Where Zeus stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 35 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 8 games without a complete snapshot are excluded.
Explore Zeus’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 19 of 175 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | Kill participation: 48.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 175 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 45.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 175 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 16. Number of games won in this selection. Based on 17 of 17 games. | Losses: 1. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 94.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 861. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 175 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 10 of 175 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 12.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 175 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 175 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 175 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 175 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 175 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. |
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| KeSPA Cup 2026 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LCK 2026 · Cup | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCK 2026 · Rounds 1-2 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 74.5%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
| LCK 2026 · Rounds 3-4 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 50.0%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| Mid-Season Invitational 2026 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| Worlds 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsBilibili Gaming | Series ↗ | K'Sante | Loss | 0 / 4 / 1 |
| 31 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsBilibili Gaming | Series ↗ | Rumble | Loss | 3 / 4 / 10 |
| 31 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsG2 Esports | Series ↗ | Ambessa | Win | 3 / 3 / 4 |
| 30 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsG2 Esports | Series ↗ | K'Sante | Win | 6 / 1 / 9 |
| 25 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsInvictus Gaming | Series ↗ | Olaf | Loss | 6 / 5 / 1 |
| 24 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsGen.G | Series ↗ | Ambessa | Loss | 0 / 4 / 3 |
| 23 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsTop Esports | Series ↗ | Ambessa | Win | 1 / 0 / 16 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Shen | Win | 0 / 3 / 11 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Camille | Win | 1 / 6 / 16 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Galio | Win | 3 / 3 / 12 |
| 1 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsSaudi Arabia (National Team) | — | Nidalee | Win | 7 / 3 / 9 |
| 1 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsSaudi Arabia (National Team) | — | Rumble | Win | 0 / 0 / 7 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsHong Kong (National Team) | — | Ambessa | Win | 6 / 0 / 4 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsIndia (National Team) | — | Galio | Win | 0 / 1 / 8 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Olaf | Win | 5 / 0 / 5 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Fiora | Loss | 0 / 4 / 4 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Dr. Mundo | Loss | 2 / 3 / 1 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Anivia | Loss | 2 / 6 / 0 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Galio | Win | 2 / 1 / 6 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Gnar | Win | 1 / 0 / 10 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Olaf | Loss | 4 / 5 / 8 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Galio | Win | 1 / 2 / 10 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Jayce | Win | 2 / 1 / 14 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Nasus | Loss | 1 / 5 / 1 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Camille | Loss | 2 / 7 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2021–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | 421 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 7.67 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 62.4% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 22.5% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | +91 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.88 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 541 | 85.5 | 102 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.13 | 55.6 | 102 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 59.3% | 79.5 | 102 games · 118 peers |
| 2022 | Tier 1 | Damage share | 26.1% | 85.5 | 102 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +405 | 87.5 | 102 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.03 | 58.1 | 102 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 514 | 77.8 | 120 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.44 | 90.9 | 120 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 56.3% | 75.8 | 120 games · 100 peers |
| 2023 | Tier 1 | Damage share | 23.2% | 72.7 | 120 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +256 | 85.0 | 119 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.13 | 75.8 | 120 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 552 | 67.6 | 124 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.46 | 92.2 | 124 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 57.4% | 78.4 | 122 games · 103 peers |
| 2024 | Tier 1 | Damage share | 22.5% | 74.5 | 124 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +332 | 91.4 | 124 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.08 | 59.8 | 124 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 630 | 85.5 | 121 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.94 | 59.7 | 121 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 58.9% | 74.2 | 121 games · 63 peers |
| 2025 | Tier 1 | Damage share | 23.2% | 67.7 | 121 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +300 | 97.8 | 121 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.04 | 67.7 | 121 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 648 | 83.1 | 99 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.24 | 21.5 | 99 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 56.1% | 87.7 | 99 games · 66 peers |
| 2026 | Tier 1 | Damage share | 22.8% | 60.0 | 99 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | +112 | 72.4 | 99 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.26 | 29.2 | 99 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded. Season labels follow the competition season.
2021–2026 · All seasons · 57 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Gnar | 93 | ||||||
| Jayce | 73 | ||||||
| K'Sante | 62 | ||||||
| Aatrox | 54 | ||||||
| Rumble | 53 | ||||||
| Gwen | 42 | ||||||
| Jax | 39 | ||||||
| Ambessa | 36 | ||||||
| All games | 19 | 144 | 152 | 176 | 152 | 175 | 818 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 175. Number of individual games played in this selection. Based on 175 of 175 games. | Wins: 111. Number of games won in this selection. Based on 175 of 175 games. | Losses: 64. Number of games lost in this selection. Based on 175 of 175 games. | Win rate: 63.4%. The percentage of games won. Based on 175 of 175 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 175 of 175 games. | Kills / game: 3.18. Average kills per game. Based on 175 of 175 games. | Deaths / game: 2.90. Average deaths per game. Based on 175 of 175 games. | Assists / game: 6.55. Average assists per game. Based on 175 of 175 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 175 of 175 games. |
| 2025 | Games: 152. Number of individual games played in this selection. Based on 152 of 152 games. | Wins: 98. Number of games won in this selection. Based on 152 of 152 games. | Losses: 54. Number of games lost in this selection. Based on 152 of 152 games. | Win rate: 64.5%. The percentage of games won. Based on 152 of 152 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games. | Kills / game: 3.51. Average kills per game. Based on 152 of 152 games. | Deaths / game: 3.12. Average deaths per game. Based on 152 of 152 games. | Assists / game: 6.38. Average assists per game. Based on 152 of 152 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 152 of 152 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 152 of 152 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 152 of 152 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games. |
| 2024 | Games: 176. Number of individual games played in this selection. Based on 176 of 176 games. | Wins: 113. Number of games won in this selection. Based on 176 of 176 games. | Losses: 63. Number of games lost in this selection. Based on 176 of 176 games. | Win rate: 64.2%. The percentage of games won. Based on 176 of 176 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 176 of 176 games. | Kills / game: 2.95. Average kills per game. Based on 176 of 176 games. | Deaths / game: 2.63. Average deaths per game. Based on 176 of 176 games. | Assists / game: 4.90. Average assists per game. Based on 176 of 176 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 176 of 176 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 176 of 176 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 176 of 176 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 174 of 176 games. Games without the required stats are excluded. |
| 2023 | Games: 152. Number of individual games played in this selection. Based on 152 of 152 games. | Wins: 96. Number of games won in this selection. Based on 152 of 152 games. | Losses: 56. Number of games lost in this selection. Based on 152 of 152 games. | Win rate: 63.2%. The percentage of games won. Based on 152 of 152 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games. | Kills / game: 2.61. Average kills per game. Based on 152 of 152 games. | Deaths / game: 2.27. Average deaths per game. Based on 152 of 152 games. | Assists / game: 4.70. Average assists per game. Based on 152 of 152 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 152 of 152 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 152 of 152 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 151 of 152 games. Games without the required stats are excluded. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games. |
| 2022 | Games: 144. Number of individual games played in this selection. Based on 144 of 144 games. | Wins: 107. Number of games won in this selection. Based on 144 of 144 games. | Losses: 37. Number of games lost in this selection. Based on 144 of 144 games. | Win rate: 74.3%. The percentage of games won. Based on 144 of 144 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games. | Kills / game: 3.09. Average kills per game. Based on 144 of 144 games. | Deaths / game: 2.59. Average deaths per game. Based on 144 of 144 games. | Assists / game: 5.39. Average assists per game. Based on 144 of 144 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 144 of 144 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 144 games. |
| 2021 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 2.21. Average kills per game. Based on 19 of 19 games. | Deaths / game: 2.47. Average deaths per game. Based on 19 of 19 games. | Assists / game: 5.47. Average assists per game. Based on 19 of 19 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Other international · 4 major honors
1 Worlds · 1 Other international · 2 major honors
1 Domestic · 3 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2021 Spring Playoffs | T1 | 19 |
| LCK 2022 Spring Playoffs | T1 | 50 |
| LCK 2022 Summer Playoffs | T1 | 52 |
| LCK 2023 Spring Playoffs | T1 | 56 |
| LCK 2023 Summer Playoffs | T1 | 64 |
| LCK 2024 Spring Playoffs | T1 | 55 |
| LCK 2024 Summer Playoffs | T1 | 59 |
| LCK Cup 2025 | Hanwha Life Esports | 33 |
| LCK 2025 Road to MSI | Hanwha Life Esports | 8 |
| LCK 2025 Season Playoffs | Hanwha Life Esports | 80 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · Mid-Season Invitational 2022 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LCK Cup 2025 · 10 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 10 × placement 1 = 10 points.
Each trophy contributes to the career total.
2025 · LCK 2025 Season Playoffs · 12 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 30 × placement 2/5 = 12 points.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Recipient/population coverage remains partial. No personal cap.
Each trophy contributes to the career total.
2022 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2022 · LCK · lck-2022-spring. Zeus.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2022 · LCK · lck-2022-summer. Zeus.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2023 · LCK · lck-2023-spring. Zeus.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2023 · LCK · lck-2023-summer. Zeus.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2024 · LCK · lck-2024-spring. Zeus.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · Woori Bank 2025 LCK CUP Finals MVP · 1.5 points. Finals MVP: 15% × tournament champion value 10 = 3/2 points.
Woori Bank 2025 LCK CUP Finals MVP · 2025 · LCK · lck-2025-cup. Zeus.
final · edition · selection: unknown. Base points 3/2; credited 3/2. Overlap: complement-half.
Original announcement ↗2025 · All-LCK Third Team · 4 points. Annual All-Pro budget 4 / 1 season period = 4 points. Periods without an award are not redistributed. All-LCK Third Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2025 · LCK · lck-2025-season. Zeus.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2026 · Finals MVP · 7.5 points. Finals MVP: 15% × tournament champion value 50 = 15/2 points.
Finals MVP · 2026 · International · msi-2026. Zeus.
finals · edition · selection: unknown. Base points 15/2; credited 15/2. Overlap: complement-half.
2026 · All-Pro 1st team · 16 points. Annual All-Pro budget 16 / 1 season period = 16 points. Periods without an award are not redistributed. All-Pro 1st team: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCK · lck-2026-season. Zeus.
regular · edition · selection: unknown. Base points 16; credited 16. Overlap: complement-half.
2023 · Finals MVP · 15 points. Finals MVP: 15% × tournament champion value 100 = 15 points.
Finals MVP · 2023 · International · worlds-2023. Zeus.
finals · edition · selection: unknown. Base points 15; credited 15. Overlap: complement-half.
2023 · Top of the Year · 8 points. Top of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Top of the Year · 2023 · LCK · lck-2023-annual. Zeus.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · Top of the Year · 8 points. Top of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Top of the Year · 2022 · LCK · lck-2022-annual. Zeus.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2024 · Top of the Year · 8 points. Top of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Top of the Year · 2024 · LCK · lck-2024-annual. Zeus.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2023 · Asian Games 2022 (played 2023) · 15 points. Asian Games 2022 (played 2023): champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Esports World Cup 2024 · 20 points. Esports World Cup 2024: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · First Stand 2025 · 30 points. First Stand 2025: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK 2026 Season Playoffs · 12 points. LCK 2026 Season Playoffs: champion 30 × final placement 2/5 = 12 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · KeSPA Cup 2025 · 4 points. KeSPA Cup 2025: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · KeSPA Cup 2026 · 2 points. KeSPA Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Asian Games 2026 · 15 points. Asian Games 2026: champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
| 2026 | Finals MVP | Mid-Season Invitational 2026 | Tournament honor | Source ↗ |
| 2026 | All-Pro 1st team | LCK 2026 Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · South Korea (National Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| Esports World Cup 20262026 · International · Hanwha Life Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Mid-Season Invitational 20262026 · Mid-Season Invitational · Hanwha Life Esports | Champion | Source detailsOfficial completed final and independently corroborated team result; five exact accepted final game appearances establish actual participation. No complete-edition or full-career claim. 5 games played.
|
| First Stand 20252025 · International · Hanwha Life Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| worlds 20252025 · worlds · Hanwha Life Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| Esports World Cup 20242024 · International · T1 | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · T1 | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 25 games played.
|
| worlds 20242024 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| Asian Games 2022 (played 2023)2023 · International · South Korea (National Team) | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · T1 | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20232023 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| worlds 20222022 · worlds · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · Hanwha Life Esports | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| LCK Cup 20262026 · LCK · Hanwha Life Esports | Place 10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · Hanwha Life Esports | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| KeSPA Cup 2025 |
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · LCK · Hanwha Life Esports · all pro | top · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 21 games played. Selection: unknown.
|
| Finals MVPsource ↗2026 · International · Hanwha Life Esports · finals mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 20 games played. Selection: unknown. |
Recorded results · no title or major milestone in this year.
| Place 2 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 17 games played.
|
| LCK Cup 20252025 · LCK · Hanwha Life Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LCK 2025 Season Playoffs2025 · LCK · Hanwha Life Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 80 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · T1 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 59 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 64 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| Woori Bank 2025 LCK CUP Finals MVPsource ↗2025 · LCK · lck-2025-cup · finals mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 5 games played. Selection: unknown.
|
| All-LCK Third Teamsource ↗2025 · LCK · lck-2025-season · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 70 games played. Selection: Expert vote.
|
| Top of the Yearsource ↗2024 · LCK · T1 · position of year | top | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 55 games played. Selection: unknown.
|
| All-LCK Second Teamsource ↗2024 · LCK · lck-2024-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
|
| Top of the Yearsource ↗2023 · LCK · T1 · position of year | top | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 56 games played. Selection: unknown.
|
| All-LCK First Teamsource ↗2023 · LCK · lck-2023-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2023 · LCK · lck-2023-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 42 games played. Selection: Expert vote.
|
| Finals MVPsource ↗2023 · International · T1 · finals mvp | Split / final honor | Source detailsReviewed Worlds 2023 Finals MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. Finals MVP is distinct from match-level MVP selections. Participation count covers the tournament, not just the final. 15 games played. Selection: unknown.
|
| Top of the Yearsource ↗2022 · LCK · T1 · position of year | top | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 50 games played. Selection: unknown.
|
| All-LCK First Teamsource ↗2022 · LCK · lck-2022-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| All-LCK First Teamsource ↗2022 · LCK · lck-2022-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
|