Games Games: 117. Number of individual games played in this selection. Based on 117 of 117 games.117
Win rate Win rate: 47.0%. The percentage of games won. Based on 117 of 117 games.47.0%
KDA KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games.3.10
Damage / min Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games.
i
690
CS / min CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games.8.32
Kill participation Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 117 games.50.1%
More statistics Totals, economy & laning +
WinsWins: 55. Number of games won in this selection. Based on 117 of 117 games.
LossesLosses: 62. Number of games lost in this selection. Based on 117 of 117 games.
KillsKills: 469. Total kills in games where kills are available. Based on 117 of 117 games.
DeathsDeaths: 357. Total deaths in games where deaths are available. Based on 117 of 117 games.
AssistsAssists: 638. Total assists in games where assists are available. Based on 117 of 117 games.
Gold / minGold / min: 407. Total gold gained per minute, averaged across games. Based on 117 of 117 games.
Damage shareDamage share: 23.0%. The player's share of team damage to enemy champions, averaged across games. Based on 117 of 117 games.
Earned gold shareEarned gold share: 20.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 117 of 117 games.
Gold diff @15Gold diff @15: +34. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 117 of 117 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 117 of 117 games.
XP diff @15XP diff @15: +88. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 117 of 117 games.
Vision score / minVision score / min: 1.16. Vision score per minute, averaged across games where the statistic is supported. Based on 117 of 117 games.
A closer look
The season in focus
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Zealot stands
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 690 damage per minute. Percentile: 30%. Rank: 8th of 11690
Value: 690 damage per minute. Percentile: 30%. Rank: 8th of 11
Value: 8.32 CS per minute. Percentile: 100%. Rank: 1st of 118.32
Value: 8.32 CS per minute. Percentile: 100%. Rank: 1st of 11
Value: 50.1% kill participation. Percentile: 90%. Rank: 2nd of 1150.1%
Value: 50.1% kill participation. Percentile: 90%. Rank: 2nd of 11
Value: 23.0% damage share. Percentile: 30%. Rank: 8th of 1123.0%
Value: 23.0% damage share. Percentile: 30%. Rank: 8th of 11
Value: 1.16 vision score per minute. Percentile: 80%. Rank: 3rd of 111.16
Value: 1.16 vision score per minute. Percentile: 80%. Rank: 3rd of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 21 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
K'Sante19 games
K'Sante: 19.8% earned gold share and 18.4% damage share. Means across the same 19 games with both values available; 19 total champion games.18%
?
Jayce15 games
Jayce: 24.6% earned gold share and 28.9% damage share. Means across the same 15 games with both values available; 15 total champion games.29%
?
Ambessa12 games
Ambessa: 19.4% earned gold share and 22.5% damage share. Means across the same 12 games with both values available; 12 total champion games.22%
?
Gnar11 games
Gnar: 20.5% earned gold share and 24.0% damage share. Means across the same 11 games with both values available; 11 total champion games.24%
?
Rumble11 games
Rumble: 19.9% earned gold share and 25.1% damage share. Means across the same 11 games with both values available; 11 total champion games.25%
?
Camille8 games
Camille: 23.3% earned gold share and 23.5% damage share. Means across the same 8 games with both values available; 8 total champion games.23%
?
Olaf8 games
Olaf: 19.7% earned gold share and 20.0% damage share. Means across the same 8 games with both values available; 8 total champion games.20%
?
Sion6 games
Sion: 17.4% earned gold share and 19.6% damage share. Means across the same 6 games with both values available; 6 total champion games.20%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
117 games
Opponent
WinsLosses
Win rate
DKADplus Kia AcademyDplus Kia Academy: 3 wins, 15 losses in 18 recorded games, 16.7% win rate. 2026.17%
HLEHanwha Life Esports AcademyHanwha Life Esports Academy: 5 wins, 12 losses in 17 recorded games, 29.4% win rate. 2026.29%
DSADN SOOPers AcademyDN SOOPers Academy: 7 wins, 9 losses in 16 recorded games, 43.8% win rate. 2026.44%
GSGen.G ScholarsGen.G Scholars: 9 wins, 6 losses in 15 recorded games, 60.0% win rate. 2026.60%
HBAHANJIN BRION AcademyHANJIN BRION Academy: 7 wins, 6 losses in 13 recorded games, 53.8% win rate. 2026.54%
NRANongshim RedForce AcademyNongshim RedForce Academy: 11 wins, 2 losses in 13 recorded games, 84.6% win rate. 2026.85%
TEAT1 Esports Academy RookiesT1 Esports Academy Rookies: 1 wins, 12 losses in 13 recorded games, 7.7% win rate. 2026.8%
EMHEunpyeong Meditech High SchoolEunpyeong Meditech High School: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2026.100%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
117 games
60.4%win rate when ahead at 15 minutes 32 wins from 53 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Zealot’s 2026 performances. Select a point to open its story.
117 plotted games
WinLoss— Median in selection
117 / 117 selected games have both values.Median damage / min: 625
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?19 of 117 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 10. Number of games won in this selection. Based on 19 of 19 games.
Losses: 9. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 48.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?15 of 117 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 8. Number of games won in this selection. Based on 15 of 15 games.
Losses: 7. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 926. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?12 of 117 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 8. Number of games won in this selection. Based on 12 of 12 games.
Losses: 4. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 47.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 117 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 2. Number of games won in this selection. Based on 11 of 11 games.
Losses: 9. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 46.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 117 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 819. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?8 of 117 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 782. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 117 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 43.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 117 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 41.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 117 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 117 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 9.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Win rate: 32.1%. The percentage of games won. Based on 53 of 53 games.
KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Win rate: 59.4%. The percentage of games won. Based on 64 of 64 games.
KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2025
LAS
Damage / min
813
—
At least 20 games and 20 valid observations required
2025
LAS
CS / min
7.47
—
At least 20 games and 20 valid observations required
2025
LAS
Kill participation
47.6%
—
At least 20 games and 20 valid observations required
2025
LAS
Damage share
22.2%
—
At least 20 games and 20 valid observations required
2025
LAS
Gold diff @15
+138
—
At least 20 games and 20 valid observations required
2025
LAS
Vision / min
1.03
—
At least 20 games and 20 valid observations required
Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2025–2026 · All seasons · 21 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2025
2026
Total
?K'Sante
19
?Jayce
15
?Ambessa
14
?Rumble
12
?Gnar
11
?Camille
8
?Olaf
8
?Sion
6
All games
6
117
123
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 117. Number of individual games played in this selection. Based on 117 of 117 games.
Wins: 55. Number of games won in this selection. Based on 117 of 117 games.
Losses: 62. Number of games lost in this selection. Based on 117 of 117 games.
Win rate: 47.0%. The percentage of games won. Based on 117 of 117 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games.
Kills / game: 4.01. Average kills per game. Based on 117 of 117 games.
Deaths / game: 3.05. Average deaths per game. Based on 117 of 117 games.
Assists / game: 5.45. Average assists per game. Based on 117 of 117 games.
Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 117 of 117 games.
Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 117 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 2.50. Average kills per game. Based on 6 of 6 games.
Deaths / game: 4.33. Average deaths per game. Based on 6 of 6 games.
Assists / game: 6.83. Average assists per game. Based on 6 of 6 games.
Damage / min: 813. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 47.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.