peers |
| 2022 | Tier 1 | Damage / min | 149 | 39.1 | 38 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.30 | 79.1 | 38 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 63.8% | 9.1 | 38 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.4% | 38.2 | 38 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | −165 | 14.4 | 38 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.51 | 34.5 | 38 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 167 | 51.9 | 75 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.13 | 82.4 | 75 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 69.9% | 23.1 | 75 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.1% | 26.9 | 75 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +35 | 64.8 | 75 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.79 | 14.8 | 75 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 183 | 46.2 | 24 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.54 | 60.6 | 24 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 70.4% | 29.8 | 24 games · 105 peers |
| 2024 | Tier 1 | Damage share | 9.0% | 85.6 | 24 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −265 | 8.3 | 24 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.05 | 15.4 | 24 games · 105 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
2018–2026 · All seasons · 51 recorded champions
| Champion | 2018 | 2019 | 2020 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Nautilus | 43 | |||||||
| Ezreal | 24 | |||||||
| Rakan | 24 | |||||||
| Leona | 18 | |||||||
| Rell | 17 | |||||||
| Alistar | 16 | |||||||
| Varus | 16 | |||||||
| Vladimir | 14 | |||||||
| All games | 61 | 81 | 56 | 38 | 80 | 24 | 39 | 379 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 17. Number of games won in this selection. Based on 39 of 39 games. | Losses: 22. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 43.6%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 1.36. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.08. Average deaths per game. Based on 39 of 39 games. | Assists / game: 10.51. Average assists per game. Based on 39 of 39 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 273. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2024 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 0. Number of games won in this selection. Based on 24 of 24 games. | Losses: 24. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 0.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 0.96. Average kills per game. Based on 24 of 24 games. | Deaths / game: 3.33. Average deaths per game. Based on 24 of 24 games. | Assists / game: 6.83. Average assists per game. Based on 24 of 24 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2023 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 56. Number of games won in this selection. Based on 80 of 80 games. | Losses: 24. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 70.0%. The percentage of games won. Based on 80 of 80 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 1.11. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.75. Average deaths per game. Based on 80 of 80 games. | Assists / game: 10.64. Average assists per game. Based on 80 of 80 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2022 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 12. Number of games won in this selection. Based on 38 of 38 games. | Losses: 26. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 31.6%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 1.00. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.74. Average deaths per game. Based on 38 of 38 games. | Assists / game: 7.76. Average assists per game. Based on 38 of 38 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2020 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 17. Number of games won in this selection. Based on 56 of 56 games. | Losses: 39. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 30.4%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 0.96. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.93. Average deaths per game. Based on 56 of 56 games. | Assists / game: 8.07. Average assists per game. Based on 56 of 56 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 56 games. Games without the required stats are excluded. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 228. Total gold gained per minute, averaged across games. Based on 45 of 56 games. Games without the required stats are excluded. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2019 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 42. Number of games won in this selection. Based on 81 of 81 games. | Losses: 39. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 51.9%. The percentage of games won. Based on 81 of 81 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 4.33. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.32. Average deaths per game. Based on 81 of 81 games. | Assists / game: 5.74. Average assists per game. Based on 81 of 81 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2018 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 30. Number of games won in this selection. Based on 61 of 61 games. | Losses: 31. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 49.2%. The percentage of games won. Based on 61 of 61 games. | KDA: 5.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.92. Average kills per game. Based on 61 of 61 games. | Deaths / game: 1.43. Average deaths per game. Based on 61 of 61 games. | Assists / game: 4.30. Average assists per game. Based on 61 of 61 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 61 games. Games without the required stats are excluded. | CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · VCS 2018 Spring Playoffs · 4 points. VCS 2018 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Summer Playoffs · 20 points. VCS 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Spring Playoffs · 20 points. VCS 2023 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · GAM Esports | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20192019 · worlds · GAM Esports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2023 Spring Playoffs2023 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2019 Summer Playoffs2019 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| VCS 2018 Spring Playoffs2018 · VCS · Ultimate | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
No results in this selection.